Sequestration Field: Difference between revisions
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'''Sequestration''': Siege and Nightstar are equipped with powerful technologies that enable them to quickly bring enemies under control. Focusing on their main target, they will surround them with a field and begin the sequestration process. If their attention remains on the main target for three warnings, that target and all those caught in the field are locked down. | '''Sequestration''': Siege and Nightstar are equipped with powerful technologies that enable them to quickly bring enemies under control. Focusing on their main target, they will surround them with a field and begin the sequestration process. If their attention remains on the main target for three warnings, that target and all those caught in the field are locked down. | ||
The first time a player is hit by this power, they will see a red warning float in the middle of their screen with their name ("First Warning, <player name>") and will have a single warning ring appear around the character. If they are hit with this a second time before the first warning has worn off, they'll see another warning message and will now have two warning rings around their character. When a character gets a second warning, they should back away from the other members in their league until both warnings have worn off. If a character receives a third warning, they and every character standing inside their warning rings (it does not matter if they have a warning or not) will be sequestered (held). If a character maintains aggro, it is possible to be sequestered multiple times in a row. | |||
[[Category: Powers]] | [[Category: Powers]] |
Revision as of 18:08, 17 April 2012
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Sequestration: Siege and Nightstar are equipped with powerful technologies that enable them to quickly bring enemies under control. Focusing on their main target, they will surround them with a field and begin the sequestration process. If their attention remains on the main target for three warnings, that target and all those caught in the field are locked down.
The first time a player is hit by this power, they will see a red warning float in the middle of their screen with their name ("First Warning, <player name>") and will have a single warning ring appear around the character. If they are hit with this a second time before the first warning has worn off, they'll see another warning message and will now have two warning rings around their character. When a character gets a second warning, they should back away from the other members in their league until both warnings have worn off. If a character receives a third warning, they and every character standing inside their warning rings (it does not matter if they have a warning or not) will be sequestered (held). If a character maintains aggro, it is possible to be sequestered multiple times in a row.