Abandoned Sewers Trial: Difference between revisions

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|size=4
|size=4
|levels=38-40
|levels=38-40
|merits=28
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|enemies={{Enemy Rikti}}{{Enemy Hydra}}
|enemies={{Enemy Rikti}}{{Enemy Hydra}}
|badge=[[File:Badge_trial_zone_01.png|22px]] [[Charmer Badge|Charmer]]<br />[[File:Badge_tourist_01.png|22px]] [[Head of the Hydra Badge|Head of the Hydra]]
|badge=[[File:Badge_trial_zone_01.png|22px]] [[Charmer Badge|Charmer]]<br />[[File:Badge_tourist_01.png|22px]] [[Head of the Hydra Badge|Head of the Hydra]]
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{{MeritAward|28}}
{{MeritAward|29}}


== Missions ==
== Missions ==

Revision as of 14:48, 16 September 2009

Overview

Task Force
Abandoned Sewers Trial
Mairenn MacGregor.jpg
Contact Mairenn MacGregor
Zone Atlas Park
Suggested Team Size 4 players
Coordinates (370, -16, 983)[Copy]
Level Range 38-40
Merits 29
Badge Badge trial zone 01.png Charmer
Badge tourist 01.png Head of the Hydra
Enemy Groups
v  d  e

The Abandoned Sewers Trial was newly revamped for Issue 12. The Trial now functions more like a Task Force, as other Trials do. It should also correctly require a team of Heroes between level 38 and 40, and auto-exemplar heroes over level 40. (Previously, only the leader had to be in this level range, and anyone from level 36 to level 50 could participate without sidekicking/exemplaring.)

The majority of the Trial is designed to take place in the Abandoned Sewer Network. The contact (Mairenn MacGregor) is located near the Atlas Park sewer entrance.


Template:MeritAward

Missions

Defeat 100 Rikti to show Maren you're up to the task

Mission Briefing

Sure you look tough in that costume, but can you fight? Prove it. Go to the abandoned sewers and defeat 100 Rikti. Then we'll talk, hero.

Off you go. I'll be here, just waiting to be dazzled.

Mission Objective(s)

  • Defeat aliens in abandoned sewers
    • Defeat 100 Rikti

Enemies

Rikti

Debriefing

Well, I'll be. You survived the trenches. Good work, hero.

Contain the Hydra

Briefing

All right. I'd say you're ready to take on the Hydra itself. Use this computer access code to unlock the maintenance room door. Once you're in, kill everything you see from top to bottom. And I mean everything. Remember, once activated, that door only stays open for 90 minutes, so don't play around.

I can give you one hint: check for Rikti crates. They're the key to your success. The Rikti have got some seriously funky technology for trying to keep the Hydra in check, so use it to your advantage.

You may be tough up here, but down there it's all about tactics and finding the right tool for the job.

I don't envy you on this one, ace. You'll have a hard fight. Remember, the Rikti crates are the key.

Mission Objective(s)

  • Use the access code to enter

Clue
Computer access code

This code will unlock the door to the maintenance room. Due to security precautions, the door will only remain open for a maximum of 90 minutes.

Access code accepted. Unlocking door. 90 minutes. Counting down...

Mission Objective(s)

The sewer pipes groan with strain. Something is growing in here.

  • Clean out the maintenance room - 1:30:00
    • Defeat the Hydra Head

You defeated the Hydra head!

Enemies

Hydra
Rikti

Clue
Maintenance log

This maintenance log printed on bright yellow paper, is written in a shaky hand. It reads: 'Stick to the catwalks, we lost another worker today.'

Clue
Hydra Eye

This eye of the Hydra is now lifeless; nevertheless, it seems to glow with a faint, malevolent glint.


Opening some of the crates in the Sewers rewards the player that selected it the following clue and temporary power:

Clue
Thermite plasma gun schematics

This scrap of paper refers to the Rikti's powerful thermite plasma guns. It reads: '--severe damage to tentacles, possible tool for containment. Rikti technology at its fines--'

Power

Ranged Cone, Moderate Damage over Time (Fire), Special Damage (Plasma) vs. Hydra Tentacle

The Thermite Plasma Cannon is a Rikti weapon. The Plasma is relatively cool, and only moderately dangerous. However, it has be discovered that Thermite Plasma is deadly to the Hydra. It is best to save the weapon's limited charges for defeating the Hydra.


Opening some of the crates in the Sewers rewards the player that selected it the following clue and temporary power:

Clue
Particle accelerator schematics

This torn shred of paper refers to the Rikti's particle accelerator weapons. It reads: 'Modified weaponry--the head is susceptible. Rikti transport technology will ensure--'

Power

Ranged Special vs. Hydra Head

The Particle Cannon is a heavy Rikti weapon that can reverse the polarity of of an entity brought through a dimensional rift, sending it back to its own universe. Against other targets, it has no effect. the particle cannon can send the Hydra Head back to its dimension. The particle beam is slow, and must be held on the target for a long time. The Particle Cannon has limited charges, so use it wisely.


Debriefing

Hey, you're back, A Hydra Eye? For me? How cool.

I'm glad to know you survived, and the Hydra is contained. For now, at least. I'm impressed and I don't impress easily.

Badges

  • The Head of the Hydra exploration badge is available in the maintenance room where the Hydra head is located.
Badge
Head of the Hydra (15.0, -694.8, -0.5)[Copy]

The Hydra threatens Paragon City from the bowels of the sewer system.

  • The Charmer Badge is rewarded to heroes that successfully complete the Abandoned Sewers Trial.
Badge

You have defeated the Hydra, a major threat to the sewer network of Paragon City.

Strategy

All members of the mission must have reached level 38. All members over 40 will be exemplared to 40. A teleport-capable team member is strongly recommended.

After clearing 100 Rikti, gather at the entrance to the Hydra silo. Entering the silo will start the clock, so be ready.

Descend the silo and acquire weapons from the Rikti crates. No team member should take more than one weapon.

Use the Thermite Cannons to clear the tentacles. Beware the Hydra head, which fires potent psi attacks.

Clear the force field generators of Rikti, then send four squads of one or two heroes each to each Force Field Generator. The squads must then defeat the generators in unison, on the leader's command.

Once the squads all have said "Down", then all should attack the Hydra head, dealing damage as quickly as possible until the shields are restored. The Particle Cannon can shoot about 5 times at the head in each round if the Forcefield takedowns are coordinated well. If this is the case, it should only take 4 rounds to defeat the head. Once the head becomes unaffectable by attacks, the process repeats, starting from clearing force field generators of Rikti.

Successful completion of the trial awards a choice of either a Merit Reward or a multi-purpose Hydra Enhancement (level 40-43). Characters that are exemplared for this trial will only be eligible to receive the Merit Reward.