Roadflare: Difference between revisions
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=== Too Low Level === | === Too Low Level === | ||
{{Missing Too Low}} | {{Missing Too Low}} | ||
=== Too High Level === | |||
No more shoes, sockman. Ditch the covers and bask for awhile. | |||
=== No More Missions === | === No More Missions === | ||
None. | |||
== Missions == | == Missions == |
Revision as of 01:37, 18 August 2014
Overview
Roadflare | |
---|---|
Zone | First Ward |
Coordinates | (1958, 96, -2166) |
Level Range | 20-29 |
Introduced By | None |
Introduces | None |
Enemy Groups | |
Roadflare is a Praetorian contact in the Eltentown neighborhood of First Ward at coordinates (1958, 96, -2166) . His level range is 20-29. Roadflare only offers missions to characters of heroic, vigilante or Resistance alignments.
Notes: Roadflare is an endless source of missions.
Introductions
Contact Introduced By
- None
Contact Introduces
- None
Information
Resistance Fighter
Roadflare volunteered to serve in First Ward, where his unique blend of charisma and crazy would do well to recruit combatants for the Resistance. He's liked by a lot of the Last Worders because he stands up for them against the Dregs and D.U.S.T. He's best known for his catchy 'hate anthems', which are popular amongst First Ward's denizens due to their anti-Cole nature.
Prior to Introduction
Missing Prior to Introduction Dialogue
Initial Contact
Hey there slammer-man, get your wisdom from a can, hear me clap, slap your clothes, everybody knows.
The name's Roadflare, chomper. I've got the singsongs for your canals and the treats for your feets. All I desire is to light a fire, and burn that black hearted Cole to warm all the sheeple. Then, they can drop their wool and live free.
Ha ha! But we're gonna need a lot of feet to fill those shoes, hear what I'm clappin'?
Greeting
- I've got my slickers if you've got the sand, crumbcake
- I'm lookin' forward to some crunchy groove salad, chomper.
Too Busy
Too much honey, busy bee. You're gonna drown in all that glory. Stir it, don't shake it. Once you've achieved the calm, then come rattle at me. I got a lot to chomp and can't afford to choke 'cause my teeth ain't done with their chewin'. Can you clap it?
Too Low Level
Missing Too Low Level Dialogue
Too High Level
No more shoes, sockman. Ditch the covers and bask for awhile.
No More Missions
None.
Missions
Clockwork Still Work
Briefing
Wrap your presents and count your angels, Character. Looker-finders have rolled the dice and come up overtime on this one! Clockwork, to be specific. Seems ol' Hami-dam-a-ding-dong didn't put the lights out in every little shop of horrors here in the stewpot. Found ourselves a tick-tock factory, and what's more, it's still got the juice!
- You found an operational Clockwork manufacturing facility?
Mission Acceptance
Sure did. I want you to be slammer number one and go punch card your way through there, take care of any clockies that go cuckoo. Don't worry about the smashin', Splice can put 'em on the mend, you know what I'm jawin'?
Unnecessary Solicitation
The sooner we get clocks, the faster we can buff out the battle damage and turn 'em into walking tick-tocks. See what I'm jawin'?
Mission Objective(s)
You get the feeling that you are being watched...
- Clear out Clockwork in the manufacturing facility
- Clear out the facility
- 8 Overloaded power cores to disarm!
You've cleared the facility of clockwork... crazy possessed clockwork...
Enemies
Debriefing
None
D.U.S.T. Is Babysitting
Briefing
I got the five-digits on some dust-bunnies off in the frequent fire zone that're hand-holding some cabbage heads until Mother May-I pays them a look see. I want the wait parade to get a visit by my favorite slammer and make sure Mother's little dolls go ragged.
- Slam the Awakened that D.U.S.T. is guarding.
Mission Acceptance
Them chompers think they can slam, but beneath that concrete scowl they're just pudding and jelly. Slam the mindjobs and let Mother discipline her graybacks.
Unnecessary Solicitation
Who knows when Mother dearest will show up to the play. You best rewrite the script before its curtains, pigtails.
Mission Objective(s)
The door into this underground facility was hidden behind an old vending machine in the abandoned building above.
- Defeat the Awakened guarded by D.U.S.T.
- 5 Awakened and bodyguards to defeat
You eliminated the Awakened that were in D.U.S.T. custody before they could be delivered back to Praetor Tilman.
Enemies
Debriefing
None
D.U.S.T. Punks Need Punking
Briefing
D.U.S.T. are a bunch of kettleheads pointing their sticks into our noses. All the gumbo-ites are all shudder-quiver in their tincans! Show them how to chomp things shock style on the gumbo-tron and you'll be jumbo gumbo!
- Show the Last Worders that D.U.S.T. isn't so tough
Mission Acceptance
That's clappin' it! Kick flip their teeth and make the tooth fairy pay double!
Unnecessary Solicitation
D.U.S.T. slams up and down the FFZ, but they sometimes stink up Eltentown and the City of Sunk. You should be able to peeper some of them bucket britches around yonder.
Mission Objective(s)
- Make an example of D.U.S.T.
- Punk 20 D.U.S.T. kettleheads
You slammed D.U.S.T. but good and raised morale in Eltentown!
Enemies
Debriefing
None
Recruits Got Chomped
Briefing
Cupcakes done chomped up the wrong rage bush!
How's Roadflare supposed to make slammers when all his slammers keep getting' chomped!?. And by cupcakes that were once uglies to boot!
- Your recruits got killed by the Forlorn?
Mission Acceptance
It was a simple scrub and grub. Chomp some baddies in the echoey halls and hit topside for some sundown eye relaxers... Chomp those cupcakes and coat the walls with frosting, you fancy my angle?
Unnecessary Solicitation
Forlorn ain't ghoulies, they're worse. Got the brawn and the bang-bangs.
Mission Objective(s)
Bullet casings and powdered plaster tell a story of a desperate firefight between horribly outnumbered Resistance recruits and the murderous Forlorn.
- Avenge the Resistance recruits
- 5 Recruits to recover
- Recover the recruits' weapons
- Defeat all the traitorous forlorn!
You've avenged the Resistance recruits and recovered their bodies and gear!
Enemies
Notable NPCs
- Forlorn Leader
Debriefing
None
They've Got Bombs
Briefing
A wastelander book club by the name of The Fallen Sons has jackpotted some little boom boxes. Mr. Scott would prefer that we junked those shinys rather than leave it in the hands of crazies.
- Right, The Fallen Sons has bombs and you want them destroyed.
Mission Acceptance
Make sure to chomp 'Z' too. He dances fancy, but he's no slammer.
Unnecessary Solicitation
Tick-tock. Time flies like the wind, fruit flies like bananas.
Mission Objective(s)
Bloody symbols adorn the doorway into the warehouse, attracting flies by the hundreds.
- Destroy the Shepherd's bombs
- 2 Bombs to destroy
- Defeat 'Z' and bodyguards
You've destroyed the bombs and defeated 'Z'. The Fallen Sons shouldn't cause any problems again for some time.
The enemies in this mission can be:
- The Fallen Sons
- The Gathering
- The Oracles
- The Zealots of Truth
The named boss in this mission can be:
- The Elder
- Last Apostle
- Neon Preacher
- 'Z'
Enemies
Notable NPCs
- 'Z' (Shepherd Boss)
Debriefing
None