Toggle: Difference between revisions
Jump to navigation
Jump to search
imported>Kalon (historical) (Rewrote, added some detail) |
imported>Aggelakis (historical) (update) |
||
Line 1: | Line 1: | ||
== Definition == | |||
; Toggle | |||
# A type of power that is either continuously active or not active in any way (like a light switch), compared to [[Auto Power|auto]] powers which are always active, and [[Click Power|click]] powers that activate upon selection and have a duration. | |||
##While a toggle is on, the user receives some kind of persistent benefit as long as the toggle remains on. This benefit (with rare exceptions) comes at the cost of a slow yet nearly continuous drain to [[endurance]], with other possible effects such as decreased movement speed. | |||
##As of [[Issue 13]], self- and ally-affecting toggles [[Toggle Suppression|suppress]] instead of [[detoggle]] when under the affect of [[Status Effect]]s. Enemy-affecting toggles still detoggle. | |||
##With rare exceptions, when they are detoggled, most toggle powers have a recharge timer. | |||
== See Also == | |||
*[[Auto Power]] | |||
*[[Click Power]] | |||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Definition]] | [[Category:Definition]] |
Revision as of 05:23, 14 December 2008
Definition
- Toggle
- A type of power that is either continuously active or not active in any way (like a light switch), compared to auto powers which are always active, and click powers that activate upon selection and have a duration.
- While a toggle is on, the user receives some kind of persistent benefit as long as the toggle remains on. This benefit (with rare exceptions) comes at the cost of a slow yet nearly continuous drain to endurance, with other possible effects such as decreased movement speed.
- As of Issue 13, self- and ally-affecting toggles suppress instead of detoggle when under the affect of Status Effects. Enemy-affecting toggles still detoggle.
- With rare exceptions, when they are detoggled, most toggle powers have a recharge timer.