Safeguard Mission: Difference between revisions

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! '''Zone''' !! '''Levels''' !! '''Active Side Missions''' !! '''Completion Temp Power''' !! '''Patrolling Enemy Group''' !! '''Vandal/Key Enemy Group
! '''Zone''' !! '''Levels''' !! '''Active Side Missions''' !! '''Completion Temp Power''' !! '''Patrolling Enemy Group''' !! '''Vandal/Key Enemy Group
|-
|-
| [[Atlas Park]] || 5 - 10 || 2 || [[Raptor Pack (Mayhem)|Raptor Pack]] (Flight) || [[Hellions]] || [[Vahzilok]]
| [[Atlas Park]] || 5 - 10 || 2 || [[Raptor Pack]] (Flight) || [[Hellions]] || [[Vahzilok]]
|-
|-
| [[Kings Row]] || 10 - 15 || 2 || [[Zero-G Pack]] (Super Jump) || [[Clockwork]] || [[Skulls]]
| [[Kings Row]] || 10 - 15 || 2 || [[Zero-G Pack]] (Super Jump) || [[Clockwork]] || [[Skulls]]
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The first time you complete each different Safeguard Mission, and are at least the minimum level for that that mission, you are awarded a temporary power.  These include:
The first time you complete each different Safeguard Mission, and are at least the minimum level for that that mission, you are awarded a temporary power.  These include:


* Atlas - [[Raptor Pack (Mayhem)|Raptor Pack]] (Flight) Two hours of use.
* Atlas - [[Raptor Pack]] (Flight) Two hours of use.
* King's Row - [[Zero-G Pack]] (Super Jump) Two hours of use
* King's Row - [[Zero-G Pack]] (Super Jump) Two hours of use
* Skyway City - [[Resuscitation]] Self Rez power.  Once per hour, lasts for two days of in-game play.
* Skyway City - [[Resuscitation]] Self Rez power.  Once per hour, lasts for two days of in-game play.

Revision as of 03:21, 15 November 2007

Overview

Safeguard Missions are missions that heroes may undertake in which there is a primary mission assigned with a short time limit and numerous secondary missions assigned that grant additional time and various bonuses. Secondary missions include preventing vandals from destroying objects within the zone, and side missions unlocked by defeating certain enemies. In addition, each Safeguard mission zone contains an exploration badge marker.

Safeguard Missions are obtained from detectives and are available after completing several Police Scanner missions.

Detailed Description

Mission Parameters

Safeguard missions are assigned based on the level of the character as follows:

Zone Levels Active Side Missions Completion Temp Power Patrolling Enemy Group Vandal/Key Enemy Group
Atlas Park 5 - 10 2 Raptor Pack (Flight) Hellions Vahzilok
Kings Row 10 - 15 2 Zero-G Pack (Super Jump) Clockwork Skulls
Skyway City 15 - 20 2 Resuscitation (Self Resurrect) Trolls The Lost
Steel Canyon 20 - 25 3 Summon Teammates (Group Recall) Tsoo Arachnos/The Family
Independence Port 25 - 30 3 Movement Increase Council The Family
Talos Island 30 - 35 4 Endurance Increase Arachnos Tsoo
Brickstown 35 - 40 4 Health Increase Council Nemesis
Founders' Falls 40 - 45 5 Life Insurance Crey Council
Peregrine Island 45 - 50 5 Regeneration Increase Malta Operatives Carnival of Shadows

Note that at levels divisible by 5 (10, 15, 20, etc.) it is possible to get either of two different missions for the ranges above or below the current level. Which of the two is offered each time you visit a detective appears to be randomly selected.

Secondary Missions

The following are secondary missions that may be completed within a Safeguard Mission:

Mission Bonus Time Description Time Limit
Break-In 5:00 Prevent villains from breaking into a local business. ???
Arms Deal 6:00 Raid a villain base where an arms deal is in progress, possibly acquiring the weapon for yourself. ???
Bombing 8:00 Work through the sewers into an office building to prevent it from being bombed. 6:00
Jailbreak 8:00 Prevent a villain from being broken out of jail. ???
Arson 4:00 Prevent a building from being set on fire. 3:00

It is random which secondary missions are spawned for each Safeguard Mission. Low level Safeguard Missions generally only have one or two active secondary missions, while higher level Safeguard Missions have more.

Secondary missions are unlocked by defeating groups of enemies in the missions. These will be of a different enemy group from the primary group patrolling the streets of the mission. Defeating the entire group of one of these enemies will give a key that unlocks the secondary mission.

Additional Time

Additional time beyond that granted from completion of side missions can be earned by defeating the various packs of vandals that periodically appear in the area. When vandals appear, you will receive a warning "Vandals are causing mayhem" and a location on your mission map. If the hero travels to this location and eliminates the pack of vandals, which can contain as few as one enemy, they will gain 1:30. Vandals are of the same villain group as the secondary mission enemies which hold keys.


