Temporary Powers: Difference between revisions
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Temporary powers are granted after a character's first completion of Mayhem and Safeguard Missions, if they are of the appropriate level. | Temporary powers are granted after a character's first completion of Mayhem and Safeguard Missions, if they are of the appropriate level. | ||
: [[Image:Temporary Mayhem SelfFlight.png|20px]] [[ | : [[Image:Temporary Mayhem SelfFlight.png|20px]] [[Raptor Pack]] | ||
: [[Image:Temporary Mayhem SelfFlight.png|20px]] [[Zero-G Pack]] | : [[Image:Temporary Mayhem SelfFlight.png|20px]] [[Zero-G Pack]] | ||
: [[Image:Temporary Mayhem SelfResurrect.png|20px]] [[Resuscitation]] | : [[Image:Temporary Mayhem SelfResurrect.png|20px]] [[Resuscitation]] |
Revision as of 17:36, 10 November 2007
Overview
Temporary powers are powers that a hero or villain may only use for a short time. The three main types of temporary powers are powers that last for a designated amount of time, a designated amount of uses, or until a specific action is accomplished. Some temporary powers may fall into more than one category; for example, powers that run out when either a specific action is accomplished or a certain amount of time, whichever is sooner.
City of Heroes Powers
City of Villains Powers
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Invention Powers
There are four powers that can be created using the invention system.
Arena Powers
There are six powers that can be purchased at the arena stores, each costing 10,000 influnce. These powers can only be used within the arena.
Special Event Powers
Temporary powers found during Special Events
Halloween Events
Valentine's Day Events
Winter Events
Rikti Invasion Event
Developer Powers
Player vs. Player Zone Powers
Bloody Bay
Siren's Call
Heroes and Villains may buy a selection of temporary powers for 10,000 influence/infamy each if their side is in control of the zone.
- These powers may be purchased by both Heroes and Villains:
- These powers are only available to Heroes, and only when they have won zone control twice in a row:
- These powers are only available to Villains, and only when they have won zone control twice in a row:
Warburg
Recluse's Victory
Co-operation Zone Powers
Rikti War Zone
- Debt Prot 50
- Nectanebo's Curse Breaker
- Vanguard Heavy Power Core
- Vanguard Psionic Shield
- Vanguard Psi-Bomb
Mayhem and Safeguard Missions Powers
Temporary powers granted during Mayhem and Safeguard missions
Completion Rewards
Temporary powers are granted after a character's first completion of Mayhem and Safeguard Missions, if they are of the appropriate level.
- Raptor Pack
- Zero-G Pack
- Resuscitation
- Summon Teammates
- Movement Increase
- Endurance Increase
- Health Increase
- Life Insurance
- Regeneration Increase
Raid Side Mission Rewards
These Temporary Powers are awarded during Raid Side Missions.
- Claymore
- Cryonite Armor
- Cryoprojection Bracers
- Electromagnetic Grenades
- EMP Glove
- Flamethrower
- Heavy Rock
- IR Goggles
- Kinetic Shield
- Long Bow
- Med Kit
- Plasmatic Taser
- Shotgun
- Smoke Bomb
- Stealth Suit
- Stun Grenade
- Tear Gas
- Wave Scrambler
- Web Grenade