Colleen Nelson: Difference between revisions

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Warden Stanley just called. He wanted to thank you for getting rid of those Council goons. If you ever consider a career in the correction industry, he says you should give him a call.
Warden Stanley just called. He wanted to thank you for getting rid of those Council goons. If you ever consider a career in the correction industry, he says you should give him a call.
=== Capture Council soldiers before they flee the country ===
'''Briefing'''
The Council is planning on getting a number of its men out of the country. Each one is on the most wanted list for numerous crimes, it would be a tragedy if they escaped justice. Luckily I got a tip about where they're being gathering for the voyage. Would you be interested in rounding up these men before they can flee the country?
I think there may be more at stake here than getting these men out of the city. I have a feeling that this could be the start to something larger.
'''Mission acceptance'''
The objective for this mission is simple. Defeat all of the Council agents in that base. Make sure none of them get away.
'''Mission Objective(s)'''
* Defeat all Council in base
'''Clue:''' A book called "The Rites of the Dark"
You found copies of this book on several of the Council soldiers you defeatedbefore they left the country. Each slender volume contains rituals, pledges and ceremonies used in initiation to something called "The Path of the Dark"
'''Debriefing'''
You caught them all, Hero, good work. It's a little strange that they all had these books on them.It looks more like an initiation guide than a book of information for fugitives. I'm going to look into this. Talk to me soon, I may have some more information on this "Path of the Dark"





Revision as of 16:03, 3 July 2006

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Overview

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Colleen Nelson is a hero contact in the The Cresent neighborhood of Brickstown Colleen Nelson is a Mutation origin contact. Her level range is 35-39.

Introductions

Contact Introduced By

New Contact(s)

Indigo is the code name for one half of the most successful team of super spies that our government has. She has dedicated herself to bringing down the Malta Group. She usually works with mutants and can provide Focus and Genetic Alteration Enhancements.

Indigo and her partner Crimson are very different personalities, but they make a deadly team.

Information

Assistant District Attorney

Up until very recently, Colleen Nelson was an extremely high paid attorney. She worked for Pinckney & Sons, a notorious law firm that occasionally defends the Council against charges of vandalism and sabotage. Colleen was right in the middle of one such case when she quit, accepting a job at the district attorney's office along with a severe salary cut. No one can get her to talk about the reasons behind her resignation, but in the months since, she's been whole-heartedly dedicated to taking on the Council. No single person has done more to damage the mysterious group, with the possible exception of Manticore, one of Colleen's closest associates.

Initial Contact

Store

  • Inspirations
  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 40 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Mutation Single Origin Enhancements (200% base costs)
  • Level 40 Mutation Single Origin Enhancements (200% base costs)

Story Arc

A Path Into Darkness

Souvenir: The book "The Rites of the Dark"


You kept a copy of this thin bookon the strange secret society you fought as a memento of the adventure you call:

A Path Into Darkness

It all began when you stopped a group of Council soldiers who were about to be sent overseas. After capturing them, you found that each man carried a book of strange initiation rites for something called "The Path of the Dark".

You began to look for more information on "The Path of the Dark". Deep in the Circle of Thorns' city of Oranbega you found the first hand account of a roman soldier, who encountered the Path while guarding the last Roman Emperor, Romulus Augustulus.

With this chilling account heavy in your mind, you were contacted by Bentley Berkeley, an immortal who had fought the Path of the Dark back in the 1920s. When you went to meet him, you found that the Council had already captured him. But all wasn't lost yet.

You received a trip to Bentley Berkeley's location, and were able to free him from the Council. He told you something about his own battles against the Path of the Dark in the 1920s and directed you to find a man named Sam Bassie, the descendant of Henry and Jennie Bassie, people Berkeley used to battle supernatural with. You consulted Peter Stemitz, who had also worked with the Bassies in an earlier incarnation. You went to get Sam Bassie's grandmother journal, but had to defeat the Council in order to protect him and get the book. The journal detailed the battle against the Path from almost a century ago, including the final fate of Ridolfo Uzzano, a power-hungry Italian functionary. Most chilling of all was Jennie Bassie's certainty that Requiem was none other than Uzzano, given power by the Path of the Dark.

