Security Guards: Difference between revisions
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==== Private Security Guard (3)==== | ==== Private Security Guard (3)==== | ||
[[Image:SecurityGuard3.jpg|100px|thumb| |<div style="text-align: center;border:none">Security Guard</div>]] | |||
Working as a private security guard in a "city of villains" must be a very tough job. | Working as a private security guard in a "city of villains" must be a very tough job. | ||
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{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, you only have your two fists to depend on.}} | {{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, you only have your two fists to depend on.}} | ||
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==== Private Security Guard (4)==== | ==== Private Security Guard (4)==== |
Revision as of 00:48, 11 November 2006
Overview
Villain types
Minions
Private Security Guard (1)
Working as a private security guard in a "city of villains" must be a very tough job.
Powers (Level 4)
Pistol Ranged, Lethal, Moderate Damage
Small caliber side arm.
Brawl Melee, Smash
When all else fails, you only have your two fists to depend on.
Private Security Guard (2)
Working as a private security guard in a "city of villains" must be a very tough job.
Powers (level 7)
Heavy Pistol Ranged, Lethal, Moderate Damage
Small caliber side arm.
Riot Baton Melee, Smash, Foe Disorient
Riot Baton deals minimal damage, but can Disorient a whole lot.
Brawl Melee, Smash
When all else fails, you only have your two fists to depend on.
Private Security Guard (3)
Working as a private security guard in a "city of villains" must be a very tough job.
Powers (level 10)
Submachinegun Ranged, Lethal, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Riot Baton Melee, Smash, Foe Disorient
Riot Baton deals minimal damage, but can Disorient a whole lot.
Brawl Melee, Smash
When all else fails, you only have your two fists to depend on.
Private Security Guard (4)
Working as a private security guard in a "city of villains" must be a very tough job.
Powers (level 20)
Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Adv. Submachinegun butt Melee, Smash
A smash with the butt of your rifle.
Riot Baton Melee, Smash, Foe Disorient
Riot Baton deals minimal damage, but can Disorient a whole lot.
Brawl Melee, Smash
When all else fails, you only have your two fists to depend on.
Private Security Guard (5)
Working as a private security guard in a "city of villains" must be a very tough job.
Powers (level 30)
Single Shot Ranged, Lethal, Foe Knockdown
Fires a large slug at a sinfle target at very long range. This very accurate weapon hits hard, and can knock down foes.
Assault Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Brawl Melee, Smash
When all else fails, you only have your two fists to depend on.
Lieutenants
Private Security Officer (1)
Working as a private security guard in a "city of villains" must be a very tough job.
Powers (Level 4)
Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Brawl Melee, Smash, Minor Damage
When all else fails, you have only your two fists to depend on.
Tactics Point Blank Area of Effect, Team +Accuracy, +Perception. Resist: Confuse
While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes.
Private Security Officer (2)
Working as a private security guard in a "city of villains" must be a very tough job.
Powers (Level 30)
Single Shot Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Adv. Assault Rifle butt Melee, Smash
A smash with the butt of your rifle.
Tactics Point Blank Area of Effect, Team +Accuracy, +Perception. Resist: Confuse
While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes.
Bosses
Private Security Captain (1)
Working as a private security guard in a "city of villains" must be a very tough job.
Powers (level 5)
Single Shot Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Spray Lead (Ranged, Lethal, Damage Over Time) Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Assault Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt
While this power is active, you and your nearby teammates deal more damage.
Maneuvers (Toggle) Point Blank Area of Effect, Team +Defense
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates.
Private Security Captain (2)
Working as a private security guard in a "city of villains" must be a very tough job.
Powers (level 18)
Single Shot Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Adv Sub Machine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Spray Lead (Ranged, Lethal, Damage Over Time) Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Assault Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt
While this power is active, you and your nearby teammates deal more damage.
Maneuvers (Toggle) Point Blank Area of Effect, Team +Defense
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates.
Private Security Captain (3)
Working as a private security guard in a "city of villains" must be a very tough job.
Powers (level 30)
Powers
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.
Short Burst Ranged, Lethal, High Damage Over Time, Self +Accuracy
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.
Auto Fire Ranged, Lethal, High Damage Over Time, Self +Accuracy
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.
Assault Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt
While this power is active, you and your nearby teammates deal more damage.
Maneuvers (Toggle) Point Blank Area of Effect, Team +Defense
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates.