Talk:Henchmen: Difference between revisions
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== RE: Sandbox == | == RE: Sandbox == | ||
== Sandbox == | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
== | {{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}} | ||
{{PowerBlock_Effects|Summon Lich}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:DarkCast_DarkBlast.png|18px]] Dark Blast}} | |||
{{PowerBlock_Blank|[[Image:DarkCast_Torrent.png|18px]] Torrent}} | |||
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles}} | |||
{{PowerBlock_Blank|[[Image:DarkCast_LifeDrain.png|18px]] Life Drain}} | |||
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:DarkMiasma_FearsomeAura.png|18px]] Fearsome Stare}} | |||
{{PowerBlock_Blank|[[Image:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze}} | |||
{{PowerBlock_Enhancements|Accuracy}} | |||
{{PowerBlock_Blank|Damage}} | |||
{{PowerBlock_Blank|Defense DeBuff}} | |||
{{PowerBlock_Blank|Disorient Duration}} | |||
{{PowerBlock_Blank|Endurance Reduction}} | |||
{{PowerBlock_Blank|Fear Duration}} | |||
{{PowerBlock_Blank|Heal}} | |||
{{PowerBlock_Blank|Hold Duration}} | |||
{{PowerBlock_Blank|Immobolize Duration}} | |||
{{PowerBlock_Blank|Knockback Distance}} | |||
{{PowerBlock_Blank|ToHit DeBuff}} | |||
{{PowerBlock_Blank|}} | |||
{{PowerBlock_End}} | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}} | |||
{{PowerBlock_Effects|Summon Lich}} | |||
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:DarkCast_DarkBlast.png|18px]] Dark Blast (Moderate Damage, -Acc)}} | |||
{{PowerBlock_Blank|[[Image:DarkCast_Torrent.png|18px]] Torrent (Cone, Knockback, Minor Damage, -Acc)}} | |||
{{ | {{PowerBlock_Other|Header=Equip Powers|Text=[[Image:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Cone, Moderate DoT, Immobolize, -Acc)}} | ||
{{PowerBlock_Blank|[[Image:DarkCast_LifeDrain.png|18px]] Life Drain (Minor Damage, -Acc, SelfHeal)}} | |||
{{ | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:DarkMiasma_FearsomeAura.png|18px]] Fearsome Stare (Cone, Fear, -Acc)}} | ||
{{PowerBlock_Blank|[[Image:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze (Hold)}} | |||
{{ | {{PowerBlock_Enhancements|Accuracy}} | ||
{{PowerBlock_Blank|Damage}} | |||
{{PowerBlock_Blank|Defense DeBuff}} | |||
{{PowerBlock_Blank|Disorient Duration}} | |||
[[Image: | {{PowerBlock_Blank|Endurance Reduction}} | ||
{{PowerBlock_Blank|Fear Duration}} | |||
{{PowerBlock_Blank|Heal}} | |||
{{PowerBlock_Blank|Hold Duration}} | |||
{{PowerBlock_Blank|Immobolize Duration}} | |||
{{PowerBlock_Blank|Knockback Distance}} | |||
{{PowerBlock_Blank|ToHit DeBuff}} | |||
{{PowerBlock_Blank|}} | |||
{{PowerBlock_End}} | |||
Revision as of 22:14, 21 October 2006
Effects
History:
- Qman added powers to Mastermind Powerset pages in bulleted format.
- Konoko tried in Heading format, then table format.
- Qman added power effects (damage, immob, etc).
- Now we are discussion which effects.
Test1 | Tenebrous Tentacles (Minor Damage Cone, Immobilize, -Acc) |
Test2 | Tenebrous Tentacles (Minor Negative Cone Immob -Acc) |
Test1 | LRM Rocket Launcher (Superior Damage, Knockback) |
Test2 | LRM Rocket Launcher (Superior Lethal Knockback) |
- Now that I look over them I see where QMan replaced Damage with DoT which helps on space. I'm gonna play around in Henchmen--Konoko 15:10, 20 October 2006 (PDT)
I see you removed the commas and the question marks I had next to unconfirmed effects. Did you or someone else confirm that the Grave Knight sword attacks reduce defense?--QMan 17:28, 20 October 2006 (PDT)
- I went pigg diving and found that nearly all Grave Knight's sword powers reduced defense, even the ones that do knockback/down--Konoko 13:44, 21 October 2006 (PDT)
Also, adding in damage types, while good for completeness, seems to make each entry too long. I thought it more prudent to put in the amount of damage, as the user could probably guess which damage type each one does. (Dark powers do negative, guns do lethal, etc) --QMan 17:48, 20 October 2006 (PDT)
- Agreed I will avoid putting damage types. Exception for Zombie Vomit which does toxic?--Konoko 13:44, 21 October 2006 (PDT)
- Just a reminder, abbreviations should be expanded. A person new to the game may not know what DoT, Acc, Dam, etc. is. See Help:References#Adding_in-game_text. User:StarGeek/sig 01:05, 21 October 2006 (PDT)
What is it?
I created this article to be similar to other faction articles, listing all powers the henchemen possess at different upgrade levels. This information could well be integrated into the different powerset articles as part of their power description. --Konoko 19:06, 29 June 2006 (PDT)
- "This information could well be integrated into the different powerset articles as part of their power description." Which Qman has done. I'd like to play with this more now that he has the exact upgrades. Yay QMan --Konoko 19:17, 17 October 2006 (PDT)