With a better idea a bout the Path's history, you continued investigating its connection to the Council. By following the travel records and personnel files, you were able to discover that many of the initiates sent overseas by Requiem to join the Path of the Dark returned as War Wolves. You also discovered that Requiem was planning on setting up a branch of the PAth of the Dark beneath Paragon City using something called a Shadow Seed.

You struck the Council to intercept the Shadow Seed, but found out that it had been a trick! They knew that you were looking for the Seed and had already made off with it deep beneath the city.

Just when all seemed darkest, you received a message from Bentley Berkeley. He'd followed up on the whole operation, and had tracked the Council and the Shadow Seed deep underground. You attacked the Council at Berkeley's location, and found that the Circle of Thorns had also moved to stop the Council from planting the Shadow Seed and starting a branch of the Path of the Dark so close to their own sunken city. The caverns beneath Paragon City became the battlefield for a three-way war, but you emerged victorious.

The Council has suffered a major defeat, and the Shadow Seed is now in SERAPH's hands. Hints from the heroine Moonfire have indicated that the Shadow Seed is no mystical force, but instead a living hive of creatures from another galaxy. These creatures, known as the Nictus, are said to be beings of utter darkness who feed on other living creatures to stay alive.

Missions

Fight the Council whenever they appear

Briefing

The Council takes its battles with the city heroes personally, Hero, but it seems that they've decided to target you especially. With your reputation, they think that if they can prove they can defeat you, it will help them intimidate newer heroes and keep anyone from disrupting their operations. The only way to combat this operation is to fight the Council head-on wherever they appear.

Mission acceptance

The Council are ruthless enemies, Hero, but I have every confidence that you'll succeed agains them.

Mission Objective(s)

  • Defeat 40 Council

Debriefing

They say you can judge a person by their enemies, Hero. By that measure, you have demonstrated your heroism beyond any doubt.


Discourage folks from joining the Council

Briefing

The Council's propaganda seems to be having an effect on the people in Founders' Falls. I guess everyone needs someone to look up to and the Council's powers lets them take advantage of that. I'd like you to head over there and engage some Council soldiers in combat. People have a lot of respect for you in this town, Hero. You've got the power to discourage folks from joining the Council.

Mission acceptance

You've got to show Founders' Falls the Council's true colors.

Mission Objective(s)

  • Defeat 40 Council in Founders' Falls

Debriefing

Good work, Hero. With you on the streets, the folks in Founders' Falls will have someone worthwhile to look up to. They won't have to waste their admiration on the Council.


Prevent reanimation of fallen leaders

Briefing

It seems the Council has decided to try their hand at magic. They've managed to recover the bodies of several deceased Council leaders, and they're going to try to reanimate them! That's a dangerous proposition, to say nothing of disgusting. I need you to prevent the Council from reaniming their fallen leaders. You'll have to hurry. The ceremony could take as little as 90 minutes.

Mission acceptance

I'm counting on you to stop this, Hero. The Council is bad enough as it is!

Mission Objective(s)

  • Defeat all villains in base (90 minutes to do it)
  • Objective 2

Debriefing

Job well done, Hero. I guess it's true that the Council will go to any lenghts to gain any measure of power. Their roots date all the way back to the 1940s, and, let me tell you, they've spawned some frightening characters during that time.


Rescue the district attorney from the Council

Briefing

Hero, I need you to rescue the district attorney from the Council! They're at his office right now, tearing it to pieces! You'll have to move quickly if you want to save the people inside! You'll only have 90 minutes to stop the Council!

Mission acceptance

District attorney Hansen has put a lot of Council soldiers behind bars; this raid could be their attempt at revenge.

Mission Objective(s)

  • Defeat all villains in office (90 minutes to do it)
  • 5 people to rescue

Clue: The district attorney's history

When you rescued him, district attorney Hansen told you:

"Last week I was handed a case involving a soldier who had left the Council. But it was obvious that the evidence was trumped up, and I dropped the case. That's when the Council came after me. They told me if I didn't prosecute, I'd be sorry. Thanks, Hero. If it weren't for you, I don't think I would have made it out of here alive."

Debriefing

Good work, Hero. Hansen and his assistants are safe and the Council has learned they can't push the law around in this town.


