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== Overview ==
== Overview ==
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'''Shield Defense''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s and [[Scrapper]]s.
'''Shield Defense''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s and [[Scrapper]]s.



Revision as of 06:10, 25 July 2014

Overview

Shield Defense is a standard power set that is a primary set for Tankers and a secondary set for Brutes and Scrappers.

"Your mastery over the shield protects you from all forms of attacks in the form of defense as well as some moderate damage resistance to most types of damage. Your training with the shield enables you to protect your nearby allies boosting their defenses."

Shield Defense is incompatible with the following power sets: Claws, Dual Blades, Katana, Spines, Staff Fighting, and Titan Weapons. When a shield is deployed, many emotes are blocked.

Possible Shield Customizations.

Power Table

The Shield Defense power set is available as a primary set for Tankers and as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Deflection 1 1 Toggle: Self +DEF(Melee), +Res(Smash, Lethal)
Battle Agility 1 2 Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff)
True Grit 2 4 Auto: Self +Res(Fire, Cold, Energy, Negative, Toxic), +Max Health
Active Defense 6 10 Self +Res(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, DEF Debuff)
Against All Odds 8 16 Toggle: PBAoE, Foe -DMG, Self +DMG
Phalanx Fighting 12 20 Auto: Self +DEF(Melee, Ranged, AoE)
Grant Cover 18 28 Toggle: PBAoE, Team (but not self) +DEF(All)
Shield Charge 26 35 PBAoE, Superior DMG(Smash), Foe Knockdown, Self Teleport
One with the Shield 32 38 Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback), +Recovery, +Max Health

Powers

ShieldDefense BattleAgility.png Active Defense

When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback, Hold and Defense Debuff effects for a short duration.

Recharge Very Long
Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
Archetypeicon tanker.png 6 (Tanker)
Effects Self +Resistance(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

ShieldDefense AgainstAllOdds.png Against All Odds

The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee also suffer from reduced damage as your shield deflects a portion of their damage.

Recharge Slow
Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
Archetypeicon tanker.png 8 (Tanker)
Effects Toggle: Point Blank Area of Effect
Foe -Damage
Self +Damage
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories None

ShieldDefense Deflection.png Battle Agility

Your incredible reflexes allow you to position your shield to protect yourself from incoming ranged damage. While Battle Agility is active you will benefit from increased Ranged and AoE defense as well as some moderate protection from Defense Debuffs.

Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

ShieldDefense ActiveDefense.png Deflection

Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage.

Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Defense(Melee), +Resistance(Smashing, Lethal)
Enhancements Enhance Damage Resistance
Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense
Resist Damage

ShieldDefense GrantCover.png Grant Cover

You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. (NOTE: The defense bonus from this power is only applied to nearby team mates, but not yourself.) Additionally, while this power is active, the user and his team mates will gain some resistance to defense and recharge rate debuffs.

Recharge Slow
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
Archetypeicon tanker.png 18 (Tanker)
Effects Toggle: Point Blank Area of Effect
Team (but not self) +Defense(All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

ShieldDefense OneWithTheShield.png One with the Shield

When you activate this power, you gain strong resistance against most types of damage and also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects. One with the Shield costs little Endurance to activate and increases your recovery and maximum hit points for its duration, but when it wears off you are left exhausted, and substantially drained of Endurance. Note that One With the Shield is unaffected by Attack Rate changes.

Recharge Very Long
Minimum Level V archetypeicon brute.png 38 (Brute)
Archetypeicon scrapper.png 38 (Scrapper)
Archetypeicon tanker.png 32 (Tanker)
Effects Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback), +Recovery, +Max Health
Enhancements Enhance Damage Resistance
Reduce Endurance Cost
Set Categories Resist Damage
Healing/Absorb
Endurance Modification

ShieldDefense PhalanxFighting.png Phalanx Fighting

Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense this bonus grows for each ally near you. This power is always on and costs no endurance.

Editor's Note:

The in-game description omits the fact the player gets a small unenhanceable bonus to melee, range and area of effect defense even without having allies in range.

Archetype No Allies
(unenhanceable)
1 Ally
(base value)
2 Allies
(base value)
3 Allies
(base value)
Brute 3.75% 6% (+2.25%) 8.25% (+2.25%) 10.5% (+2.25%)
Scrapper 3.75% 6% (+2.25%) 8.25% (+2.25%) 10.5% (+2.25%)
Tanker 5% 8% (+3%) 11% (+3%) 14% (+3%)
Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon tanker.png 12 (Tanker)
Effects Auto: Self +Defense(Melee, Ranged, Area of Effect)
Enhancements Enhance Defense Buffs
Set Categories Defense

ShieldDefense ShieldCharge.png Shield Charge

You can throw all of your might behind your shield and charge through ranks of foes in the blink of an eye. Using this power allows you to teleport to a selected area to deal significant smashing damage to all foes near the location you teleport to. Most foes that are struck by your Shield Charge will be knocked down.

Recharge Very Long
Damage Superior (Smashing)
Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon scrapper.png 35 (Scrapper)
Archetypeicon tanker.png 26 (Tanker)
Effects Point Blank Area of Effect
Foe Knockdown
Self Teleport
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee AoE Damage
Knockback
Taunt (Tank/Brute Only)

ShieldDefense TrueGrit.png True Grit

Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon tanker.png 2 (Tanker)
Effects Auto: Self +Resistance(Fire, Cold, Energy, Negative, Toxic), +Max Health
Enhancements Enhance Heal
Enhance Damage Resistance
Set Categories Resist Damage
Healing/Absorb

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links