Binds: Difference between revisions

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== Overview ==
== Overview ==
A bind is a reference for the game to understand what a particular key does. Almost every command in the game is inputted through a Bind of some variety. The keys the game uses for basic controls are bound to [[Slash Commands|commands]], and through these, the game understands the commands you input. When you re-organise your keyboard through the options interface, the game interface is re-binding keys for you.
A bind is a reference for the game to understand what a particular key does. Almost every command in the game is inputted through a bind of some variety. The keys the game uses for basic controls are bound to [[Slash Commands|commands]], and through these, the game understands the commands you input. When you re-organize your keyboard through the options interface, the game interface is re-binding keys for you.


For example, by default:
For example, by default:
*"W" is bound to the command '''+forward'''.
*"W" is bound to the command '''+forward'''.
*"1" is bound to '''powexecslot 1'''.
*"1" is bound to '''powexecslot 1'''.
*"F7" is bound to '''"say <color black><bgcolor #22aa22>Ready! $$ emote thumbsup"'''.
*"F7" is bound to '''"say Ready!$$emote thumbsup"'''.


In the above example, note that "F7" has the $$ marker in it. This tells the game that it is actually 2 commands, separated by "$$", and that it's to execute them in order. You can change a bind through using the /bind command, or through Bind Files.  
In the above example, note that "F7" has the $$ marker in it. This tells the game that it is actually 2 commands, separated by "$$", and that it's to execute them in order. You can change a bind through using the /bind command, or through [[Bind File]]s.  


For a more in-depth study on uses of Binds, consult [[The Incomplete and Unofficial Guide to /bind]].  
For a more in-depth study on uses of Binds, consult [[The Incomplete and Unofficial Guide to /bind]].  


== Bind Files ==
== Bind Files ==
Bind Files are simple, flat text files, which list a number of binds in a standardised format. This can allow you to load up multiple binds - or different sets of binds - for a character. You can even use load bind files as part of a bind, allowing you to have cycling commands, or even a rudimentary menu system through the use of binds.
[[Bind File]]s are simple text files, which list a number of binds in a standardized format. This can allow you to load up multiple binds - or different sets of binds - for a character. You can even specify keys to load binds as part of a bind file's contents, allowing cyclical binds.


The quickest way to make a Bind File is through using the /bindsave command. This will create a text file keybinds.txt in your City Of Heroes directory that includes every keybind on the current character. Then, you can load that using /bindload. For the most part, this is all you need to transfer a standard key configuration from one character to another. However, for more specific binds - such as power-specific ones, or binds that include dialogue or emotes appropriate to the character - this is often inappropriate.
For more details see [[The Incomplete and Unofficial Guide to /bind]].
 
If you want to save a file specifically for a character, or create a file out of game to load multiple binds at once with ease, you can use the /bindsavefile and /bindloadfile commands. These work almost the same as /bindsave and /bindload, except you need to reference a particular file. It is generally recomended that you create a "binds" directory in your City of Heroes game folder and use this for all your saving and loading of text files. You can then use the syntax /bindsavefile "./binds/nameFile.txt" and /bindloadfile "./binds/otherFile.txt" to access files easily in game. (The dot (.) directs the game to look in its own folder for the "binds" directory you created.)
 
Again, for more details see [[The Incomplete and Unofficial Guide to /bind]]


== See Also ==
== See Also ==
* [[Slash Commands]]
* [[Slash Commands]]
* [[List of Key Names]]
* [[List of Key Names]]
{{Bind Commands NavBox}}
{{Bind Commands NavBox}}
[[Category:Player Guides (Commands and Binds)]]
[[Category:Player Guides (Commands and Binds)]]

Revision as of 07:21, 7 December 2008

Overview

A bind is a reference for the game to understand what a particular key does. Almost every command in the game is inputted through a bind of some variety. The keys the game uses for basic controls are bound to commands, and through these, the game understands the commands you input. When you re-organize your keyboard through the options interface, the game interface is re-binding keys for you.

For example, by default:

  • "W" is bound to the command +forward.
  • "1" is bound to powexecslot 1.
  • "F7" is bound to "say Ready!$$emote thumbsup".

In the above example, note that "F7" has the $$ marker in it. This tells the game that it is actually 2 commands, separated by "$$", and that it's to execute them in order. You can change a bind through using the /bind command, or through Bind Files.

For a more in-depth study on uses of Binds, consult The Incomplete and Unofficial Guide to /bind.

Bind Files

Bind Files are simple text files, which list a number of binds in a standardized format. This can allow you to load up multiple binds - or different sets of binds - for a character. You can even specify keys to load binds as part of a bind file's contents, allowing cyclical binds.

For more details see The Incomplete and Unofficial Guide to /bind.

See Also


Template:Bind Commands NavBox