Shepherds: Difference between revisions
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==== Prophet ==== | ==== Prophet ==== | ||
Powerful mystics in their own rights, Prophets look forward into the future and try to guide their flock to safety and success in the violent land of First Ward. | |||
=== Named Bosses === | === Named Bosses === |
Revision as of 01:30, 23 November 2011
Overview
The Shepherds is a villain group found in the Praetorian zone, First Ward, from level 20 to 29.
Background
Villain Types
Minions
Cult Worshipper
Often driven to the Shepherds to enact vigilante justice upon the slavers and derelicts of First Ward, these formerly harmless citizens are now fanatically loyal cult members.
Powers
- Hack
- Slice
- Hand Crossbow
Lieutenants
Soothsayer
Soothsayers are charismatic leaders of the Shepherds. Their unwavering belief in the group's purpose as guardians of First Ward spurs their followers to great success in the face of adversity.
Powers
- Blackwand
- Gloom
- Night Fall
- Vengeance
Doomsayer
The Doomsayers believe the utter destruction of their home heralds the beginning of the end of Praetoria, but they lead their fellow Shepherds in their quest to improve the lot of the First Ward Citizens.
Powers
- Blackwand
- Gloom
- Night Fall
- Dark Destiny / Explosion
Bosses
Prophet
Powerful mystics in their own rights, Prophets look forward into the future and try to guide their flock to safety and success in the violent land of First Ward.
Named Bosses
Anna
Anna, the Monarch's purported daughter, has spent years in First Ward and worn many guises. Currently, she is the leader of a band of Shepherds, a fanatical cult of doomsday vigilantes.
Powers
- Gloom
- Nightfall
- Tenebrous Tentacles