Buffs and Debuffs: Difference between revisions

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imported>Weatherby Goode (historical)
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imported>Weatherby Goode (historical)
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{{red|Extremely rough draft, I'm reasonably certain this is correct but don't take my word for it until the page has been reviewed.}}
{{red|Extremely rough draft, I'm reasonably certain this is correct but don't take my word for it until the page has been reviewed.}}


Buffs and Debuffs change a target's attributes.  Buffs change them for the better, making their target stronger in some way.  Debuffs change them for the worse, making their target weaker in some way.  Most buffs and Debuffs have a Duration that determines how long the effect will last, and a Strength that determines how much of an effect the buff or debuff will have.  Some Buffs and Debuffs are instant effect and only have a Strength.  All Buffs are un-resistible, while most (but not all) Debuffs are resistible.
Buffs and Debuffs are changes to a target's [[Attribute]]'s [[Strength]]s.  Buffs change them for the better, making their target stronger in some way.  Debuffs change them for the worse, making their target weaker in some way.  Most Buffs and Debuffs have a Duration that determines how long the effect will last, and a Strength Modifier that determines how much of an effect the buff or debuff will have.  Some Buffs and Debuffs are instant effect and only have a Strength Modifier.  All Buffs are un-resistible, while most (but not all) Debuffs are resistible.


== Persistent Buff and Debuff Effects ==
== Persistent Buff and Debuff Effects ==
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; +/- [[Tohit]]
; +/- [[Tohit]]
; +/- [[Accuracy]]
; +/- [[Accuracy]]
; +/- [[Damage Strength]] <Damage Type>
; +/- [[Damage]]
; +/- [[Healing Strength]]
; +/- [[Healing]]
; +/- [[Defense Strength]] <Damage/Position Type>
; +/- [[Defense]] <Attack Vector>
; +/- [[Elusivity Strength]] <Attack type>
; +/- [[Elusivity]] <Attack Vector>
; +/- [[Resistance]] <Attribute/Status Effect Type>
; +/- [[Resistance]] <Attribute/Status Effect Type>
; +/- [[Recharge]]
; +/- [[Recharge]]
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; +/- [[Hitpoints]] (Healing and Damage, respectively)
; +/- [[Hitpoints]] (Healing and Damage, respectively)
; +/- [[Endurance]] (Endurance refills and drains, respectively)
; +/- [[Endurance]] (Endurance refills and drains, respectively)
[[Category:

Revision as of 01:55, 28 February 2009

Extremely rough draft, I'm reasonably certain this is correct but don't take my word for it until the page has been reviewed.

Buffs and Debuffs are changes to a target's Attribute's Strengths. Buffs change them for the better, making their target stronger in some way. Debuffs change them for the worse, making their target weaker in some way. Most Buffs and Debuffs have a Duration that determines how long the effect will last, and a Strength Modifier that determines how much of an effect the buff or debuff will have. Some Buffs and Debuffs are instant effect and only have a Strength Modifier. All Buffs are un-resistible, while most (but not all) Debuffs are resistible.

Persistent Buff and Debuff Effects

These attribute alterations are always accompanied by a duration.

+/- Tohit
+/- Accuracy
+/- Damage
+/- Healing
+/- Defense <Attack Vector>
+/- Elusivity <Attack Vector>
+/- Resistance <Attribute/Status Effect Type>
+/- Recharge
+/- Recovery
+/- Regeneration
+/- Perception
+/- Stealth
+/- Max Health
+/- Max Endurance
+/- Range
+/- Endurance Reduction
+/- Attribute Enhancement
+/- Status Effect Enhancement
+/- Run Speed
+/- Max Run Speed
+/- Max Jump Height
+/- Jump Speed
+/- Fly Speed
+/- Threat Level

Instant Buff and Debuff Effects

These attribute alterations do not have a duration, they apply an instant effect.

+/- Hitpoints (Healing and Damage, respectively)
+/- Endurance (Endurance refills and drains, respectively)