Cage Consortium Guards: Difference between revisions
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imported>Yakovlev (historical) (Created category Cage Consortium Guards) |
imported>Yakovlev (historical) (Added Cage Consortium Guard) |
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===Minions=== | ===Minions=== | ||
====Cage Consortium Guard==== | |||
Working as a private security guard in a "city of villains" must be a very tough job. | |||
''Powers'' | |||
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Sub Machine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }} | |||
{{Power|[[Image:Inherent_Brawl.png|22px]]| Adv. Submachinegun Butt| Melee, Smash| A smash with the butt of your rifle. }} | |||
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash, Minor Damage| When all else fails, you have only your two fists to depend on.}} | |||
===Lieutenants=== | ===Lieutenants=== |
Revision as of 13:01, 1 March 2006
Overview
Villain types
Minions
Cage Consortium Guard
Working as a private security guard in a "city of villains" must be a very tough job.
Powers
Adv Sub Machine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Adv. Submachinegun Butt Melee, Smash
A smash with the butt of your rifle.
Brawl Melee, Smash, Minor Damage
When all else fails, you have only your two fists to depend on.