Billie Heck: Difference between revisions
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You're alright, {{Character}}. Things are workin' out very nicely! A big mover and shaker like you ought to have the best Enhancements. Right, buddy? So check out what I got to sell anytime! | You're alright, {{Character}}. Things are workin' out very nicely! A big mover and shaker like you ought to have the best Enhancements. Right, buddy? So check out what I got to sell anytime! | ||
:Note: ''Despite the dialogue, there are no new enhancements offered..'' | |||
== Story Arcs == | == Story Arcs == |
Revision as of 17:53, 14 May 2010
Overview
Billie Heck | |
---|---|
Street Fixer | |
Zone | Port Oakes |
Coordinates | (-924, 160, 316) |
Level Range | 5-9 |
Introduced By |
== Broker == Drea the Hook Mikey the Ear |
Introduces | None |
Enemy Groups | |
Billie Heck is a villain contact in the Arena District neighborhood of Port Oakes at coordinates (-924, 160, 316). His level range is 5-9.
Introductions
Contact Introduced By
Contact Introduces
- None
Information
Street Fixer
Billie Heck showed up in Port Oakes a short while ago. After unsuccessfullly trying to start up his own gang, he became an errand boy for the Family. Now he claims to be a street fixer for the Family, occasionally hooking up freelancers for certain jobs that the Family doesn't want to handle themselves.
Prior to Introduction
What do you want? You want to talk to me, you got to build up your rep, see? Try talking to a broker. They're on the map.
Introduction
Yo, I'm Billie Heck. I know stuff about the Family in this area, including some jobs that need doin'. If yer interested, let me know.
Greeting
- Hey, man.
- Hi.
- What up?
Too Busy
You got enough goin' on, Character.
No More Missions
I got nothin' for ya. Go bug someone else.
Store
- Inspirations
- Level 5 Training Enhancements (200% base costs)
Things are workin' out well, Character. This could be a profitable relationship. Speaking of profit, you check out my store? Call me any time.
- Level 10 Training Enhancements (200% base costs)
You're alright, Character. Things are workin' out very nicely! A big mover and shaker like you ought to have the best Enhancements. Right, buddy? So check out what I got to sell anytime!
- Note: Despite the dialogue, there are no new enhancements offered..
Story Arcs
Last Man Standing
Souvenir: Bowler Hat
This is a bowler hat worn by Pitbull, the top Enforcer for the Marcone Family in Port Oakes. It's a reminder of a story you like to call:
Last Man Standing
You're not sure what Emil Marcone originally wanted you to do because you walked in on an ambush by the Verandi family. You managed to fight through the Family thugs and get to Emil, who swore that the Verandi family will pay for their attack.
Emil Marcone decided to retaliate by getting you to kidnap Vanessa Verandi, the daughter of Guido Verandi, head of the Verandi family in Port Oakes.
Emil Marcone had passed word that he had a reward for you at a warehouse, but it ended up being an ambush by Family there. You managed to fight through them and find a note from Emil Marcone to his lieutenant giving the order to take you out.
The Verandi and Marcone families had both decided to take you out. You decided to force a truce by capturing the heads of the Family to show that you can't be messed with. You found out where Guido Verandi makes his rounds and captured him, then did the same with Emil Marcone.
In the end, Guido Verandi and Emil Marcone agreed to call a truce, but their lieutenants had seized power. By taking down both Bloody Vicious and Pitbull you showed you were tougher than any Family in Port Oakes.
Talk with Emil Marcone
Briefing
Okay, here's the deal. The head of the Marcone family here in Port Oakes wants to talk with you about doing a bit of work for them. Head over to their office to meet up with him.
Mission Acceptance
Sounds good. This is your big chance to make good with the Family. And tell 'em Billie Heck sent ya!
Unnecessary Solicitation
C'mon! Emil Marcone is waitin' on ya! Ya don't let a guy like that wait!
