Target custom next (Slash Command): Difference between revisions
imported>Konoko (historical) (→Overview: +parameter ordering) |
imported>Konoko (historical) (→Examples: +bad example) |
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'''target_custom_next notteammate notmypet''' | '''target_custom_next notteammate notmypet''' | ||
*Will target most anything, including doors, boats, cars, villains, heroes not on your team, other player's pets, bombs, etc. | *Will target most anything, including doors, boats, cars, villains, heroes not on your team, other player's pets, bombs, etc. | ||
'''target_custom_next enemy alive void''' | |||
* Targets any Void Hunter that is still alive. | |||
=== bad examples === | |||
'''target_custom_next void alive''' | |||
* See note above. Since the text to search is before any of the defined parameters, all text after it is also treated as text to search. | |||
==Alias== | ==Alias== |
Revision as of 00:29, 15 July 2008
Overview
The target_custom_next slash command will cycle through entities matching the parameters specified. Any parameters that do not match the list below will be interpreted as entity names. Entities are anything not part of the environment. This includes heroes, villains, critters, doors, boats, citizens, and mission objectives. As with other targeting commands, the entities that will be cycled through must be in your perception radius, as well as visible to the camera (not the player).
Cycles through matching targets in near to far order
Parameters
- enemy - Hostile enemies
- friend - Friendlies (including pets)
- defeated - 0 HP targets
- alive - Living targets
- mypet - Inlcude only your pets
- notmypet - Exclude your pets
- base - Include only passive base items
- notbase - Exlude passive base items
- teammate - Include only teammates
- notteammate - Exclude teammates
- Everything else will match the name of the entity
- NOTE!!! You must specify the defined parameters before entering text to be use to match the name of the entity
Notes
Target custom next is a standard tool for any type of hunting. It is particularly useful when hunting specific entities (e.g. Tsoo Sorcerers) for badges, or for checking a mob for a particularly dangerous type, such as Malta Sappers, or Void Hunters and Quantum spawns for Kheldians.
The standard form of target_custom_next is to use it to create a keybind or macro of the type of creature you are looking for. For instance:
- /macro find "target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst"
Triggering this macro will examine all entities in the user's field of view for foes whose names contain the strings "quantum", "void", or "cyst". This can be combined with the standard target_enemy_next command in order to prioritize these items, but select the next available enemy if they don't exist in this manner:
- /bind TAB "target_enemy_next$$target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst"
Examples
target_custom_next friend notteammate notmypet
- Allows easy targetting of pets from other teammates. Also useful in Hami Raids.
target_custom_next notteammate notmypet
- Will target most anything, including doors, boats, cars, villains, heroes not on your team, other player's pets, bombs, etc.
target_custom_next enemy alive void
- Targets any Void Hunter that is still alive.
bad examples
target_custom_next void alive
- See note above. Since the text to search is before any of the defined parameters, all text after it is also treated as text to search.