Carnival of Shadows: Difference between revisions

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===Bosses===
====Master Illusionist====
After wearing her masks for long enough, Illusionists are trained to manifest their toughts in the form of phantasms. At first the phantasms are insubstantial and ineffective, but after a training process the Master Illusionist can maintain them for longer periods of time and use them offensively.
''Powers''
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Illusionists can Fly!  }}
{{Power|[[Image:Invisibility PhaseShift.png|22px]]| Phase Shift| Self Intangible| The Carnival of Shadows Illusionist can Phase Shift in and out of reality. While Phases out, the Illusionist becomes intangible, and cannot be affected by those in normal space. }}
{{Power|[[Image:Illusions spectralWounds.png|22px]]| Spectral Wounds| (Ranged) High Damage, Psionic, +Special| You are covered in Spectral Wounds. You are not sure if you could have possibly taken this much damage. }}
{{Power|[[Image:Illusions Blind.png|22px]]| Blind| (Ranged) Foe Sleep| You are blinded! }}
{{Power|[[Image:Illusions Flash.png|22px]]| Flash| Point Blank Area of Effect, Foe Hold| The Circus of Shadows Illusionist has blinded you! }}
{{Power|[[Image:Power Missing.png|22px]]|No Melee attacks|No Hand to Hand|'' Illusionists don´t have any Melee attacks at all''}}
{{Power|[[Image:Illusions PhantomArmy.png|22px]]| Phantom Army| Sumon Decoys: Ranged, Minor Damage, Energy| You can fabricate 2 to 4 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed. Recharge: Very Long }}
{{Power|[[Image:Illusions Phantasm.png|22px]]| Phantasm| Summon Phantasm: Ranged, Moderate Damage, Energy| You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Recharge: Very Long }}
{{Power|[[Image:DarkMiasma DarkServant.png|22px]]|Dark Servant| Summon Dark Servant: Ranged, Debuff, Special| Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. Therefore, the Dark Servant cannot move. Recharge: Very Long }}
{{Power|[[Image:Illusions PhantomArmy.png|22px]]| Illusionists| Summon Decoy Illusionists| Summons two Decoy Illusionists. Those Illusionists have the same abilities as the real ones and will vanish after a while. }}
{{Power|[[Image:PsychicBlast PsychicWail.png|22px]]| Psychic Visage| (Post Death Special, Point Blamk Area of Effect) Foe -Endurance| A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance! }}


===Bosses===


===Named enemies===
===Named enemies===

Revision as of 12:43, 10 February 2006

Overview

Villain types

Minions

Attendant

The lowest echelon of the Carnival of Shadows is filled with these servants. Although they are at the bottom of the ladder, they should not be understimated. They wear the distinctive mask of the Carnival and draw resistance to mental attacks from it like the rest of their comrades.

Powers

AssaultWeapons ARBurst.png Energy Rings (Ranged) Foe Disorient
You have been Disriented by the Carnival of Shadows Attendant's Energy Ring.

AssaultWeapons ARBurst.png Energy Ring Toss (Melee, Lethal/Energy) Foe Disorient
You have been Disriented by the Carnival of Shadows Attendant's Energy Ring.

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Harlequin Juggler

These deadly troubadours use their dexterityto turn juggling rings into attacks. Their lightning reflexes combine with electricity charged rings to provide quite a show. They wear the masks that are equipped to all the Carnival. These masks increase the healing rate of all these tricksters, among other things.

Powers

ElectricalBolt BallLightning.png Exploding Ring (Ranged, Targeted Area of Effect) Moderate Damage over Time, Energy, Foe -Endurance
Hurls an Electrical Ring that explodes on contact. Exploding Rings deals good damage in an area and also drains some endurance from each target it hits.

AssaultWeapons ARBurst.png Electrical Rings (Melee, Lethal/Energy) Foe -Endurance
The Carnival of Shadows Harlequin's Electrical Ring drains some of your Endurance

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Harlequin Fencer

These capering minions look bright and cheerful in their motley but they are a grave threath. They are masters of the blade, prodding their enemy with pinpoint knife throwing and then using vicious sword attacks when in melee. Their place in the Carnival hierachy is low.

Powers

AssaultWeapons ARBurst.png Throwing Knife Ranged Lethal, Low Damage
Throwing knife.

MedievalWeapons MaceSmash.png Rapier Stab (Melee) Foe -Defense
Harlequin has reduced your Defense with her rapier.

Sword Parry.png Parry Melee, Minor Damage, Lethal, Self +Defense
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Bronze Strongman

The Strongmen of the Carnival of Shadows are capable of amazing feats of strength. The Bronze Strongmen are recruited for their potential and are dominated by the Ring Mistresses. They are then put through a rigorous training regimen to achieve their Herculean physique and are sealed in their helmets.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage , Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

SuperStrength Jab.png Jab (Melee, Smash) Foe Disorient
You have been Disoriented by the Strongman's Jab.

