Sonic Resonance: Difference between revisions
imported>Firewind42 (historical) m (→Controller) |
imported>TayJK (historical) m (+Categories, Enhancment template) |
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{{PowerBlock_Effects|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion)}} | {{PowerBlock_Effects|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion)}} | ||
{{PowerBlock_Blank|Ally +Perception}} | {{PowerBlock_Blank|Ally +Perception}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Toggle: Ranged (Target Ally Area of Effect)}} | {{PowerBlock_Effects|Toggle: Ranged (Target Ally Area of Effect)}} | ||
{{PowerBlock_Blank|Foe: -Resistance}} | {{PowerBlock_Blank|Foe: -Resistance}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Ranged (Location Area of Effect)}} | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
{{PowerBlock_Blank|Foe: Knockback, Hold, -Accuracy, -Defense}} | {{PowerBlock_Blank|Foe: Knockback, Hold, -Accuracy, -Defense}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Knockback}} | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_Blank|Enhance Defense Debuff}} | {{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | ||
{{PowerBlock_Blank|Enhance ToHit Debuff}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}} | ||
{{PowerBlock_Effects|Ranged, Ally +Resistance(Smash, Lethal, Toxic)}} | {{PowerBlock_Effects|Ranged, Ally +Resistance(Smash, Lethal, Toxic)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance | {{PowerBlock_Blank|{{Enhance Resistance}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}} | ||
{{PowerBlock_Effects|Ranged, Foe: Capture (Special)}} | {{PowerBlock_Effects|Ranged, Foe: Capture (Special)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|Ally: +Resistance(All Damage except Psionic)}} | {{PowerBlock_Blank|Ally: +Resistance(All Damage except Psionic)}} | ||
{{PowerBlock_Blank|Ally: +Resistance(Hold, Immobilize, Disorient)}} | {{PowerBlock_Blank|Ally: +Resistance(Hold, Immobilize, Disorient)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance | {{PowerBlock_Blank|{{Enhance Resistance}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}} | ||
{{PowerBlock_Effects|Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)}} | {{PowerBlock_Effects|Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance | {{PowerBlock_Blank|{{Enhance Resistance}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Toggle: Ranged (Target Ally Area of Effect)}} | {{PowerBlock_Effects|Toggle: Ranged (Target Ally Area of Effect)}} | ||
{{PowerBlock_Blank|Foe: Knockback}} | {{PowerBlock_Blank|Foe: Knockback}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Knockback}} | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Effects|Ranged, Foe: -Resistance(All)}} | {{PowerBlock_Effects|Ranged, Foe: -Resistance(All)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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[[Category:Powersets]] | [[Category:Powersets]] | ||
[[Category:Defender Primary]] | |||
[[Category:Corruptor Secondary]] | |||
[[Category:Controller Secondary]] |
Revision as of 04:32, 20 February 2007
Overview
Sonic Resonance is one of the powersets. It is a Defender primary power set and a Controller and Corruptor secondary power set.
You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends.
Power Tables
Defender
The Sonic Resonance powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Sonic Siphon | 1 | Ranged, Foe: -Resistance(All) |
Sonic Barrier | 1 | Ranged, Ally +Resistance(Smash, Lethal, Toxic) |
Sonic Haven | 2 | Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy) |
Sonic Cage | 6 | Ranged, Foe: Capture (Special) |
Disruption Field | 8 | Toggle: Ranged (Target Ally Area of Effect), Foe: -Resistance |
Sonic Dispersion | 12 | Toggle: Player Based Area of Effect, Ally: +Resistance(All Damage except Psionic, Hold, Immobilize, Disorient) |
Sonic Repulsion | 18 | Toggle: Ranged (Target Ally Area of Effect), Foe: Knockback |
Clarity | 26 | Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception |
Liquefy | 32 | Ranged (Location Area of Effect), Foe: Knockback, Hold, -Accuracy, -Defense |
Controller
The Sonic Resonance powerset is available as a secondary set for Controllers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Sonic Siphon | 1 | Ranged, Foe: -Resistance(All) |
Sonic Barrier | 2 | Ranged, Ally +Resistance(Smash, Lethal, Toxic) |
Sonic Haven | 4 | Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy) |
Sonic Cage | 10 | Ranged, Foe: Capture (Special) |
Disruption Field | 16 | Toggle: Ranged (Target Ally Area of Effect), Foe: -Resistance |
Sonic Dispersion | 20 | Toggle: Player Based Area of Effect, Ally: +Resistance(All Damage except Psionic, Hold, Immobilize, Disorient) |
Sonic Repulsion | 28 | Toggle: Ranged (Target Ally Area of Effect), Foe: Knockback |
Clarity | 35 | Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception |
Liquefy | 38 | Ranged (Location Area of Effect), Foe: Knockback, Hold, -Accuracy, -Defense |
Corruptor
The Sonic Resonance powerset is available as a secondary set for Corruptors. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Sonic Siphon | 1 | Ranged, Foe: -Resistance(All) |
Sonic Barrier | 2 | Ranged, Ally +Resistance(Smash, Lethal, Toxic) |
Sonic Haven | 4 | Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy) |
Sonic Cage | 10 | Ranged, Foe: Capture (Special) |
Disruption Field | 16 | Toggle: Ranged (Target Ally Area of Effect), Foe: -Resistance |
Sonic Dispersion | 20 | Toggle: Player Based Area of Effect, Ally: +Resistance(All Damage except Psionic, Hold, Immobilize, Disorient) |
Sonic Repulsion | 28 | Toggle: Ranged (Target Ally Area of Effect), Foe: Knockback |
Clarity | 35 | Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception |
Liquefy | 38 | Ranged (Location Area of Effect), Foe: Knockback, Hold, -Accuracy, -Defense |
Powers
The following are powers in the Sonic Resonance powerset.
Clarity
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any disorient, hold, sleep, confusion, fear, and immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally with enhanced perception.
Disruption Field
You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes.
Liquefy
You unleash a barrage of sonic waves on the earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense.
Sonic Barrier
This shield dramatically reduces the damage an ally takes from smashing, lethal, and toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
Sonic Cage
Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.
Sonic Dispersion
You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except psionic. The Sonic Bubble also protects allies from immobilization, disorient, and hold effects.
Sonic Haven
This shield dramatically reduces the damage an ally takes from fire, cold, energy, and negative energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.
Sonic Repulsion
You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.
Sonic Siphon
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.
Recharge | Slow |
Minimum Level | 1 (Defender) |
1 (Controller) | |
1 (Corruptor) | |
Effects | Ranged, Foe: -Resistance(All) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Range | |
Enhance Accuracy |