Temp powers

The first time you complete each different Safeguard Mission, and are at least the minimum level for that that mission, you are awarded a temporary power. These include:

  • Atlas - Raptor Pack (Flight) Two hours of use.
  • King's Row - Zero-G Pack (Super Jump) Two hours of use
  • Skyway City - Resuscitation Self Rez power. Once per hour, lasts for two days of in-game play.
  • Steel Canyon - Summon Teammates (Group TP power) Lasts for two days of in-game play.
  • Independence Port - Increased Movement, lasts for three days of in-game play.
  • Talos Island - Endurance Increase lasts for three days of in-game play.
  • Brickstown - Health Increase lasts for 24 hours of gameplay
  • Founders' Falls - Life Insurance Any debt incurred is reduced for 48 hours of gameplay
  • Peregrine Island - Regeneration Increase

Also, there are temporary powers awarded from the arms deal side mission. These powers are awarded to the person who clicks the objective in the side mission, and are random which power is awarded. There are a wide variety of different powers available.

Farming

It is actually possible to reset the mission, and thus farm a Safeguard mission for badge credits. But some very specific things must be done to make it happen.

Safeguards start with a bank robbery that will start automatically even if the bank is left alone. But it is possible to stop the robbery, in progress, without defeating all villains in the bank. The key is the group of villains milling about the bank lobby. They are part of the bank robbery spawn, and must be defeated to complete the mission. But as long as they are not agroed, and the bank vault is not breached, they will never move from their initial spawn point. So the key to making this work is to quickly slip past the group in the lobby and get to the group at the vault. This group should now be defeated before they can breach the vault and activate the villains in the lobby.

One major hazard in this is that it is very easy to knock enemies back through the vault door. If this happens, barring the presence of TP Foe, there is no way to get at the enemy now beyond the vault, who will proceed to resume working on destroying the vault door. At this point all players should log out for several minutes to force a hard reset of the mission as soon as possible.

If the vault group is successfully defeated, the robbery is halted uncompleted, and the mission will never succeed or fail. Even better, the timer never starts, and the cycle of vandals never start. But the side missions can now be activated and completed, and when all desired side missions are done, the mission can be reset and the process can be repeated.

Safeguards suffer from a similar quirk that affects resetting Mayhem Missions. If the mission owner enters the map, completed side missions will not reset when the mission is reset. If the mission owner does not enter the map, then the side missions will reset with the mission resets, which, of course, makes this confusing, because only the mission holder gets badges for side missions, with the exception of signature villains badge.

Badges

Badge

Due to a glitch in the Paragon Nav System, Jose "Broken" Brogan stood here, but many heroes had trouble finding him.

Badge

The Clockwork Paladin, a menace to the city, was once spotted running around in this area.

Badge
Courage Driven / Rage Driven (-944.5, 0.0, -3552.0)[Copy]

The major highway that runs alongside this warehouse is frequently used by the "Dyne-addled" Supa-Trolls.

Badge

The Hellions attempted to burn Steel Canyon to the ground. This block is where one of the first fires was started.

Badge

Synapse has been seen speeding along the monorail tracks all throughout the city. Independence Port is one of his favorites.

Badge
Talos' Might / Talos' Blight (-1451.5, 160.0, 6740.0)[Copy]

Years ago, Rularuu tore down the barriers between our dimensions and sent one of many invasion forces to this block. Heroes from all over fought back the invaders.

Badge
Cornerstone / Weak Point (-406.0, 0.0, -129.0)[Copy]

The Freedom Phalanx and WISDOM stopped a massive Banished Pantheon attack in this area.

Badge

After a hostile takeover by the Council, this was one of the last places the few 5th Column troops were seen retreating.

Badge
Gatekeeper / Keymaster (-636.0, 0.0, -2867.0)[Copy]

The whimsical Gamester placed several presents all throughout Peregrine Island during the holidays. This block had a few of them.

Badge

You've left no stone unturned in your efforts to protect Paragon City's financial infrastructure. Your diligence is greatly appreciated by all.


Badge

You were right. It WAS the red wire first.

Badge

Paragon officials recognize your efforts in thwarting arsons, and have made you an honorary Fire Marshal.

Badge

You have kept several shipments of illegal weapons off of the streets.

Badge

Paragon Police officials have deputized you for rescuing several of their officers.

Badge

You have protected several local businesses in Paragon City, and the public loves you for it.

Badge

Heroes

It doesn't matter who or where, you will stop anyone who threatens your city.

Villains

Having a reputation for beating down villains has actually helped more than hurt you in the Rogue Isles.

See Also