Trap of the Hunter: Difference between revisions

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imported>Rigel Kent (historical)
(max level 50)
imported>Rigel Kent (historical)
(accuracy set bonus is 9%)
Line 5: Line 5:
{{Set Bonus|class=Mez|type=Immobilize|num=2|amt=5}}
{{Set Bonus|class=Mez|type=Immobilize|num=2|amt=5}}
{{Set Bonus|class=Health|num=3|amt=1.88}}
{{Set Bonus|class=Health|num=3|amt=1.88}}
{{Set Bonus|class=All Powers|type=Accuracy|num=4|amt=6.25}}
{{Set Bonus|class=All Powers|type=Accuracy|num=4|amt=9}}
{{Set Bonus|class=Less Mez|type=Hold|num=5|amt=2.75}}
{{Set Bonus|class=Less Mez|type=Hold|num=5|amt=2.75}}
{{Set Bonus|class=Defense|type=Ranged|num=6|amt=3.13}}
{{Set Bonus|class=Defense|type=Ranged|num=6|amt=3.13}}

Revision as of 05:30, 30 November 2007

IO Trap of the Hunter.png

Trap of the Hunter is a Immobilize enhancement set in the Invention System. It is available in the 20-50 level range.

There are six enhancements in this set:

Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the Unique symbol and are limited to one per build.


The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:

  • Two enhancements improves the duration of your Immobilize effects by 5%.
  • Three enhancements increases maximum Health by 1.88%.
  • Four enhancements improves the Accuracy of all your powers by 9%.
  • Five enhancements reduces the duration of Hold effects on you by 2.75%.
  • Six enhancements increases Ranged Defense by 3.13%.