Wilma Peterson: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Yakovlev (historical)
(→‎Missions: Make it clear that the Freaks don't belong anywhere near the reactor: changed old version for templated one)
imported>Yakovlev (historical)
(→‎Missions: Go to Independence Port and stop the Family protests: templated mission)
Line 88: Line 88:
The Family may think they run things in this town, but they are sorely mistaken.  Thanks for making that clear.
The Family may think they run things in this town, but they are sorely mistaken.  Thanks for making that clear.


=== {{UL|Stop the Family Protests}} ===
{{Mission Common Go to Independence Port and stop the Family protests}}
 
'''Briefing'''
 
I guess you've heard that a [[The Family|Family]] captain, Johnnie Two Shoes, is being tried tomorrow for murder and comspiracy?  Well, I can assure you the thugs over in [[Independence Port]] are aware of it!  They've been protesting by wreaking havoc on city property.  Someone's got to get over to Independence Port and stop the Family protests.  Can you do it?
 
Tempers are particularly high in Wave Landing and Crey Cove.  I recommend starting in one of those neighborhoods.
 
{{Mission Objective|Entrance=|Primary=Fight Family in Independence Port|Secondary=Defeat 20 Family|Additional=|Completion={{orange|Missing Mission Completion Text}}}}
 
'''Enemies'''
 
{{Enemy The Family}}
 
'''Debriefing'''
 
The Family hates to see one of their men put in jail.  Thanks for keeping them from taking it out on the city.


=== {{UL|Stop the Freakshow Protest}} ===
=== {{UL|Stop the Freakshow Protest}} ===

Revision as of 09:01, 16 January 2007

Overview


Wilma Peterson is a hero contact in the Justice Quay neighborhood of Independence Port Wilma Peterson is a Technology origin contact. Her level range is 20-24.

Introductions

Contact Introduced By

New Contact(s)

Description

Information

Hazardous Waste Disposal Expert

With aliens, super-powered villains, and magical monsters roaming Paragon City's streets and burrowing beneath its ground, it's no wonder that all manner of unusual detritus ends up cast about the city. It's the job of people like Wilma Peterson to make sure it's all disposed of safety. She coordinates waste disposal teams in their efforts to recover materials that might prove dangerous in the wrong hands. These include everything from leftover Rikti technology to the mutagenic fluids left behind when a Devouring Earth creature is destroyed. Wilma often works hand in hand with heroes to help her clean up more dangerous locales, and she likes to pass on any information she discovers in the course of a day's work. Wilma's proud of her work, which is important to the city's environment, and she doesen't take kindly to being teased about being a garbage woman.

Initial Contact

We both have jobs to do. Let's stick to business and keep the wisecracks out of it.

Store

  • Inspirations

Badge Mission

Template:Mission Badge Pwnz

Story Arc

Template:Mission StoryArc A Hand of Iron

Missions

Template:Mission Deliver Package to Stephanie Peebles

Template:Mission SeeSCLiaison

Template:Mission Common Investigate the warehouse and destroy any Superadine you find

Template:Mission Common Stop the destruction

Template:Mission Common Stop the Tsoo attacks on the Family

Template:Mission Common Infiltrate the Freakshow and recover the stolen Chameleon Suit

Combat Freakshow menace

Briefing

Every faction of the Freakshow follows the word of one man, the leader they call Dreck. Dreck's latest edict is for the Freakshow to take every possible opportunity to defeat the city's heroes and prove that they have the power to rule the city. The city's heroes will just have to take the fight right back to them. I've heard that the Freaks are particularly active in Talos Island and Independence Port, but they'll most likely confront you anywhere you go.

The Freakshow can be tenacious, but I think you've got what it takes to beat them.

Mission Objective(s)

  • Combat Freakshow menace
    • Defeat 20 Freakshow

Missing Mission Completion Text

Enemies

Freakshow

Debriefing

I understand that Dreck has stepped back from his latest edict to the Freakshow. He hasn't mentioned you by name, but I think he was a little alarmed by the way you stepped up to the challenge.

Template:Mission SeeDASecChief

Show the Family that extortion isn't welcome

Briefing

I've been hearing a lot of complaints about the Family lately. It seems those thugs think they can bully any business owner in town. I want you to hit the streets and show the Family that extortion isn't welcome in this town.

The Family has controlled the businesses in Independence Port for some time. I'd suggest starting your sweep around there.

Mission Objective(s)

  • Combat Family menace
    • Defeat 20 Family

Missing Mission Completion Text

Enemies

The Family

Debriefing

The Family may think they run things in this town, but they are sorely mistaken. Thanks for making that clear.

Template:Mission Common Go to Independence Port and stop the Family protests

Stop the Freakshow Protest

Briefing

There are rumors around that the Freakshow is planning something in Talos Island to protest the capture of Upstart, one of their faction leaders. So far, they don't seem to have any plans, but if the number of Freaks reaches a critical mass, they won't need a plan to set the whole zone on fire. It would be a good thing if you could head off the Freaks' violence. I've heard that a lot of them are congregating near New Thebes and Argo Highway, but you can probably find Freakshow all over.

As I mentioned, the Freaks don't seem to have a plan, yet, so there's still time. A few public defeats by heroes such as yourself should cool them down.

Mission Objective(s)

  • Defeat Freakshow in Talos Island
    • Defeat 20 Freakshow

Missing Mission Completion Text

Enemies

Freakshow

Debriefing

You've reminded the Freakshow that the city's protectors are watching. The people of Paragon City owe you again.

Template:Mission Common Make it clear that the Freaks don't belong anywhere near the reactor

Take Control of Docks from Family

Briefing

It seems Independence Port is at the center of the Family's Superadine ring. I want to bust that ring wide open! Get over to Independence Port and show the Family that they don't run the docks.

Bell Point and Patriot Wharf are hotbeds for drug runners. You might want to start in one of those areas.

Mission Objective(s)

  • Fight Family in Independence Port
    • Defeat 20 Family

Missing Mission Completion Info

Enemies

The Family

Debriefing

The Family is at the very heart of the Superadine trade. If we can stop them, we may win Paragon City's war on drugs.

External Links