Citadel Task Force: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Parkin13 (historical)
imported>Parkin13 (historical)
Line 20: Line 20:
Mission 1  
Mission 1  
Investigate Council Base (Defeat All) IP
Investigate Council Base (Defeat All) IP
Mission 2
Mission 2
Defeat All Soldiers IP - Same spot as first mission.
Defeat All Soldiers IP - Same spot as first mission.
Mission 3
Mission 3
Defeat Base Leader and Guards. TI
Defeat Base Leader and Guards. TI
Find Evidence, 3 Computers to Disable
Find Evidence, 3 Computers to Disable
Mission 4
Mission 4
Take Parts to Fareed Abdullah Steel Canyon
Take Parts to Fareed Abdullah Steel Canyon
Mission 5
Mission 5
Defeat base Leader, His Guards Skyway
Defeat base Leader, His Guards Skyway
Mission 6  
Mission 6  
Defeat Base leader & Guards TI
Defeat Base leader & Guards TI
Mission 7
Mission 7
Defeat 40 Council (in IP)
Defeat 40 Council (in IP)
Mission 8
Mission 8
Defeat All Soldiers in Base TI
Defeat All Soldiers in Base TI
3 Computer systems to disable
3 Computer systems to disable
Mission 9
Mission 9
Defeat All Soldiers in Base IP
Defeat All Soldiers in Base IP
3 Computer systems to disable
3 Computer systems to disable
Mission 10
Mission 10
Defeat All Soldiers in Base DA
Defeat All Soldiers in Base DA
4 Computer systems to disable
4 Computer systems to disable
Mission 11
Mission 11
Defeat Vandal and his Minions
Defeat Vandal and his Minions
'''Notable NPCs'''
'''Notable NPCs'''



Revision as of 22:27, 8 March 2007

This article is a stub. You can help the Wiki by expanding it.

Contact: Citadel Level Range: 25 - 30
Notes: Requires 6 people
Zone: Talos Island
Location: Outside of the Green Line
Primary Enemy: Council
Name: Citadel's Children
Badge: Citadel's Assistant Badge
Description: Citadel has awarded you this medal for helping him rid the world of the evil robots based on his programming.


Missions

Mission Title

Briefing

Mission Objective(s) Mission 1 Investigate Council Base (Defeat All) IP


Mission 2 Defeat All Soldiers IP - Same spot as first mission.


Mission 3 Defeat Base Leader and Guards. TI Find Evidence, 3 Computers to Disable


Mission 4 Take Parts to Fareed Abdullah Steel Canyon


Mission 5 Defeat base Leader, His Guards Skyway


Mission 6 Defeat Base leader & Guards TI


Mission 7 Defeat 40 Council (in IP)


Mission 8 Defeat All Soldiers in Base TI 3 Computer systems to disable


Mission 9 Defeat All Soldiers in Base IP 3 Computer systems to disable


Mission 10 Defeat All Soldiers in Base DA 4 Computer systems to disable


Mission 11 Defeat Vandal and his Minions


Notable NPCs

Debriefing

Completing Citadel's Children Task Force from Citadel awards the Citadel's Assistant Badge.

[[|link=|alt=Badge]]

Souvenir

Computer chip

You recovered this computer chip from a defeated Council Mekman. It's a reminder of the time you had to go toe to toe with:

Citadel's Children

It started so simply. Citadel sent you to seek information on the Council's activities in Independence Port. Some of the agents you fought were carrying blueprints outlining a new facility.

You traveled to this facility and battled an agent called Reinhard. He boasted that the Council's new Mekmen were more powerful than you could dream. You journeyed to another Council base, where you recovered physical evidence of these new Mekmen for Citadel to analyze.

When the technology foiled Citadel's scans, he sent you to Fareed Abdullah for an expert opinion. The Council and Fareed revealed the terrible truth at virtually the same time. The Mekmen were being created from the same technology that built Citadel!

After consulting with Manticore, Citadel sent you to a mekman manufacturing facility, which you shut down.

Showing as much emotion as anyone has ever seen from him, Citadel sent you to interrogate the Council soldiers in Independence Port. You took to the streets, and returned with a data disc bearing the locations of three Mekman production plants.

You shut them down one by one. At the last facility, you discovered the identity of the mastermind behind these advanced Mekmen. It was none other than Vandal, the Council's own twisted genius.

You traveled to Vandal's lair and defeated him, likely freeing Citadel from a terrible legacy.