Mission Objective(s)
You walk into the Family office only to be greeted by the sound of gunfire. It looks like the Marcone family is being attacked by the Verandi family!
- Defeat all Verandi intruders
- Rescue Emil Marcone
You rescued Emil Marcone from the Verandi attack!
Enemies
Neutral
Notable NPCs
- Mook Capo (Boss Fighting Emil)
- Emil Marcone (Elite Boss, Ally) (Must be assisted)
You're not sure what Emil Marcone originally wanted you to do because you walked in on an ambush by the Verandi family. You managed to fight through the Family thugs and get to Emil, who swears that the Verandi family will pay for their attack.
Debriefing
Holy smokes! The Verandi family attacked the Marcone family? There's gonna be hell to pay!
Kidnap Vanessa Verandi
Briefing
The Marcone family is really enraged by this attack by the Verandi family, and is looking for a bit of payback. Since you did a good job busting Verandi heads in that last battle, Emil Marcone wants you to help him get his revenge. You heard of Vanessa Verandi? She's the daughter of Guido 'The Mooch' Verandi, head of the Verandi family. She's coming in on a ship from the mainland right now. Emil wants you to kidnap Vanessa Verandi to show the Verandi family that the Marcone family means business.
Mission Acceptance
You do this one and you'll get in good with the Marcone family.
Emil Marcone sent one of his boys in ahead of time. Meet up with Pitbull inside the ship and bust some Verandi heads. And get Vanessa!
Unnecessary Solicitation
What are you waiting for? Get Vanessa before the Verandi family gets wise to us!
Mission Objective(s)
This Family smuggling ship smells musty. The footsteps of guards echo through the voluminous holds.
- Kidnap Vanessa Verandi
- Assist Pitbull, Get Vanessa out of cargo ship
You kidnapped Vanessa Verandi!
Enemies
Notable NPCs
- Pitbull (Lieutenant, Ally) (You must assist him)
- Mook Capo (Boss Fighting Pitbull)
- Vanessa Verandi (Hostage) (Must be kidnapped and escorted to the exit)
- Bloody Vicious (Boss Guarding Vanessa Verandi)
Debriefing
Nice work, Character! The Marcone family will be pleased.
Get reward from warehouse
Briefing
Emil Marcone is pleased with the work you've done for him. He says he's got your payment in a warehouse at this address. Head to the warehouse to retrieve your reward.
Mission Acceptance
Emil will make sure you get what you deserve. Maybe you can pass on some of the reward to your old pal Billie Heck?
Unnecessary Solicitation
Your reward is at the warehouse. I didn't steal it.
Mission Objective(s)
The door to the warehouse is freshly painted with a Hellion gang tag. Looks like the Hellions decided this warehouse would make a good hideout!
- Get reward from warehouse
- Defeat all ambushers!
You found the crate!
Notes
- You may ignore all the Hellions if you want, you don't need to fight them at all.
- As soon as you get the glowie you will be ambushed by three waves of Marcones. Denny Marcone will lead the last of them. Defeat the ambushers to end the mission.
Enemies
Notable NPCs
- Damned (Hellions Boss)
- Denny Marcone (The Family Marcone Capo)
This is a crumpled letter in a crate. It is from Emil Marcone, telling one of his lieutenants to deal with you!
Debriefing
They tried to ice ya? Oh man, this ain't good. It looks like the Marcone family want to dispose of their tool, and the Verandi family want to take you out for kidnapping Vanessa. This ain't good for me either, y'know. I have a rep I'm trying to build here!
Capture Guido 'The Mooch' Verandi
Briefing
You interested in ending this whole Family vendetta against you? I got some info for ya then. Guido 'The Mooch' Verandi is making collections around Port Oakes, and I know his route. If you capture Guido, maybe I can set up a meeting of minds between you and Emil Marcone.
Keep in mind Guido Verandi got where he is by playing hardball. You might want to take some backup with you.
