Brickstown: Difference between revisions
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imported>Rugiel (historical) (Added Day Jobs available in zone, overview) |
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|Exploration Badges=[[Inmate Badge|Inmate]], [[Mystic Badge|Mystic]] | |Exploration Badges=[[Inmate Badge|Inmate]], [[Mystic Badge|Mystic]] | ||
|Plaques=[[Scholastic Badge#Monument 2|Scholastic II]], [[Scholastic Badge#Monument 3|III]] | |Plaques=[[Scholastic Badge#Monument 2|Scholastic II]], [[Scholastic Badge#Monument 3|III]] | ||
|Day Jobs=[[Monitor Duty Badge|Monitor Duty]], [[Caregiver Badge|Caregiver]], [[Commuter Badge|Commuter]], [[Law Enforcer Badge|Law Enforcer]] | |||
|Enemies=[[Crey]], [[Council]], [[Prisoners]], [[Freakshow]] | |Enemies=[[Crey]], [[Council]], [[Prisoners]], [[Freakshow]] | ||
|Connecting Zones=[[Independence Port|Independence Port]], [[Crey's Folly|Crey's Folly]] | |Connecting Zones=[[Independence Port|Independence Port]], [[Crey's Folly|Crey's Folly]] | ||
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__toc__ | __toc__ | ||
== Overview == | == Overview == | ||
Brickstown is home to the much maligned [[Ziggurat|Ziggurski Penitentiary]], the high-security prison to which defeated villains and supervillains are teleported (although its ability to contain inmates is perhaps comparable to that of Azuria's vault). | |||
Brickstown is also one of the most topographically complex areas of the game, rivaling and possibly surpassing [[Skyway City]]: its surface streets and structures reveal only part of the zone's navigable areas, the rest being tucked underneath in the form of underpasses, canals, and service doors. This makes crow's-flight navigation to missions in this zone difficult at times. | |||
== Contacts == | == Contacts == | ||
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{{BadgeBox|Mystic}} | {{BadgeBox|Mystic}} | ||
{{BadgeBox|Inmate}} | {{BadgeBox|Inmate}} | ||
Location: This is an easy badge to find. Travel to the | Location: This is an easy badge to find. Travel to the Zig prison and go about 262 yards west of the map marker. The badge is right in front of the door. This is a high level zone. | ||
== Historical Plaques == | == Historical Plaques == | ||
Two [[Scholastic Badge]] monuments. | Two [[Scholastic Badge]] monuments. | ||
== Day Jobs == | |||
{{BadgeBox|Monitor Duty}} | |||
{{BadgeBox|Caregiver}} | |||
{{BadgeBox|Commuter}} | |||
{{BadgeBox|Law Enforcer}} | |||
== Transfer Points == | == Transfer Points == |
Revision as of 17:56, 26 March 2009
- Trainers:
- Swan
- Trial / TF Contacts:
- Manticore
- Events:
- none
- Plaque Badges:
- Scholastic II, III
- Day Jobs:
- Monitor Duty, Caregiver, Commuter, Law Enforcer
- Connecting Zones:
- Independence Port, Crey's Folly
- Transits:
- Green Line
Overview
Brickstown is home to the much maligned Ziggurski Penitentiary, the high-security prison to which defeated villains and supervillains are teleported (although its ability to contain inmates is perhaps comparable to that of Azuria's vault).
Brickstown is also one of the most topographically complex areas of the game, rivaling and possibly surpassing Skyway City: its surface streets and structures reveal only part of the zone's navigable areas, the rest being tucked underneath in the form of underpasses, canals, and service doors. This makes crow's-flight navigation to missions in this zone difficult at times.
Contacts
Task Force Contacts
Trainers
Police Band Contacts
Regular Contacts
- Allison King
- Colleen Nelson
- Gordon Stacy
- Lou Pasterelli
- Merisel Valenzuela
- Neal Kendrick
- Steven Sheridan
Stores
- Holsten Armitage (science store contact)
- Serafina (magic store contact)
Neighborhoods
- Brickstown Infirmary
- Dark Waters
- Prison Power Station
- Seven Gates
- The Abyss Towers
- The Chasm
- The Crescent
- The Mashu Bridge
- The Ziggurat
Exploration Badges
This nexus is the intersection of two very minor Ley Lines, almost imperceptible to those without Second Sight.
Zigursky Penitentiary is where all criminals both mundane and super-powered end up.
Location: This is an easy badge to find. Travel to the Zig prison and go about 262 yards west of the map marker. The badge is right in front of the door. This is a high level zone.
Historical Plaques
Two Scholastic Badge monuments.
Day Jobs
Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.
You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
You have traveled all over Paragon City for various day jobs during your free time earning the Commuter Day Job. Logging out in a Train Station will earn you a speed boost, when you log back in, for a short time.
You miss the monorails of Paragon City, but in the Rogue Isles it would just be too impractical.
You have worked closely with the Paragon Police Department during your free time earning the Law Enforcer Day Job. Logging out in a Police Station will earn you an Experience Bonus, when you log back in, each time you complete a mission for a short time.
The Paragon Police Department has severed its ties with you now that you're a villain.
Transfer Points
- The Green Line monorail station will take a hero to Croatoa, Independence Port Steel Canyon, and Talos Island.
- There are gates along the walls of the zone that lead to Independence Port, and Crey's Folly.
- The Brickstown Beacon location is (228.5, 0, 1551.5), outside of the Brickstown Infirmary.