Static Zone: Difference between revisions
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imported>Sekoia (historical) (fixing links that pointed to wrong places, and updating link text for better accuracy) |
imported>Felderburg (historical) (Added an EdNote) |
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# A "world map" that is present all the time, whether there are players in it or not. | # A "world map" that is present all the time, whether there are players in it or not. | ||
{{EdNote|note=Some Static Zones will generate multiple instances of themselves if there is a high enough group of players trying to enter a single zone. These "extra" zones will be numbered, and disappear once demand is reduced. See [[AP 33]] for an example of this.}} | |||
== Examples == | == Examples == | ||
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== See Also == | == See Also == | ||
* [[Instanced Map]] | * [[Instanced Map]] | ||
* [[Zone]] | |||
[[Category:Definition]] | [[Category:Definition]] |
Latest revision as of 21:50, 7 March 2014
Definition
- Static Zone
- A "world map" that is present all the time, whether there are players in it or not.
Editor's Note:
Some Static Zones will generate multiple instances of themselves if there is a high enough group of players trying to enter a single zone. These "extra" zones will be numbered, and disappear once demand is reduced. See AP 33 for an example of this.
Examples
- Mercy Island, a villain City Zone.
- The Hollows, a hero Hazard Zone.
- The Hive, a hero Trial Zone.