Blessing of the Zephyr: Difference between revisions
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{{Set Bonus|class=Defense|type=Ranged|num=2|amt=3.13}} | {{Set Bonus|class=Defense|type=Ranged|num=2|amt=3.13}} | ||
{{Set Bonus|class=Defense|type=Energy|type2=Negative Energy|num=2|amt=1.565}} | |||
{{Set Bonus|class=Defense|type=Area Effect|num=3|amt=3.13}} | {{Set Bonus|class=Defense|type=Area Effect|num=3|amt=3.13}} | ||
{{Set Bonus|class=Defense|type=Fire|type=Cold|num=3|amt=1.565}} |
Revision as of 19:25, 3 February 2009
Blessing of the Zephyr is a Universal Travel enhancement set in the Invention System. It is available in the 10-50 level range.
There are three enhancements in this set:
- Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range,
- Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/End, and
- Blessing of the Zephyr: Knockback Protection (4 Points) .
Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the symbol and are limited to one per build.
The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:
- Two enhancements increases Ranged Defense by 3.13%.
- Two enhancements increases Energy and Negative Energy Defense by 1.565%.
- Three enhancements increases Area Effect Defense by 3.13%.
- Three enhancements increases Cold Defense by 1.565%.
Categories:
- Invention Sets
- Sets for improving Universal Travel
- Sets for levels 10-15
- Sets for levels 15-20
- Sets for levels 20-25
- Sets for levels 25-30
- Sets for levels 30-35
- Sets for levels 35-40
- Sets for levels 40-50
- Sets that improve Ranged Defense
- Sets that improve Energy Defense
- Sets that improve Negative Energy Defense
- Sets that improve Area Effect Defense
- Sets that improve Cold Defense