The Players' Guide to the Cities/User Interface: Difference between revisions
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There are several windows that you may display in your user interface that will aid in navigating through the game, surviving your encounters, and communicating with other players. | There are several windows that you may display in your user interface that will aid in navigating through the game, surviving your encounters, and communicating with other players. | ||
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[[Category:Player Guides]] |
Revision as of 19:47, 9 August 2007
< The Players' Guide to the Cities
Windows
There are several windows that you may display in your user interface that will aid in navigating through the game, surviving your encounters, and communicating with other players.
Several of these windows display general information and are able to spawn other windows with more detailed information. This may be done by clicking on the name of the child window you wish to open. You may then close the child window by clicking on the name of the window again. You may also close these windows by clicking on the small red 'X' bubble in either the lower or upper right hand corner of the window.
Often, these child windows are attached to their parent by default and will move with the parent window. When anchored to parent windows, opening a second child window from the same parent will close the first child window.
Some child windows can be released from their parents and allowed to float. Floating windows may be dragged to new locations and can often be enlarged to display more detail or shrunk to be placed off to the side where they will serve as information, but not interfere with your interaction with the world. In addition, a window that is floating can be opened and closed independently of the child windows belonging to the same parent window.
For example, if the Map Window is anchored to the Nav Window, moving one will move the other. If you have the Map Window open and decide to open the Badges Window (which, in this example we will assume is also anchored), the Map Window will close and the Badges Window will open. However, if the Map Window is floating and you decide to open the Badge Window, doing so will not close the Map Window. Similarly, if the Map Window is set to float and the Badge Window is currently open, opening the Map Window will not close the Badge Window.
In order to set a child window to float, click on the bubble in the upper or lower left corner of the child. If the bubble is filled, the window will be anchored. If the bubble is empty, the window is floating.
Any window that may be resized can be manipulated by clicking on the outer borders of the window and dragging them to make the window the right size.
Clicking in the tab on the upper or lower border of any floating window will allow you to drag the window around the screen to reposition it.
In a few cases, windows may have sections within them that may be resized by clicking the borders between sections and dragging them to reallocate space. Columns of information in the Super Group Window and the divider between the upper and lower chat windows in the Chat Window are just two examples of this.
Individual Windows:
- Status Window
- Chat Window
- Team Window
- Search Window
- Pets Window
- Friends Window
- Super Group Window
- Email Window
- Tray Window
- Powers Window
- Inspirations Window
- Enhancements Window
- Salvage Window
- Recipes Window
- Target Window
- Action Window
- Nav Window
- Map Window
- Contact Window
- Mission Window
- Clues Window
- Badge Window
- Menu Window
- Help Window
- Costume Window
- I.D. Screen
- Info Window
- Support Window
- Options Window
- Quit Window