Team: Difference between revisions
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imported>Konoko (historical) m (→Rules: forgot to finish a line) |
imported>Konoko (historical) (wow, 2 years is a long time.) |
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==Overview== | ==Overview== | ||
A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. | A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share a the Team [[Chat Channel]] and can quickly communicate using the {{slashcommand|team}} command. | ||
== Rules == | == Rules == | ||
*Experience/Influence/Prestige gain | * Experience/Influence/Prestige gain | ||
*#Rewards from mobs defeated is always relative to a character's '''combat''' level | *# Rewards from mobs defeated is always relative to a character's '''combat''' [[level]] | ||
*#Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out. | *# Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out. | ||
*#Players must be in range level wise. | *# Players must be in range level wise. | ||
*#*No more than 9 levels below the highest player's combat level. | *#* No more than 9 levels below the highest player's combat level. {{red|see rule of thumb}} | ||
*#*No more than 2 levels below the team's '''combat''' level average. | *#* No more than 2 levels below the team's '''combat''' level average. | ||
*#**The average is *usually* rounded down, and is computed after [[Sidekick]]/[[Lackey]]/[[Exemplar]]/[[Malefactor]]s. | *#** The average is *usually* rounded down, and is computed after [[Sidekick]]/[[Lackey]]/[[Exemplar]]/[[Malefactor]]s. | ||
*#*General rule of thumb: no more than 5 level spread. | *#* General rule of thumb: no more than 5 level spread. | ||
*#Players must be in range distance wise. | *# Players must be in range distance wise. | ||
*#*For city/hazard | *#* For city/hazard [[zone]]s, this range is approximately 200 ft. {{red|unconfirmed}} | ||
*#*Instance missions, anywhere in the mission. | *#* [[Instance]] missions, anywhere in the mission. | ||
*#30 second lag | *# 30 second lag | ||
*#*Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization. | *#* Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization. | ||
*Reputation | * Reputation | ||
*#Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)). | *# Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)). | ||
=== Level Pact === | |||
== | [[Issue 13]] added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Level Pact]]. Please see that article for more information. | ||
[[ | == Related Articles== | ||
* {{slashcommand|team}} - slash command | |||
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Revision as of 16:44, 11 December 2008
This article is a stub. You can help the Wiki by expanding it.
Overview
A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share a the Team Chat Channel and can quickly communicate using the /team command.
Rules
- Experience/Influence/Prestige gain
- Rewards from mobs defeated is always relative to a character's combat level
- Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
- Players must be in range level wise.
- No more than 9 levels below the highest player's combat level. see rule of thumb
- No more than 2 levels below the team's combat level average.
- The average is *usually* rounded down, and is computed after Sidekick/Lackey/Exemplar/Malefactors.
- General rule of thumb: no more than 5 level spread.
- Players must be in range distance wise.
- 30 second lag
- Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
- Reputation
- Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)).
Level Pact
Issue 13 added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a Level Pact. Please see that article for more information.
Related Articles
- /team - slash command