Tech Material: Difference between revisions
Jump to navigation
Jump to search
imported>Sleepykitty (historical) (more linkies!) |
imported>Frankie1969 (historical) (overhaul) |
||
Line 1: | Line 1: | ||
[[Image:salvage_TechMaterial.png|right]] | |||
'''Technological Component, Tier 1 (Basic)''' | |||
''This material has been engineered to withstand the harshest conditions, a useful property for base items.'' | |||
The following combinations of Base [[Salvage]] items can be used to make the '''Tech Material''' [[component]]. These recipes can be performed at a [[Basic Worktable]] or any Tech [[Empowerment Station]]. | |||
* 2 [[Magic_Salvage#Amulet|Amulet]], 1 [[Natural_Salvage#Black_Market_Super_Gear|Black Market Super Gear]] | |||
* 1 [[Tech_Salvage#Arachnos Gun|Arachnos Gun]], 1 [[Mutant_Salvage#Arachnoid_Blood|Arachanoid Blood]], 1 [[Mutant_Salvage#Carapace|Carapace]] | |||
* 2 [[Tech_Salvage#Armor_Shard|Armor Shard]], 1 [[Tech_Salvage#Arachnos Gun|Arachnos Gun]] | |||
* 2 [[Tech_Salvage#Armor_Shard|Armor Shard]], 1 [[Tech_Salvage#Sky_Raider_Device|Sky Raider Device]] | |||
* 1 [[Tech_Salvage#Black_Box|Black Box]], 2 [[Tech_Salvage#Nictus_Momento|Nictus Momento]] | |||
* 1 [[Tech_Salvage#Black_Box|Black Box]], 2 [[Tech_Salvage#Titanium|Titanium]] | |||
* 2 [[Mutant_Salvage#Blood_Sample|Blood Sample]], 2 [[Natural_Salvage#Body_Armor_Fragment|Body Armor Fragment]] | |||
* 2 [[Natural_Salvage#Body_Armor_Fragment|Body Armor Fragment]], 1 [[Natural_Salvage#Black_Market_Super_Gear|Black Market Super Gear]] | |||
* 2 [[Natural_Salvage#Body_Armor_Fragment|Body Armor Fragment]], 1 [[Tech_Salvage#EChip|EChip]] | |||
* 3 [[Tech_Salvage#Broken_Crey_Pistol|Broken Crey Pistol]] | |||
* 2 [[Natural_Salvage#Ceramic_Compound|Ceramic Compound]], 1 [[Tech_Salvage#Black_Box|Black Box]] | |||
* 2 [[Natural_Salvage#Ceramic_Compound|Ceramic Compound]], 1 [[Natural_Salvage#Body_Armor_Fragment|Body Armor Fragment]] | |||
* 2 [[Natural_Salvage#Ceramic_Compound|Ceramic Compound]], 1 [[Tech_Salvage#EChip|EChip]] | |||
* 1 [[Tech_Salvage#Cybernetic_Implant|Cybernetic Implant]], 2 [[Science_Salvage#Bio_Sample|Bio Sample]] | |||
* 2 [[Mutant_Salvage#Devouring_Culture|Devouring Culture]], 1 [[Science_Salvage#Bio_Sample|Bio Sample]], 1 [[Science_Salvage#Hamidon_Lichen|Hamidon Lichen]] | |||
* 2 [[Tech_Salvage#EChip|EChip]], 1 [[Natural_Salvage#Body_Armor_Fragment|Body Armor Fragment]] | |||
* 2 [[Magic_Salvage#Ectoplasmic_Residue|Ectoplasmic Residue]] | |||
[[Category: Salvage Items]] | [[Category: Salvage Items]] |
Revision as of 19:22, 30 November 2007
Technological Component, Tier 1 (Basic)
This material has been engineered to withstand the harshest conditions, a useful property for base items.
The following combinations of Base Salvage items can be used to make the Tech Material component. These recipes can be performed at a Basic Worktable or any Tech Empowerment Station.
- 2 Amulet, 1 Black Market Super Gear
- 1 Arachnos Gun, 1 Arachanoid Blood, 1 Carapace
- 2 Armor Shard, 1 Arachnos Gun
- 2 Armor Shard, 1 Sky Raider Device
- 1 Black Box, 2 Nictus Momento
- 1 Black Box, 2 Titanium
- 2 Blood Sample, 2 Body Armor Fragment
- 2 Body Armor Fragment, 1 Black Market Super Gear
- 2 Body Armor Fragment, 1 EChip
- 3 Broken Crey Pistol
- 2 Ceramic Compound, 1 Black Box
- 2 Ceramic Compound, 1 Body Armor Fragment
- 2 Ceramic Compound, 1 EChip
- 1 Cybernetic Implant, 2 Bio Sample
- 2 Devouring Culture, 1 Bio Sample, 1 Hamidon Lichen
- 2 EChip, 1 Body Armor Fragment
- 2 Ectoplasmic Residue