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Good work, Hero. I guess the Freaks will have to make do with human science for a while.
Good work, Hero. I guess the Freaks will have to make do with human science for a while.


=== {{UL|Keep the Freakshow from getting plutonium}} ===
{{Mission Common Keep the Freakshow from getting plutonium}}
 
'''Briefing'''
 
My sources are in shock.  The [[Freakshow]] have learned where to find some plutonium, and are planning to try and get their hands on it.  I don't know whether they're planning some sort of terrorist action, or if they want the metal for some new kind of implant.  Either way, I don't want to find out.  I need you to stop the Freaks' from getting their cybernetic claws on that plutonium.
 
I really want to know how the Freaks acquired such dangerous material.  There are two ways you can defuse this situation.  The simplest method is just to defeat all of the Freaks.  The City's hazmat teams can handle the plutonium then.  If it's too dangerous, you can also concentrate on finding the plutonium, and some evidence of  how the Freakshow found out about it.
 
{{Mission Objective|Entrance={{orange|Missing Entrance Text}}|Primary=Recover plutonium from Freaks|Secondary=Recover plutonium, Search for clues|Additional=|Completion=You prevented the Freakshow from using the plutonium.}}
 
{{Mission Clue|Name=E-mail from Freakshow computer|Text=This e-mail lists the exact contents of a shipment from [[Crey]] Technologies to one of its subsidiary companies.  The return address is encrypted.}}
 
{{Mission Clue|Name=Plutonium|Text=Plutonium
Atomic Symbol: Pu<br>
Atomic number: 94<br>
First discovered by Glen Seaborg in 1940, plutonium is a highly radioactive and poisonous metal, usually used in the construction of atomic bombs.  This sample contains 10 kilograms.  If introduced into the air, a sample this size could have a significant effect on the city's cancer rate.}}
 
'''Enemies'''
 
{{Enemy Freakshow}}
 
'''Debriefing'''
 
So they knew exactly where to ambush that plutonium shipment, huh?  Very interesting.  Even more interesting is the fact that Crey hasn't reported the theft to the police.  That might involve explaining why they had that much plutonium in the first place.  It was probably for some government work, but I wish I knew more.  The important thing, though, is that the Freakshow don't have it.  Good work.


=== {{UL|Fight the soldiers of the Nemesis Army}} ===
=== {{UL|Fight the soldiers of the Nemesis Army}} ===

Revision as of 15:24, 14 December 2007

Overview

Tina Chung
File:TinaChung1.jpg
Aberrant Science Investigator
Zone Founders' Falls
Coordinates (3823, 0, 493.5)[Copy]
Level Range 30-34
Introduced By Collin Larson
Introduces

Jenny Firkins
Peter Stemitz

Merisel Valenzuela
Enemy Groups
Badges Badge stature 08.png Corrupter Badge
v  d  e

Tina Chung is a hero contact in the Williams Square neighborhood of Founders' Falls at coordinates (3823, 0, 493.5)[Copy] Tina Chung is a Technology origin contact. Her level range is 30-34.

Introductions

Contact Introduced By

New Contact(s)

Information

Aberrant Science Investigator

Tina Chung is the founder of Chung Investigations, a research facility that doubles as a private detective agency. She investigates all manner of unusual technology, though her primary interest is in technology used for criminal purposes. She employs a team of several dozen investigators, each an expert in a different field. Tina has recently been helping heroes investigate and prevent crimes that involve what she calls aberrant technology. She has opened up large investigations into the Freakshow and Nemesis, both of whom use technology in startlingly dangerous ways. She can be a little standoffish and arrogant, but once she comes to trust a person, she becomes a very helpful and resourceful ally.

Initial Contact

Let's see what you have. Don't mess it up.

Store

  • Inspirations

Badge Mission

This mission is offered randomly, but not during the Story Arc, and therefore is usually one of the last from Tina.

Template:Mission Badge Corrupter

Story Arc

Template:Mission StoryArc The Freakshow War

Missions

Template:Mission Common Find out who's supplying the Freakshow with the new weapons

Template:Mission Common Go to Portal Corporation and see what their scientists have come up with

Raid a Freakshow hideout and retrieve one of the new implants

Briefing

This has got to be the weirdest thing I've heard about the Freakshow all year. Apparently, some Freaks are trying to branch out into technomagic. This can't be good. One of my contacts, Josef Keller, heard a rumor that they're trying to magically enhance their implants. If they succeed, they could become even more dangerous. I need you to raid a Freakshow hideout and retrieve one of these 'technomagical' implants. Then take it to Josef; he can help us analyze the threat it poses.

If we let the Freakshow get any stronger, we may find that we'll soon be no match for them.

Mission Objective(s)

Missing Entrance Text

  • Retrieve Freak technomagic
    • Locate Technomagic

You defeated the Freakshow and found a techno-magical cybernetic part.

Enemies

Freakshow
Clue
Technomagic implant

This steel implant, designed to replace a large section of forearm, is inscribed with mystic runes.

Mission Objective(s)

  • See Josef Keller

Briefing

Ah, yes. These magic runes are used in conjunction ceremonies, when two unlike objects must be united as one. I'm sure the Freaks are trying to enhance the union of their metal parts with their bodies, in order to combine the flexibility of muscle and the strength of steel.

I'm troubled, though, by what you say about that sacrifice. From your description, it sounds almost like a Circle of Thorns ceremony, though a poorly performed one. It seems impossible, but it could make sense of one strange report I've received that the Freakshow have been seen working with the Circle of Thorns. With those dread mystics to teach them, they could easily become ten times as dangerous with magical powers to enhance their considerable might.

