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== Story Arc ==
== Story Arc ==


'''Souvenir:''' Souvenir title
=== Illicit copy of Malachai's files ===


Intro text of souvenir
No one else knows you've kept a copy of the wild plans of the Arachnos sorcerer Malachai.  You've kept it as insurance in case Veluta Lunata moves against you, but it's also a potent reminder of the caper you like to call:


'''Story arc title'''
'''Power of the Spirit'''


Text of story arc description
It began with a missing sorcerer named Malachai.  Veluta knew who was likely to blame: Phil, the ghost Malachai had been working with to bring the ghosts under Arachnos control.  You went to the place where Malachai was to meet with Phil, and discovered the sorcerer's body.  You had to battle through a number of ghosts to get to it, along with a few Legacy Chain mages, who seemed to be in collusion with the Red Hands.
 
Veluta knew Arachnos would want vengeance for Malachai, but, more importantly, she was curious about Phil's aims.  And so she sent you to kidnap Emma Kane, Phil's mother.  Though the Legacy Chain had already thought to protect Mrs. Kane, you abducted her without delay.
 
Under Veluta's interrogation, Mrs. Kane revealed that she had often dreamed of her son in the months since his death.  In those dreams, he had told her not to trust Arachnos.  This led Veluta to believe that Phil had been playing Malachai all along.  Phil planned to sic the Legacy Chain on Malachai's lab, and it was only a matter of time!  Sure enough, within hours, Legacy Chain forces struck at Malachai's old haunt.  You defeated them, with a little help from the Arachnos forces on hand.  And you also recovered Malachai's files, which indicated that he had been about to bring all the ghosts in Port Oakes under his control.
 
When you told Veluta Lunata of Malachai's plans, she abruptly ended your relationship.  She has so far managed to successfully conceal Malachai's intentions from her superiors in Arachnos, though you cannot be entirely sure of her motivation.  Is it to protect the soul of the man she loved and killed?  Whatever her reason, you have considered it prudent to retain a copy of Malachai's spells.


== Store ==
== Store ==
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'''Debriefing'''
'''Debriefing'''


What the contact says after the mission is completed.
Shame about old Malachai.  He wasn't much to look at, but he was smart and he was tricky.  I can't say I'll shed many tears over him, but I'll still do my best to avenge him.  We can't let anyone go around taking out Arachnos agents.  Not people, and not ghosts.
 
=== Kidnap Phil's Mother ===
 
'''Briefing'''
 
So, I was right.  Phantom Phil killed Malachai, and somehow he's stupid enough to think he's going to get away with it.  Well, Arachnos won't let that happen.  We can't do much to Phil himself--dead, you know--but we can still bring some serious pressure to bear.  You see, Phil's a recent addition to the ghostly population, and his mom's still alive.  I want you to get over to her office and kidnap her.  Then we'll see what Phil has to say about his little misadventure.
 
'''Mission Acceptance'''
 
Let this be a lesson to you.  Cross Arachnos at your own peril--and that of the ones you love.
 
'''Mission Objective(s)'''
 
* Kidnap Phil's mother
* Escape with Phil's mother
 
'''Clue:''' Emma Kane's story
 
When you kidnapped Emma Kane, she sobbed: 'I don't understand.  My boy Phil died months ago.  Sure, sometimes I dream about him.  Sometimes I get the feeling he's still around.  But that's just an old woman's fantasy!'
 
'''Debriefing'''
 
Emma Kane's safe, for the moment, if not exactly comfortable.  We'll see if she had any idea of what Phantom Phil was planning.  That should get Phil to show his face.  Or lack thereof.  I'm impressed.  You didn't flake out on me.  A lot of people would have, but it seems you're made of sterner stuff than most.  Maybe we're more alike than I thought.
 
=== Mission ===
 
'''Briefing'''
 
I've interrogated Mrs. Kane.  It wasn't what you'd call pleasant.  For either of us.  But I got some good intel.  She told me that in the dreams she's had since Phil died, he talked to her about Arachnos.  Based on what she told me, I think Phil was playing poor old Malachai all along.  He never wanted to convince the Red Hands to aid Arachnos.  He was just trying to learn as much as he could before he sicced the Legacy Chain on us.  Well, given recent events, I wouldn't be surprised if Phil moved up his time table.  So this is your chance to be a hero.
 
A hero for Arachnos, that is. Take out those Legacy Chain mystics.  And there may be something in it for you.
 
'''Mission Acceptance'''
 
Way I figure it, Phil thinks the Legacy Chain has what it takes to take down Arachnos and give the ghosts the peace they need to leave Port Oakes.  Fat chance of that happening as long as I'm around.  Peace is something I've learned to do without; Phil and his buddies can just do the same.
 
