Winter Event 2006: Difference between revisions
imported>Sister Leortha (historical) (→Father Time and Baby New Year: +Trucker) |
imported>Snorii (historical) (→Temporary Powers: +Renewal of Light) |
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{{PowerBox|Icon=Inherent Brawl.png|Name=[[Snowball]]|Effect=Ranged Special|Desc=Can be used on friend and foe alike. Although there are no lasting effects when these frozen missiles are hurled, who doesn't love throwing a snowball? Snowballs should last 12 days. Happy Holidays!}} | {{PowerBox|Icon=Inherent Brawl.png|Name=[[Snowball]]|Effect=Ranged Special|Desc=Can be used on friend and foe alike. Although there are no lasting effects when these frozen missiles are hurled, who doesn't love throwing a snowball? Snowballs should last 12 days. Happy Holidays!}} | ||
{{PowerBox|Icon=Temporary TearGas.png|Name=[[Golden Rings]]|Effect=Ranged, Minor Damage(Energy), Foe: Hold|Desc=Although this power deals very little damage, the Golden Rings encase your foe, holding him helpless in place for a while. This power will last 12 days. Damage: Minor, Recharge: Long}} | {{PowerBox|Icon=Temporary TearGas.png|Name=[[Golden Rings]]|Effect=Ranged, Minor Damage(Energy), Foe: Hold|Desc=Although this power deals very little damage, the Golden Rings encase your foe, holding him helpless in place for a while. This power will last 12 days. Damage: Minor, Recharge: Long}} | ||
{{PowerBox|Icon=Temporary Mayhem SelfResurrect.png|Name=Renewel of Light|Effect= Self Rez, Special|Desc=A guardian spirit will watch over you for the next 8 days. If you are defeated during that time, activating this power will restore you so you may continue the battle. The restoration blasts nearby foes with an explosion, knocking them down and disorienting them. You will revive with about half of your hit points and endurance. You will be invulnerable for a brief time and protected from xp debt for 20 seconds.}} | |||
[[Category: Special Events]] [[Category: Winter Event]] | [[Category: Special Events]] [[Category: Winter Event]] |
Revision as of 04:23, 9 December 2006
Overview
This event is set up to run in two phases. The first phase involves gift temporary powers that players may give to each other and a hero/villain cooperative mission run out of Pocket D. The second phase is a repeat of part of the previous year's winter event, with presents scattered across the city for characters to open with various results.
Details
Phase 1
Mystery Gifts
Players logging in are awarded the Cold Front Badge badge, and a single use of the Holiday Cheer power. This power can be targeted on another player and when used will give that player a single instance of the Mystery Gift power.
Mystery gifts, once received, can be activated to receive one of a number of things. Most of the time (60% chance) the gift will give 250 Influence/Infamy or 250 Prestige, depending on whether the player is in SG mode or not. The rest of the time (40% chance) the player will receive a more useful gift. Known gifts include:
- Snowball temp power
- Build Snow Beast temp power
- Holiday Rocket Pack temp power
- Stocking cap costume piece
More instances of the Holiday Cheer power can be earned via the second phase of the event.
Badges
Father Time and Baby New Year
In Pocket D a new area is opened. A Ski Chalet, complete with it's owner, Father Time. Father Time will present to players a mission to save the Baby New Year. Completing this mission earns the player a choice of one of four different badges. Two of the badges unlock costume pieces, two grant temporary powers. Father Time's mission can be accepted an unlimited number of times by any character, so it's quite easy to run it four times and earn all the different rewards. Note that, like the missions in the Valentine's Day Event 2006 event, Father Time's missions are cooperative missions that can be completed by combined teams of heroes and villains.
Badges
Completing Father Time's mission awards a choice of the following badges:
In Father Time's mission a number of defeat badges may be earned, including two Croatoa badges that are normally availible only to heroes, but which may be earned by villains during the event.
Father Time's Ski Chalet gives access to the map area outside the main Pocket D club, including one new exploration badge:
Phase 2
Everything from phase 1 continues as the second phase is unlocked.
Phase 2 is mostly a repeat of the third phase from the Winter Event 2005.
Mysterious glowing presents appear throughout Paragon City and the Rogue Isles.
Upon opening a present, a hero or villain would find that if they were "nice," they would enjoy a nice Present. If they were "naughty," however, they would find themselves surrounded by a Winter Horde, ready to make their holidays downright dangerous!
Returning from Winter Event 2005, opening 200 presents earns the Toy Collector Badge, and defeating 100 of the Winter Horde earns the Cold Warrior Badge.
Additions to this year's event include additional instances of the Holiday Cheer power as "nice" rewards, and based on the latest test server patch notes it appears that "naughty" spawns will now occasionally include the Winter Lord Giant Monster from the Winter Event 2004.
Badges
Opening 200 presents awards the Toy Collector Badge.
Defeating 100 Snow Beasts awards the Cold Warrior Badge.
Defeating the Winter Lord awards the Frozen Fury Badge.
Costume Pieces
Awarded with the Cold Front, Frosty, and Crystallized Badges.
Temporary Powers
Special
This is a gift you can give to someone special.
Special
Someone special has given you a gift. What could it be?
Special
Any debt you incur is reduced. This effect lasts for 2 days of gameplay.
Summon
Creates one Snow Beast to do your bidding. Snow Beasts desire nothing more than to freeze everything they come into contact with. You only have 1 Snow Beast and he will last for 5 minutes before melting. You cannot bring your snow beast across zones.
Ranged Special
Can be used on friend and foe alike. Although there are no lasting effects when these frozen missiles are hurled, who doesn't love throwing a snowball? Snowballs should last 12 days. Happy Holidays!
Ranged, Minor Damage(Energy), Foe: Hold
Although this power deals very little damage, the Golden Rings encase your foe, holding him helpless in place for a while. This power will last 12 days. Damage: Minor, Recharge: Long
Self Rez, Special
A guardian spirit will watch over you for the next 8 days. If you are defeated during that time, activating this power will restore you so you may continue the battle. The restoration blasts nearby foes with an explosion, knocking them down and disorienting them. You will revive with about half of your hit points and endurance. You will be invulnerable for a brief time and protected from xp debt for 20 seconds.