Mission Acceptance
Rough 'em up a bit, will ya? It'll show the Family you mean business.
Unnecessary Solicitation
Guido Verandi still has his men after ya. Capture him and we'll see if we can beat some sense into him.
Mission Objective(s)
You hear loud threats being made in the distance as Guido makes his 'collections'.
- Capture Guido 'The Mooch' Verandi
You captured Guido 'The Mooch' Verandi.
Notes
- The mission can be completed simply by beating Guido senseless. You do not have to lead him out.
Enemies
Notable NPCs
- Guido 'The Mooch' Verandi (Elite Boss)
Debriefing
Whoa, you got Guido! This'll stop the Verandi family from attacking.
Capture Emil Marcone
Briefing
You got Guido Verandi, but now you gotta get Emil Marcone. Marcone's a tough customer, but if you wanna get the Family off your back, you gotta sit him and Guido down and force a truce. Emil often likes to hang out at one of the local casinos he runs called the Hook & Anchor. Head over there and capture Emil Marcone!
Like Guido Verandi, Emil Marcone is a tough customer. Consider that a warning.
Mission Acceptance
Capturing Emil should take the Marcone family off your back and force a truce.
Unnecessary Solicitation
What are you talkin' to me for? Emil Marcone is still out there! Mission Objective(s)
The patrons of the Hook & Anchor panic as you enter the building. They know something's up!
- Capture Emil Marcone
You captured Emil Marcone!
Enemies
Notable NPCs
- Paolo Marcone (The Family Marcone Capo)
- Emil Marcone (Elite Boss)
Debriefing
You got Emil Marcone! I bet that was a tough fight.
Anyway, now that we have these two Family bosses here, we can start settling this before they start sending heavies after ya!
Take down Bloody Vicious and Pitbull
Briefing
Okay, it sounds like Guido Verandi and Emil Marcone are willing to make a truce with you. But we got other problems. When Guido and Emil disappeared, a couple of their lieutenants took over! The only way this is going to end is if you take down both Bloody Vicious and Pitbull.
They ain't no pushovers. You'd better bring some heavies with ya!
Mission Acceptance
You do this and it'll show 'em that you can't be messed with!
Unnecessary Solicitation
You waitin' for Bloody Vicious and Pitbull to come after you? Get goin'!
Mission Objective(s)
These offices have been overrun by Family and Mook thugs.
- Defeat Bloody Vicious, Pitbull, thugs
- Defeat Bloody Vicious and thugs
- Defeat Pitbull and thugs
You defeated Bloody Vicious and Pitbull!
Enemies
Notable NPCs
- Bloody Vicious (Boss)
- Pitbull (Lieutenant)
Pitbull:
- I'm tellin' ya, wit' me an' Bloody Vicious, we're gonna rule dis town!
- Huh? What was that?
- Character?!? How'd you get past Bloody Vicious?
- Don't matter none! You're goin' down!
Debriefing
That was amazing! You sure showed 'em that Character and Billie Heck can't be messed with!
Give 'em Hellion!
Souvenir: Pentagram medallion
This is a pentagram medallion worn by 3K Kelvin, a power Hellions gang leader. This is a souvenir from a story you like to call:
Give'em Hellion!
Billie Heck said that Hellions had stolen some crates of goods from a Family warehouse, and that it's a good opportunity to gain favor with the Family. You proceeded to take out the entire Hellion hideout, only to discover there were no actual Family goods anywhere.
Billie came clean and admitted that the Hellions were after him for stealing a magical artifact from them. Billie decided to make a deal with you: take out the Hellion bosses and he'd give you the artifact he stole. After assaulting the main Hellion base, you discovered that the Hellions had called upon the help of one of their heavies known as 3K Kelvin, who was en route to Port Oakes. Billie was unwilling to give up the artifact until 3K Kelvin was taken down.
