SuppressCloseFxDist (Slash Command): Difference between revisions
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== Overview == | == Overview == | ||
{{SlashCommandArticle|command=suppressCloseFxDist|options=distance|note=Sets the distance at which all graphics effects of a character's powers are shown when the [[suppressCloseFx (Slash Command)|suppressCloseFx]] option is set. When the camera is closer than this distance, all graphics effects generated by powers are suppressed | {{SlashCommandArticle|command=suppressCloseFxDist|options=distance|note=Sets the distance at which all graphics effects of a character's powers are shown when the [[suppressCloseFx (Slash Command)|suppressCloseFx]] option is set. When the camera is closer than this distance, all graphics effects generated by a character's own powers are suppressed. | ||
Note that this command does not affect auras created within the costume editor, and does not affect the display of other | ''distance'' is a float value. The default value for this setting is 0.0, which indicates that the power effects will be suppressed when the camera is in first-person mode. | ||
Note that this command does not affect auras created within the costume editor, and does not affect the display of other characters' or NPCs' powers.}} | |||
== Examples == | == Examples == |
Revision as of 16:44, 8 March 2008
Overview
Sets the distance at which all graphics effects of a character's powers are shown when the suppressCloseFx option is set. When the camera is closer than this distance, all graphics effects generated by a character's own powers are suppressed.
distance is a float value. The default value for this setting is 0.0, which indicates that the power effects will be suppressed when the camera is in first-person mode.
Note that this command does not affect auras created within the costume editor, and does not affect the display of other characters' or NPCs' powers.
Examples
The following image shows a character with his powers effects unsuppressed by the /suppressCloseFxDist command:
This image is the same character with the same powers activated, but with his power effects suppressed by using the /suppressCloseFx 1 command and a suppressCloseFxDist value greater than the camera distance: