Talk:Dual Blades: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Konoko (historical)
(→‎Scrapper (alternate text): attempting to shorten combo descriptions)
imported>Konoko (historical)
Line 264: Line 264:
: O RLY? No wonder my Attack Vitals combo doesn't work. I'd have figured this out if I hadn't wasted all my vetspecs. {{frown}} Fix it (or I will someday) --[[User:Konoko|Konoko]]
: O RLY? No wonder my Attack Vitals combo doesn't work. I'd have figured this out if I hadn't wasted all my vetspecs. {{frown}} Fix it (or I will someday) --[[User:Konoko|Konoko]]
:: Ok, fixed...  Shall I do the main page?  --[[User:Omnedon|Omnedon]] 02:23, 20 November 2007 (EST)
:: Ok, fixed...  Shall I do the main page?  --[[User:Omnedon|Omnedon]] 02:23, 20 November 2007 (EST)
::: Not yet, leave the article as it is for now. I'm still fleshing out the other tables. Keep this table up-to-date though, then we can update the article all at once when I11 goes live. --[[User:Konoko|Konoko]] 21:30, 20 November 2007 (EST)

Revision as of 02:30, 21 November 2007

Power Tables

Greydog made a suggestion below, and I've added it to the power tables to see how it looks. While keeping Pythe's original combo tables might be redundant, some players might be able to understand the combos better in that format, myself included. My vote is to keep both. --Konoko 18:36, 1 November 2007 (EDT)

Hm... they just don't seem wordy enough. Added words. --Konoko
Your ideas intrigue me, and I would like to subscribe to your newsletter...--GreyDog 20:44, 31 October 2007 (EDT)
I'll second that, I like this one. The only thing we're missing is what the effect of each combo is. That, I figure, could easily be summed up where the current table exists with a simpler table or bulleted list. -Pythe 11:19, 5 November 2007 (EST)
The Combo effects are relatively short, eg. "+Damage", what about an extra row under the header with that information? -Doctor Magus 12:18, 19 November 2007 (EST)

Scrapper (original table)

Power Level Effect
Nimble Slash 1 Melee, Minor Damage (Lethal).
Power Slice 1 Melee, Moderate Damage(Lethal).
Ablating Strike 2 Melee, Moderate Damage (Lethal), Foe -Defense.
Typhoon's Edge 6 Point Blank Area of Effect Melee, Moderate Damage (Lethal).
Blinding Feint 8 Melee, Moderate Damage (Lethal) Self +Damage +Accuracy.
Confront 12 Ranged, Foe Taunt
Vengeful Slice 18 Melee, Moderate Damage(Lethal), Foe Knockdown.
Sweeping Strike 26 Melee (Cone), Superior Damage (Lethal).
One Thousand Cuts 32 Melee (Cone), Superior Damage (Lethal).

Scrapper (with combos)

Power Level Effect Weaken
{{{Effect1}}}
Empower
{{{Effect2}}}
Attack Vitals
{{{Effect3}}}
Sweep
{{{Effect4}}}
Nimble Slash 1 Melee, Minor Damage (Lethal). 1 1    
Power Slice 1 Melee, Moderate Damage(Lethal).       2
Ablating Strike 2 Melee, Moderate Damage (Lethal), Foe -Defense. 2 2 1  
Typhoon's Edge 6 Point Blank Area of Effect Melee, Moderate Damage (Lethal). 3     3
Blinding Feint 8 Melee, Moderate Damage (Lethal) Self +Damage +Accuracy.   3    
Confront 12 Ranged, Foe Taunt        
Vengeful Slice 18 Melee, Moderate Damage(Lethal), Foe Knockdown.     3  
Sweeping Strike 26 Melee (Cone), Superior Damage (Lethal).     2  
One Thousand Cuts 32 Melee (Cone), Superior Damage (Lethal).       1

Scrapper (alternate text)

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +Acc
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
Nimble Slash 1 Melee, Minor Damage (Lethal). Begin Begin    
Power Slice 1 Melee, Moderate Damage(Lethal).       Continue
Ablating Strike 2 Melee, Moderate Damage (Lethal), Foe -Defense. Continue Continue Begin  
Typhoon's Edge 6 Point Blank Area of Effect Melee, Moderate Damage (Lethal). Finish     Finish
Blinding Feint 8 Melee, Moderate Damage (Lethal) Self +Damage +Accuracy.   Finish    
Confront 12 Ranged, Foe Taunt        
Vengeful Slice 18 Melee, Moderate Damage(Lethal), Foe Knockdown.     Finish  
Sweeping Strike 26 Melee (Cone), Superior Damage (Lethal).     Continue  
One Thousand Cuts 32 Melee (Cone), Superior Damage (Lethal).       Begin

GreyDog's out-of-his-gourd idea

This is a tricky concept to get across. Personally, I find the Power Name/Icon confusing, in isolation. They only way I really get a sense of a power is seeing it in the context of the whole powerset. So, an ideal chart for me would look something like this... --Greydog

Powers Weaken Empower Attack Vitals Sweep
DualBlades LightOpening.png Nimble Slash 1 1
DualBlades ModerateOpening.png Power Slice 2
DualBlades ModerateBridge.png Ablating Strike 2 2 1
DualBlades AoEBridge.png Typhoon's Edge 3 3
DualBlades FollowUp.png Blinding Feint 3
Confront
DualBlades Special1.png Vengeful Slice 2
DualBlades Special2.png Sweeping Strike 3
DualBlades HighLow.png One Thousand Cuts 1

I could be out of my gourd, however. Feel free to ignore my comment if I'm in the minority.--GreyDog 17:19, 31 October 2007 (EDT)

No no no, nothing is ignored if it gives someone a ridiculously brilliant idea. Observe: The Power Table section is supposed to give a concise yet meaningful list of powers. Your table could be tacked on to the end of each power table. --Konoko 20:02, 31 October 2007 (EDT)

Alternate presentation

I used class="wikitable" to get the general table formatting (thin borders, grey backgrounds on headers). Comments? Suggestions? --Konoko 02:00, 30 October 2007 (EDT)

Looks much better like this. I'm still questioning my use of colors in the tables. At the very least they ought to be changed to a paler hue, like the blue in the nav bar. Now to add a little more detail to the combo effects! -Pythe 14:42, 31 October 2007 (EDT)

I'm thinking about combining the combo attack tables... I'll throw an idea at the bottom here, after I sketch it out here... -Pythe 15:13, 31 October 2007 (EDT)

Brute, Tanker, Scrapper

Combo Name Empower Weaken Attack Vitals Sweep
Effect +Damage (Like Build Up) Enemy -ToHit, -Def Cone Minor Damage Over Time(Lethal) PBAoE Minor Damage(Lethal), Knockdown
Open DualBlades LightOpening.png Nimble Slash DualBlades LightOpening.png Nimble Slash DualBlades ModerateBridge.png Ablating Strike DualBlades HighLow.png One Thousand Cuts
Continue DualBlades ModerateBridge.png Ablating Strike DualBlades ModerateBridge.png Ablating Strike DualBlades Special1.png Vengeful Slice DualBlades ModerateOpening.png Power Slice
Finish DualBlades FollowUp.png Blinding Feint DualBlades AoEBridge.png Typhoon's Edge DualBlades Special2.png Sweeping Strike DualBlades HighLow.png Typhoon's Edge

Stalker

Combo Name Empower Weaken Attack Vitals Sweep
Effect +Damage (Like Build Up) Enemy -ToHit, -Def Cone Minor Damage Over Time(Lethal) PBAoE Minor Damage(Lethal), Knockdown
Open DualBlades BuildUp.png Build Up DualBlades Special2.png Sweeping Strike DualBlades ModerateOpening.png Power Slice DualBlades BuildUp.png Build Up
Continue DualBlades AssassinBlades.png Assassin's Blades DualBlades ModerateOpening.png Power Slice DualBlades LightOpening.png Nimble Slash DualBlades AssassinBlades.png Assassin's Blades
Finish DualBlades Placate.png Placate DualBlades HighLow.png One Thousand Cuts DualBlades Special1.png Vengeful Slice DualBlades ModerateBridge.png Ablating Slice

Combined Combo Table

This seems reasonable, if hard to read. Perhaps seperate each combo into its own table? Or color each main rows alternately? -Pythe

Still hard to read with colors. Comments? -Pythe

While I like icons, I'd rather have the names there, but Tanker/Scrapper/Brute is a little too wide. --Konoko 20:12, 31 October 2007 (EDT)
I find this the easiest one to read and distinguish between Combo orders for the ATs, I'd re-arrange the Combo Names so they were alphabetical, but that's just me. --Mekk
Combo Name Effect Attacks
Archetypeicon tanker.pngArchetypeicon scrapper.pngV archetypeicon brute.png V archetypeicon stalker.png
Empower +Damage DualBlades LightOpening.png Nimble Slash DualBlades BuildUp.png Build Up
DualBlades ModerateBridge.png Ablating Strike DualBlades AssassinBlades.png Assassin's Blades
DualBlades FollowUp.png Blinding Feint DualBlades Placate.png Placate
Weaken Foe -ToHit, -Def DualBlades LightOpening.png Nimble Slash DualBlades Special2.png Sweeping Strike
DualBlades ModerateBridge.png Ablating Strike DualBlades ModerateOpening.png Power Slice
DualBlades AoEBridge.png Typhoon's Edge DualBlades HighLow.png One Thousand Cuts
Attack Vitals Cone Minor Damage over Time(Lethal) DualBlades ModerateBridge.png Ablating Strike DualBlades ModerateOpening.png Power Slice
DualBlades Special1.png Vengeful Slice DualBlades LightOpening.png Nimble Slash
DualBlades Special2.png Sweeping Strike DualBlades Special1.png Vengeful Slice
Sweep PBAoE Damage(Lethal), Knockdown DualBlades HighLow.png One Thousand Cuts DualBlades BuildUp.png Build Up
DualBlades ModerateOpening.png Power Slice DualBlades AssassinBlades.png Assassin's Blades
DualBlades AoEBridge.png Typhoon's Edge DualBlades ModerateBridge.png Ablating Strike

Error in combo for Stalker?

I am running a DB/Willpower Stalker currently and am noticing that the Attack Vitals combo is Power Slice, Nimble Slash, and Vengeful Slice, while listed here as beginning with Ablating Strike. --??

O RLY? No wonder my Attack Vitals combo doesn't work. I'd have figured this out if I hadn't wasted all my vetspecs. Smilies frown.gif Fix it (or I will someday) --Konoko
Ok, fixed... Shall I do the main page? --Omnedon 02:23, 20 November 2007 (EST)
Not yet, leave the article as it is for now. I'm still fleshing out the other tables. Keep this table up-to-date though, then we can update the article all at once when I11 goes live. --Konoko 21:30, 20 November 2007 (EST)