'''Mission Objective(s)'''


== Notes ==
* Take out Legacy Chain troops
* Seek clues
 
'''Clue:''' Malachai's notes
 
You took these notes from an Arachnos computer.  They detail the sorcerer Malachai's efforts to bring the Red Hands under Arachnos control.  At first he tried persuasion, but, after much experimentation, he developed a spell that would bind the ghosts to serve his will.  No doubt this is what prompted Phil to do away with him.
 
'''Clue:''' Phil's last words
 
As he discorporated, Phil said:
 
'I won't come back.  I'm done with this world.  If I go, you won't have any reason to hurt my mom anymore.  You can let her go.'
 
'''Debriefing'''


* At level 13, I was only able to do a 3-part story arc "Power of the Spirit", giving me the souvenir "Illicit copy of Malachai's Files". Her bar is not full, so it appears that she had at least one other mission that I'm too high for. Given the necessity of defeating at least 50 ghosts to speak to her, getting that last mission will be quite a feat.
So, Malachai had a spell to put all the ghosts under his control?  Interesting.  Of course, it probably wouldn't have worked. But I'll hang onto it just in case.  And I'll make sure none of the Arachnos agents ever has a chance--I mean, an occasion--to talk about it.  After all, I lost Marco once.  That won't be happening again.


* According to beta-testers (from the days when she was a contact gained from [[Mr. Bocor]] ), her other arc is 3 mission arc centered around helping a scientist studying the ghosts. The temporary rewards from those missions are an anti-ghost gun, and anti-ghost grenades.
As for you... maybe you had better stay out of my way for a while. In fact, I'd suggest you hit the road running and never come back. I don't have to tell you I can be a dangerous woman, do I?


[[Category:CoV]][[Category:Contacts]][[Category:CoV Contacts]]
[[Category:CoV]][[Category:Contacts]][[Category:CoV Contacts]]

Revision as of 12:16, 28 November 2005

Veluta Lunata.jpg

Overview

Veluta Lunata is a City of Villains contact located in Port Oakes.

Introductions

Contact Introduced By

  • None. To receive Veluta as a contact, you must first earn the Pirate achievement badge.

New Contact(s)

  • None

Description

Information

Fortunata

Formerly one of Ghost Widow's personal aides, Veluta Lunata fell out of favor when she was discovered having an affair with an Arachnos soldier. As a test of Veluta's loyalty, Ghost Widow ordered her to kill the young man. Veluta did as she was bidden and slew the man she loved. Impressed, Ghost Widow took pity on her and told her how to bind the soldier's soul to herself for all eternity. Currently, Veluta is tasked with monitoring the Arachnos ghost research program on Port Oakes. She hopes someday to work her way back into Ghost Widow's good graces.

Initial Contact

If you and I are going to work together, you need to understand one thing. I am out for myself. Accept that, and we'll work well together. Try to change me, and you may end up like Marco here.

Story Arc

Illicit copy of Malachai's files

No one else knows you've kept a copy of the wild plans of the Arachnos sorcerer Malachai. You've kept it as insurance in case Veluta Lunata moves against you, but it's also a potent reminder of the caper you like to call:

Power of the Spirit

It began with a missing sorcerer named Malachai. Veluta knew who was likely to blame: Phil, the ghost Malachai had been working with to bring the ghosts under Arachnos control. You went to the place where Malachai was to meet with Phil, and discovered the sorcerer's body. You had to battle through a number of ghosts to get to it, along with a few Legacy Chain mages, who seemed to be in collusion with the Red Hands.

Veluta knew Arachnos would want vengeance for Malachai, but, more importantly, she was curious about Phil's aims. And so she sent you to kidnap Emma Kane, Phil's mother. Though the Legacy Chain had already thought to protect Mrs. Kane, you abducted her without delay.

Under Veluta's interrogation, Mrs. Kane revealed that she had often dreamed of her son in the months since his death. In those dreams, he had told her not to trust Arachnos. This led Veluta to believe that Phil had been playing Malachai all along. Phil planned to sic the Legacy Chain on Malachai's lab, and it was only a matter of time! Sure enough, within hours, Legacy Chain forces struck at Malachai's old haunt. You defeated them, with a little help from the Arachnos forces on hand. And you also recovered Malachai's files, which indicated that he had been about to bring all the ghosts in Port Oakes under his control.

When you told Veluta Lunata of Malachai's plans, she abruptly ended your relationship. She has so far managed to successfully conceal Malachai's intentions from her superiors in Arachnos, though you cannot be entirely sure of her motivation. Is it to protect the soul of the man she loved and killed? Whatever her reason, you have considered it prudent to retain a copy of Malachai's spells.