SuperStrength Punch.png Punch Melee Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Iron Strongman

After serving the Carnival loyally for a year and a day, the Bronze Strongmen are presented with a mallet made of cold iron that is a symbolic representation of their loyalty as well as a fearsome weapon. The Iron Strongmen are the backbone of the Carnival's physical threath level.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage , Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

SuperStrength Jab.png Jab (Melee, Smash) Foe Disorient
You have been Disoriented by the Strongman's Jab.

SuperStrength Punch.png Punch Melee Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.

StoneMelee StoneMallet.png Giant Mallet Melee, High Damage, Smash, Foe Knockback
The Giant Mallet deals heavy damage and can knock down foes. Damage: Heavy; Recharge: Moderate.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Lieutenants

Seneschal

The Seneschals of the Carnival are the efficient leaders of the rank and file. They most commonly rise from amidst the Attendants but occasionally a Harlequin will be moved over into this role. In adittion to their access to the same arsenal as the Attendants, the Seneschals use torches to create fire attacks.

Powers

AssaultWeapons ARFlamethrowerIgnite.png Spit Fire (Ranged) Damage over Time, Fire
The Carnival of Shadows Seneschal has set you on fire with her Spit Fire.

FireBlast ArcOfFire.png Fire Breath (Ranged) Cone, Fire, Damage over Time, Fire
The Carnival of Shadows Seneschal breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.

FieryFray FireSword.png Torch (Melee) Damage over Time, Fire
The Carnival of Shadows Seneschal has set you on fire with her Torch.

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Illusionist

The Carnival Illusionists are as deadly as they are ellegant. Their masks enhace their natural psychic abilities and allow them to create deadly mental illusions. These powers attack their opponent's minds directly and can convince them that they are being wounded, among other things. The Illusionists are also trained to use the power of their minds to fly.

Powers

Flight TravelFlight.png Flight Self fly
Illusionists can Fly!

Invisibility PhaseShift.png Phase Shift Self Intangible
The Carnival of Shadows Illusionist can Phase Shift in and out of reality. While Phases out, the Illusionist becomes intangible, and cannot be affected by those in normal space.

Illusions spectralWounds.png Spectral Wounds (Ranged) High Damage, Psionic, +Special
You are covered in Spectral Wounds. You are not sure if you could have possibly taken this much damage.

Illusions Blind.png Blind (Ranged) Foe Sleep
You are blinded!

Illusions Flash.png Flash Point Blank Area of Effect, Foe Hold
The Circus of Shadows Illusionist has blinded you!

Power Missing.png No Melee attacks No Hand to Hand
Illusionists don´t have any Melee attacks at all

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Steel Strongman

The Steel Strongmen are the pinnacle of the Carnival's muscle. Upon loyal service as an Iron Strongman for five years and a day, they are re-sealed into specially designed helms that provide the normal protections as well as the ability to harness their inner strength to weaken their opponent's attacks.

Powers

DarkMiasma DarkestNight.png Mask of Weakness (Ranged) Foe -Accuracy, -Damage
The Strongman's Mask of Weakness has drained your strength. Your damage and Accuracy have been severely reduced.

SuperStrength Hurl.png Hurl Ranged, Moderate Damage , Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

SuperStrength Punch.png Punch Melee Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.

SuperStrength HandClap.png Hand Clap Area of Effect Disorient, Knockback
The Steel Strongman can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Bosses

Master Illusionist

After wearing her masks for long enough, Illusionists are trained to manifest their toughts in the form of phantasms. At first the phantasms are insubstantial and ineffective, but after a training process the Master Illusionist can maintain them for longer periods of time and use them offensively.

Powers

Flight TravelFlight.png Flight Self fly
Illusionists can Fly!

Invisibility PhaseShift.png Phase Shift Self Intangible
The Carnival of Shadows Illusionist can Phase Shift in and out of reality. While Phases out, the Illusionist becomes intangible, and cannot be affected by those in normal space.

Illusions spectralWounds.png Spectral Wounds (Ranged) High Damage, Psionic, +Special
You are covered in Spectral Wounds. You are not sure if you could have possibly taken this much damage.

Illusions Blind.png Blind (Ranged) Foe Sleep
You are blinded!

Illusions Flash.png Flash Point Blank Area of Effect, Foe Hold
The Circus of Shadows Illusionist has blinded you!

Power Missing.png No Melee attacks No Hand to Hand
Illusionists don´t have any Melee attacks at all

Illusions PhantomArmy.png Phantom Army Sumon Decoys: Ranged, Minor Damage, Energy
You can fabricate 2 to 4 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed. Recharge: Very Long

Illusions Phantasm.png Phantasm Summon Phantasm: Ranged, Moderate Damage, Energy
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Recharge: Very Long

DarkMiasma DarkServant.png Dark Servant Summon Dark Servant: Ranged, Debuff, Special
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. Therefore, the Dark Servant cannot move. Recharge: Very Long

Illusions PhantomArmy.png Illusionists Summon Decoy Illusionists
Summons two Decoy Illusionists. Those Illusionists have the same abilities as the real ones and will vanish after a while.

PsychicBlast PsychicWail.png Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!


Named enemies