Banished Pantheon: Difference between revisions

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[[Image:AssaultWeapons_ARBurst.png|22px]] '''Musket''' Ranged Lethal<br>
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Musket''' Ranged Lethal<br>
Old style flint lock fire arm.
Old style flint lock fire arm.
 
{{Clr}}
=== Lieutenants ===
=== Lieutenants ===



Revision as of 21:55, 17 January 2006

Overview

The Banished Pantheon are a villain group in City of Heroes.

Villain Types

Minions

Desiccated Chamber

Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.

Powers

The Desiccated Chamber's powers seem to vary.

AssaultWeapons ARBurst.png Musket Ranged Lethal
Old style flint lock fire arm.

Claws Slash.pngTomahawk Melee Lethal Damage, -Def
The Banished Pantheon zombie reduced your Defense with its Tomahawk.

or

AssaultWeapons ARBurst.pngLee-Enfield Rifle Ranged Lethal, Med Dam, Knockback
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.

Pound Melee 53% Smashing/47% Negative Energy Damage


Desiccated Husk

The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.

Powers

The Desiccated Husks powers seem to vary.

AssaultWeapons ARBurst.png Musket Ranged Lethal
Old style flint lock fire arm.

Claws Slash.pngTomahawk Melee Lethal Damage, -Def
The Banished Pantheon zombie reduced your Defense with its Tomahawk.

or

AssaultWeapons ARBurst.pngLee-Enfield Rifle Ranged Lethal, Med Dam, Knockback
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.

Pound Melee 53% Smashing/47% Negative Energy Damage

Dry Husk

Powers

AssaultWeapons ARBurst.png Wooden Club Melee Smash, Med Dam
Smash 'em in the head with this Wooden Club.

AssaultWeapons ARBurst.png Musket Ranged Lethal
Old style flint lock fire arm.

Lieutenants

Avalanche Shaman

To become an Avalanche Shaman, one must climb the highest mountains in the world to commune with the Pantheon's dread gods. Once these labors are completed, Avalanche Shamans can command the Earth itself. Their favorite trick is to trap their foes in deadly prisons of stone. They delight in hearing the cries of their victims as the stones grind together mercilessly.

Earthquake
All foes that pass through this Earthquake will be debuffed and may fall down.

AssaultWeapons ARBurst.pngKnife Melee Leathal, Low Damage
Basic stabbing and cutting blade.

Snow Storm -Speed, -Recharge
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.

Stone Prison Moderate DoT (Smash), Immobilize, -Def, -Fly
You have been encased in a Stone Prison which is slowly crushing you! Your Defense is reduced and you cannot Move or Fly while encased.

Tremor AoE Smash, Knockback
A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.

Death Shaman

Death Shamans have done what few have dared. They have descended into the Underworld, and returned. After such an experience, these Shamans have power over life and death. They can drain the life from their victims or summon zombies to fight by their side.

Powers

Gloom High DoT (Negative), -Acc
The Witch Doctor is slowly draining your life and reducing your Accuracy with his Gloom Attack.

AssaultWeapons ARBurst.pngKnife Melee Leathal, Low Damage
Basic stabbing and cutting blade.

Summon Desiccated Husks
Summons two Desiccated Husks.

Storm Shaman

The Storm Shamans have mastered the power of the tempest. Their summoned thunderstorms assail their foes with fiery bolts of lightning, while their windstorms make it difficult for their enemies to fight back.

Powers

Charged Bolts Ranged Energy, -End
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

Hurricane -Range, -Acc
The Witch Doctor's Hurricane has reduced your Range and Accuracy.

Lightning
Sends a large blast of electrical energy at a foe. Electric bolt deals good damage and also drains some Endurance.

Thunder Clap Stun
The Witch Doctor's Thunder Clap has left your Disoriented.

Bosses

Named Bosses