Store

Store templates

Missions

Investigate Sorcerer's Disappearance

Briefing

Someone I know is missing, and Arachnos is looking for vengeance. Let me lay it out for you. There was a ghost, one particular ghost, who was working with us to bring Port Oakes' spectral population under Arachnos influence. He had an appointment with an Arachnos sorcerer last night, but the sorcerer never came back from the meet. Odds are, Phantom Phil got tired of working for us and decided to do in his contact. I need you to go to the meeting place and see if you can turn up any clues. It'll go a long way toward convincing Arachnos you're worth keeping around.

Mission Acceptance

I know that sorcerer. Can't say I like him much, but I respect him. And I'd like to know if someone was powerful enough to take him out.

Mission Objective(s)

  • Defeat Phil and his friends
  • Seek clues

Clue: The sorcerer's body

You found the body of the sorcerer sent to talk to Phil, the Night Haunt. There is no visible wound, and the man's face is frozen in an expression of horror.

Clue: Phil's story

When Phil disappeared, you heard his words echo in your mind:

'I had to kill Malachai. He was close to enslaving all of us ghosts forever!'

Debriefing

Shame about old Malachai. He wasn't much to look at, but he was smart and he was tricky. I can't say I'll shed many tears over him, but I'll still do my best to avenge him. We can't let anyone go around taking out Arachnos agents. Not people, and not ghosts.

Kidnap Phil's Mother

Briefing

So, I was right. Phantom Phil killed Malachai, and somehow he's stupid enough to think he's going to get away with it. Well, Arachnos won't let that happen. We can't do much to Phil himself--dead, you know--but we can still bring some serious pressure to bear. You see, Phil's a recent addition to the ghostly population, and his mom's still alive. I want you to get over to her office and kidnap her. Then we'll see what Phil has to say about his little misadventure.

Mission Acceptance

Let this be a lesson to you. Cross Arachnos at your own peril--and that of the ones you love.

Mission Objective(s)

  • Kidnap Phil's mother
  • Escape with Phil's mother

Clue: Emma Kane's story

When you kidnapped Emma Kane, she sobbed: 'I don't understand. My boy Phil died months ago. Sure, sometimes I dream about him. Sometimes I get the feeling he's still around. But that's just an old woman's fantasy!'

Debriefing

Emma Kane's safe, for the moment, if not exactly comfortable. We'll see if she had any idea of what Phantom Phil was planning. That should get Phil to show his face. Or lack thereof. I'm impressed. You didn't flake out on me. A lot of people would have, but it seems you're made of sterner stuff than most. Maybe we're more alike than I thought.

Mission

Briefing

I've interrogated Mrs. Kane. It wasn't what you'd call pleasant. For either of us. But I got some good intel. She told me that in the dreams she's had since Phil died, he talked to her about Arachnos. Based on what she told me, I think Phil was playing poor old Malachai all along. He never wanted to convince the Red Hands to aid Arachnos. He was just trying to learn as much as he could before he sicced the Legacy Chain on us. Well, given recent events, I wouldn't be surprised if Phil moved up his time table. So this is your chance to be a hero.

A hero for Arachnos, that is. Take out those Legacy Chain mystics. And there may be something in it for you.

Mission Acceptance

Way I figure it, Phil thinks the Legacy Chain has what it takes to take down Arachnos and give the ghosts the peace they need to leave Port Oakes. Fat chance of that happening as long as I'm around. Peace is something I've learned to do without; Phil and his buddies can just do the same.

Mission Objective(s)

  • Take out Legacy Chain troops
  • Seek clues

Clue: Malachai's notes

You took these notes from an Arachnos computer. They detail the sorcerer Malachai's efforts to bring the Red Hands under Arachnos control. At first he tried persuasion, but, after much experimentation, he developed a spell that would bind the ghosts to serve his will. No doubt this is what prompted Phil to do away with him.

Clue: Phil's last words

As he discorporated, Phil said:

'I won't come back. I'm done with this world. If I go, you won't have any reason to hurt my mom anymore. You can let her go.'

Debriefing

So, Malachai had a spell to put all the ghosts under his control? Interesting. Of course, it probably wouldn't have worked. But I'll hang onto it just in case. And I'll make sure none of the Arachnos agents ever has a chance--I mean, an occasion--to talk about it. After all, I lost Marco once. That won't be happening again.

As for you... maybe you had better stay out of my way for a while. In fact, I'd suggest you hit the road running and never come back. I don't have to tell you I can be a dangerous woman, do I?