Usefp (Slash Command): Difference between revisions

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== Slash Command ==
== Slash Command ==
{{SlashCommandArticle|command=usefp|note=Use a floating point render target for HDR lighting effects if available}}
{{SlashCommandArticle|command=usefp|options=[0-1]|note=Use a floating point render target for HDR lighting effects if available.}}
 
* 0 = Disable floating point, 1 = Enable. Default = 1.
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
 
 
==Example==
/usefp 1
 
 
{{Navbox Graphic Commands}}
[[Category:Slash Commands]]
[[Category:Graphic Commands]]

Revision as of 05:15, 5 June 2023

Slash Command

/usefp [0-1]

Use a floating point render target for HDR lighting effects if available.

  • 0 = Disable floating point, 1 = Enable. Default = 1.
  • This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.


Example

/usefp 1