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[[File:InGame_Timeline.gif|center|512px]] | [[File:InGame_Timeline.gif|center|512px]] | ||
Players may use the [[Citytime (Slash Command)|/citytime]] [[Slash Commands|slash command]] to determine the current in-game time, which is reported on a 24-hour time scale. | |||
== Events == | == Events == | ||
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* [[Council]] Vampyri will spawn in [[Striga Isle]] | * [[Council]] Vampyri will spawn in [[Striga Isle]] | ||
* [[Caleb]] may spawn in [[Nerva Archipelago]] | * [[Caleb]] may spawn in [[Nerva Archipelago]] | ||
== See Also == | |||
*[[Citytime (Slash Command)]] | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 15:14, 31 July 2020
Overview
The passage of time in-game is vastly accelerated with respect to real time. Heroes and Villains may encounter different aspects of the game depending on in-game time in addition to the graphical representation to day and night.
Algorithm
One real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour. The chart below compares real time (green) with the equivalent in-game time (blue). The servers syncronize their clocks with UTC.
Players may use the /citytime slash command to determine the current in-game time, which is reported on a 24-hour time scale.
Events
A number of events happen in the game between certain in-game times, including the following:
06:00 to 20:00
Real time: :08 to :25 and :38 to :55
- Villains can defeat Nerva Spectral Daemons in Nerva Archipelago to spawn Caleb.
21:00 to 06:00
Real time: :26 to :38 and :56 to :08
- Ghosts will spawn in Croatoa
- Jack in Irons may spawn in Croatoa
- Banished Pantheon spirit masks will spawn in Talos Island and Bloody Bay
- Council Vampyri will spawn in Striga Isle
- Caleb may spawn in Nerva Archipelago