SuppressCloseFx (Slash Command): Difference between revisions
imported>TonyV (historical) m (Rewording. Some day, I'll be happy with this article, I promise...) |
imported>SekoiaBot (historical) m (Robot: Cosmetic changes) |
||
Line 14: | Line 14: | ||
The following image shows a character with his powers effects unsuppressed by the '''/suppressCloseFxDist''' command: | The following image shows a character with his powers effects unsuppressed by the '''/suppressCloseFxDist''' command: | ||
[[ | [[File:SuppressCloseFxOff.jpg]] | ||
This image is the same character with the same powers activated, but with his power effects suppressed by using the '''/suppressCloseFx 1''' command and a [[suppressCloseFxDist (Slash Command)|suppressCloseFxDist]] value greater than the camera distance: | This image is the same character with the same powers activated, but with his power effects suppressed by using the '''/suppressCloseFx 1''' command and a [[suppressCloseFxDist (Slash Command)|suppressCloseFxDist]] value greater than the camera distance: | ||
[[ | [[File:SuppressCloseFxOn.jpg]] | ||
[[Category:Graphic Commands]] | [[Category:Graphic Commands]] |
Revision as of 03:27, 10 June 2009
Overview
Controls whether all graphics effects of a character's own powers are hidden when the camera is closer than the suppressCloseFxDist.
suppress is a boolean value, 0 or 1, that determines whether the effects are displayed (0) or not (1). The default value is 1, and the default suppressCloseFxDist is 0.0, which indicates that the power effects will not be displayed when the camera is in first-person mode.
Note that this command does not affect auras created within the costume editor, and does not affect the display of other characters' or NPCs' powers.
Examples
The following image shows a character with his powers effects unsuppressed by the /suppressCloseFxDist command:
This image is the same character with the same powers activated, but with his power effects suppressed by using the /suppressCloseFx 1 command and a suppressCloseFxDist value greater than the camera distance: