Template:Set Bonus/doc: Difference between revisions
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imported>Rigel Kent (historical) (Issue 14 update) |
imported>Rigel Kent (historical) m (pvp documentation) |
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:''Optional.'' Another type of effect (see below). Some bonuses have two types. Example: Fire and Cold Resistance => class=Resist|type=Fire|type2=Cold | :''Optional.'' Another type of effect (see below). Some bonuses have two types. Example: Fire and Cold Resistance => class=Resist|type=Fire|type2=Cold | ||
;pvp | ;pvp | ||
:''Optional.'' | :''Optional.'' "pvp=y" specifies the bonus is only given while on PvP maps. | ||
==Allowed Classes and Types== | ==Allowed Classes and Types== |
Revision as of 09:23, 28 March 2009
This template is for declaring a set bonus in an Invention Set's page. It takes the following parameters:
- num
- Required. The number of set enhancements needed to get the bonus. One decimal digit.
- amt
- Required. The amount of the bonus, usually a percentage, without the percent sign. Please use two decimal places (e.g. 5.00 instead of 5) so the formatting on summary pages looks right.
- class
- Required. The class of the bonus (see below).
- type
- Optional. The type of effect (see below).
- type2
- Optional. Another type of effect (see below). Some bonuses have two types. Example: Fire and Cold Resistance => class=Resist|type=Fire|type2=Cold
- pvp
- Optional. "pvp=y" specifies the bonus is only given while on PvP maps.
Allowed Classes and Types
Class | Types | Example |
---|---|---|
All Powers | Accuracy, Damage, Knockback, Range, Recharge, Healing |
|
Debt Protection | none |
|
Defense | Area Effect, Melee, Ranged, Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic |
|
Endurance | none |
|
Health | none |
|
Less Mez | Confuse, Stun, Fear, Hold, Immobilize, Sleep |
|
Mez | Confuse, Stun, Fear, Hold, Immobilize, Sleep, Slow |
|
Mez Protection | Knockback |
|
Recovery | none |
|
Regen | none |
|
Resist | Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic |
|
Speed | F, J, R, M (for Flight, Jumping, Running, and Movement) |
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