I can tell you where the Freakshow and the Circle are rumored to be meeting. I suggest you work to stop them.

Mission Objective(s)

Missing Entrance Text

  • Defeat all Freaks, Circle

You defeated the Freakshow and the Circle of Thorns.

Enemies

Circle of Thorns
Freakshow

Notable NPCs

Debriefing

So, the Circle was teaching magic to the Freakshow, and giving them Spirit thorns? I've heard that those Spirit thorns can be used by the Circle to take over a body. Maybe that was their plan all along? Circle mystics running around in Freakshow bodies. That's a scary thought. I'm glad you were on top of things.

Template:Mission Common Put a stop to the Freakshow torching contest

Template:Mission Common Investigate the mysterious recruiting drive

Rescue the Council base

Briefing

Believe it or not, I need you to rescue a Council base. There under attack by those strange soldiers who call themselves Nemesis. I need you to get the situation under control before innocent citizens get hurt.

Just don't expect the Council to be too grateful.

Mission Objective(s)

Missing Entrance Text

  • Defeat raid leader & his men

You defeated the villains and found some interesting information.

Enemies

Nemesis
Clue
Council file

You found this file on a Council computer. It details the similarities between the current armies of Nemesis and those that plagued the U.S. During the 1940's and before. According to the file, both groups used similar tactics and weaponry. The evidence may not be conclusive, but it certainly seems likely that the long-forgotten arch-villain is working on a comeback.

Clue
Council orders

These orders define the primary mission for the Council base: to investigate the armies of Nemesis. The Council was working hard to determine whether these armies were run by the same arch-villain who called himself Nemesis in the 1940's. The order is signed by the Center himself.

Debriefing

It's hard to believe that the original Nemesis may still be around. He disappeared just before the Rikti War. If the Council's findings are true, we better get ourselves prepared. The last time Nemesis decided to cause trouble, he nearly gassed half the country. I shudder to think what he'd do today.

Defeat Freakshow in Crey's Folly

Briefing

Crey's Folly is a nightmare. It's abandoned, polluted, and infested with Freakshow. Now, I don't expect you to be able to help with the pollution, but I think I can ask for your help with the Freakshow. Could you help out and fight the Freakshow in Crey's Folly? It's a dangerous place, though, so I suggest you go in force.

Need text

Mission Objective(s)

  • Unknown, probably hunt Freakshow
    • Unknown, probably hunt 35 Freakshow

Debriefing

I've heard rumors that the Freakshow have been setting up forts for themselves out there. I can only wonder how crazy they have to be to even think of that polluted wasteland as a place to hang out.

Hit the streets and defeat a few Freaks

Briefing

There are so many Freakshow out in the city that it's getting impossible for people to live in any kind of safety. The way they've been talking lately, it sounds like they're starting to think that they really can't be held back any longer. The City's heroes need to defeat a few Freaks to lower their morale.

Mission Objective(s)

  • Unknown, probably hunt Freakshow
    • Unknown, probably hunt 35 Freakshow

Debriefing

The Freakshow don't learn lessons quickly or remember them well, Hero, but maybe they'll get the message someday. I can only thank you for your constant vigilance until then.

Get the Rikti technology away from the Freakshow

Briefing

The Freakshow got wind of a lab in Paragon City that's keeping Rikti technology for study, and they've raided the facility. Alieen weapons, armor and medicines, all gone. Fortunately, one of my contacts was brave enough to trace the Freakshow back to their hideout. Someone's got to get that Rikti technology away from the Freakshow. As far as I'm concerned, you're the one for the job. You'll have about 90 minutes to prove me right.

If anyone knows how to abuse high tech weaponry, it's the Freakshow. This could turn into a disaster, and fast. There are two ways to control this situation. First, you could just fight and defeat all the Freakshow in that hideout, and let the city handle the clean-up. Or, you could locate all of the stolen alien technology and take it from the Freaks before they can use it.

Mission Objective(s)

  • Retrieve Rikti tech from Freaks (Timed, 90 minutes)
    • Defeat all Freaks

or

  • Retrieve Rikti tech from Freaks (Timed, 90 minutes)
    • Recover X alien technologies

Enemies

Freakshow


Clue
Rikti weapons

These plasma-based assault weapons could level a city block within minutes.


Clue
Rikti devices

These small devices would have made perfect implants for the Freakshow. They perform a variety of functions, from estimating a target's defenses to enhacing the wearer's physical strength.


Clue
Rikti medicines

These alien medicines are far beyond the best human science has to offer. They can cure grave wounds within minutes, leaving the recipent fully refreshed and ready for battle.


Debriefing

Good work, Hero. I guess the Freaks will have to make do with human science for a while.

Template:Mission Common Keep the Freakshow from getting plutonium

Fight the soldiers of the Nemesis Army

Briefing

The sudden reappearance of the "Nemesis Army" has a lot of people concerned, Character. I'd like to ask you to start combating them. Confront them, stop whatever plans they may have, and find out what the city may be facing.

If this Nemesis Army is really linked to the original Nemesis, then the threat to the city and to the world may be far greater than a lot of people are thinking. If you need to find them, I'd suggest looking around Eden and Crey's Folly for them, but anywhere you can confront them should be good.

Mission Objective(s)

  • Combat Nemesis menace
    • Defeat 35 Nemesis

Missing Completion Text

Enemies

Nemesis

Debriefing

Nemesis is a generations old threat, one that a lot of people had hoped was finally gone for good. He's held the entire world in fear several times over his nearly 180-year history of terror. I don't know for sure if this Nemesis Army is the real deal or a bunch of copy-cats, but they'll have to be fought wherever they show themselves.

External Links