Sync (Slash Command): Difference between revisions
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==Slash | ==Slash command== | ||
This command attempts to get the client and server back in sync when the client allows movement but it isn't reflected on the server. When out of sync, the player will be able to move around, but cannot see other players or NPCs, and other players cannot see them. For more details, see [[Sync Bug]]. | {{SlashCommandArticle|command=sync|aliases=synch|note=Try to resync.}} | ||
* This command attempts to get the client and server back in sync when the client allows movement but it isn't reflected on the server. When out of sync, the player will be able to move around, but cannot see other players or NPCs, and other players cannot see them. For more details, see [[Sync Bug]]. | |||
==Example== | |||
/sync | |||
=== See Also === | === See Also === | ||
* | * {{launchparam|mtu}} | ||
* {{slashcommand|netgraph}} | |||
* {{slashcommand|neterrorcorrection}} | |||
* {{slashcommand|sync}} | |||
[[Category:Slash Commands]] | [[Category:Slash Commands]] |
Revision as of 03:53, 22 January 2024
Slash command
/sync
Aliases: synch
Try to resync.
- This command attempts to get the client and server back in sync when the client allows movement but it isn't reflected on the server. When out of sync, the player will be able to move around, but cannot see other players or NPCs, and other players cannot see them. For more details, see Sync Bug.
Example
/sync