Siren's Call: Difference between revisions
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== Notes == | == Notes == | ||
* See the article on [[bounty]] for information on the rewards system operating in Siren's Call. | |||
[[Category:PvP Zones]] | [[Category:PvP Zones]] |
Revision as of 13:21, 11 August 2006
Overview
Siren's Call is one of the four PvP zones. A hero or villain must be at least level 20 to enter Siren's Call. All characters in this zone will be automatically raised or lowered to level 30 while in this zone. This zone allows heros and villains to fight the other faction.
Contacts
Regular Contacts
- Warzone Agent Brinson Hero contact
- Warzone Operative Massey Villain contact
Notable NPCs
- Siren's Call Security Chief
- Arbiter
Important Locations
Neighborhoods
- Buildville
- Fossburg
- Randall's Ruins
- Talos Park
Exploration Badges
Stores
- Hero Merchant - He will sell temporary powers depending upon how much heroes control the zone.
- Villain Merchant - She will sell temporary powers depending upon how much villains control the zone.
Transfer Points
- For heroes, there is a gate to Steel Canyon.
- For villains, there is a helicopter to Sharkhead Isle.
Villain Groups
PvP Zone Powers
The following temporary powers may affect your character while in the Siren's Call zone. Completing missions will either raise you and your allies' powers or lower the enemies' powers.
Impassioned
+Damage (All Damage)
You have been impassioned by the work of your fellow adventurers. Your attacks now deal more damage.
Galvanized
+Resistance (All Damage)
You have been galvanized by the work of your fellow adventurers. You now have increased damage resistance.
Enfeebled
-Damage (All Damage)
You have been enfeebled by the acts of your enemies. Your attacks now deal less damage.
Staggered
-Resistance (All Damage)
You have been staggered by the acts of your enemies. You now suffer decreased damage resistance.
Notes
- See the article on bounty for information on the rewards system operating in Siren's Call.