You proceeded to the base that 3K Kelvin had taken over, and managed to overcome him and his crew. In the end, Billie made good on his deal, giving you the promised magical artifact.
Defeat all Hellions
Briefing
You heard of the Hellions? I'm sure you've seen 'em around Port Oakes. Anyway, they stole a bunch of crates of goods from the Family, and the Family wants payback. This would be a great way to gain favour with the Family and maybe get more jobs from them. I managed to find out where the Hellions were hiding out. Head to the Hellions base where they're hiding the goods, and take them out!
Mission Acceptance
Don't leave any of them standing! Take out everyone in that Hellion base!
Unnecessary Solicitation
What are you waitin' for? Those Hellions are still out there!
Mission Objective(s)
You kick up dust from the floor as you enter this run-down warehouse.
- Defeat all Hellions
You defeated all the Hellions!
Enemies
Notable NPCs
- Scorch (Hellions Damned)
Despite the fact that the Hellions supposedly stole a bunch of goods from the Family, the crates are nowhere to be found.
Debriefing
You cleared 'em out? Excellent! They won't be bothering me... er... the Family again.
Defeat all villains in office
Briefing
Okay, so those Hellions didn't steal anything from the Family. Yah, I know I played ya, but I had no choice! Y'see, they been sendin' guys after me since I left them - yeah, I was a Hellion. I managed to steal the magical artifact from 'em, and I thought that it was my ticket into the big time. I still ain't struck it big yet, and the Hellions are still after me!
Tell ya what... to make up for it, I'll make ya a deal. If you help me take out the Hellion bosses that are after me, I'll give you the artifact I stole. We got a deal?
Mission Acceptance
You help me take out these guys, and the artifact is yours!
Unnecessary Solicitation
C'mon! If those Hellion bosses get me, you can kiss your reward goodbye!
Mission Objective(s)
This abandoned office smells of mildew and smoke.
- Defeat all villains in office
You defeated the Hellion Bosses!
Enemies
Notable NPCs
- Firestarter (Hellions Damned)
- Char (Hellions Damned)
- Hellspawn (Hellions Damned)
As you take down the last of the Hellions, the leader screams at you 'You're goin' down, you hear me! We sent for 3K Kelvin, and he's going to burn you but good!'
Debriefing
Alright, you took out these Hellion leaders, but 3K Kelvin is coming from Paragon City! I'm not giving you the artifact until you take him out as well!
Defeat 3K Kelvin and guards
Briefing
It looks like the Hellions are still ticked about that artifact I stole. And sending you in to beat down the leaders didn't do much to mend the situation. They've sent 3K Kelvin after me; he's the toughest customer I ever met when I was working for the Hellions! I'm scared, Character. Real scared.
If you take out 3K Kelvin, I'll give you the magical artifact that I have! I'll warn you now that 3K Kelvin is one tough customer, so you might wanna look for some muscle to back you up.
Mission Acceptance
It sounds like 3K Kelvin and his gang took over a warehouse in Port Oakes. You take him out and the artifact is yours.
Unnecessary Solicitation
C'mon! Take out 3K Kelvin before he starts hunting for me! Mission Objective(s)
This warehouse has recently been overrun by a Hellions gang.
- Defeat 3K Kelvin and guards
You defeated 3K Kelvin!
Enemies
Notable NPCs
- 3K Kelvin (Elite Boss)
Debriefing
Thanks for helping me out, Character.
Take this artifact. I'm glad to be rid of it! Don't know why there's such a huge fuss about it anyway...
Temporary Power
Upon returning to Billie at the end of the mission you will receive the Summoning Amulet temporary power:
Summon Imp
This is a gold amulet with various mystic symbols etched in silver. After saving his life from his former Hellion allies, Billie gives you this amulet that was the cause of all the contention. It allows you to summon a Fire Imp for a short duration. This may be done five times before the magic is exhausted.
Missions
Billie Heck does not have any regular missions out of his Story Arcs.