Protect the Paragon City Free Press

Briefing

Did you read the article about the Council in yesterday's Paragon City Free Press? Not too flattering. It brought up a number of incidents the Council would rather keep in the past, and even hinted at a former connection to a mysterious group called Arachnos. I'd like you to protect the Free Press' office from the Council violence. Please hurry. It's up to you to keep those presses rolling. You'll have only 60 minutes to stop the Council.

Mission acceptance

It takes brave reporters to stand up to the Council's harassement. Take good care of their office, Hero.

You hear some Council soldiers joking in the next room. From what they say, it's clear that this office has been bobby trapped!

Mission Objective(s)

  • Defeat all agents in office (60 minutes to do it)
  • 5 booby traps to disarm

Debriefing

Good work, Hero. If you hadn't been there, those reporters would have suffered some nasty surprises the next time they showed up for work. I hope this experience won't deter them from saying what needs to be said.

The Council cares a lot about their reputation, Hero, even more than the villain group they overthrew. The Council relies on a certain mystique to keep people in fear of them. If we can tear apart that fear, perhaps we can tear apart the Council itself.


Rescue body builder from the Council

Briefing

I just git a call from the wife of Leon Natale, the famous body builder. She said some Council goons broke into her housethis morning and kidnapped her husband right out of his weight room! I need you to rescue Leon Natale from the Council. If he was targeted, they must want him for some nefarious purpose.

Mission acceptance

I met Leon once at a pro wrestling event. He's a good guy, Hero. Don't let him down.

A scuffed floor and a torn Council jacket show that Leon Natale did not give up without a fight

Mission Objective(s)

  • Find the kidnapped body builder

Dialog:

Council Soldier 1: Leon Natale is a lucky, lucky man.
Council Soldier 2: I too hope to go to Ravenna someday.

Dialog:

Council Soldier 1: Will he survive the process?
Council Soldier 2: He should. His dad did.

Clue: Leon Natale's story

When you rescued Leon Natale from the Council, he told you:

"I tought the Council was something I'd put behind me. See, my dad was in the Council back in the 50s. Embarrasing, I know.I haven't heard from him in years, though. I don't know what the Council wanted with me, but I can tell you they were really careful not to injure me."

Mission Objective(s)

  • Talk to Allison King

Allison King:
Well, I've spoken to Leon, and I've learned something quite serious. While plumbing Leon's memories, I discovered that his father, Archon Natale, was a member of an elite group of Council soldiers who had volunteered for something called Scion Experiment. I've searched Leon's memories for the names of the other participants and cross-checked them against recent missing persons reports. It seems that many of the other participants' children are also missing. You've got to find them, Hero! I also need you to search for documentation on the Council's plan. There may be other intended victims we don't know about.

You have to admire Leon Natale's ability to overcome his father's twisted ideals. It's jobs like this that really make you feel like a hero.

Mission objective(s)

  • Defeat base leader and his men
  • 7 people to save
  • 5 Data to find

Clue: Council file

This file, taken from a Council computer, lists the names of several members who participated in a dangerous experiment in 1982. According to the file, these men were given a barrage of hormonal and mutagenic treatments to radically alter their DNA. The children of these men were expected to be exceptionally strong. The file says: "They are likely to be perfect candidates for Ravenna"

Debriefing

I've got the full story for you, Hero. But I have to warn you, it's pretty ugly. Leon and the rest of those poor soulswere deliberately breed by the Council, as candidates for conversion into War Wolves. The Councilneeded exceptionally strong candidates, so they tried to engineer them. Pretty sick, huh? Those men were marked since before they were born!

Something else bothers me, Hero. The Council didn't have anything like the War Wolves back in the 80s. No, the War Wolves were the weapons of a group they recently overthrew. But if they launched the Scion Experiment before Leon Natale was born, they've been planning that takeover for more than two decades! It's hard to know how to contend with a villain that insidious. I'm glad Paragon City has you on her side.


Protect the exhibition

Briefing

I need you to get over to the Paragon City Museum storehouse right away. The Council is there, and they seem intent on destroying next week's exhibit. I don't know what they've got against 20th century Italian art, but it seems they're willing to do violence to keep it out of the public eye. I need you to prevent the Council from destroying that exhibit. You'll have only 60 minutes to stop them.

Mission acceptance

They say those who forget history are doomed to repeat it. Let's not let that happen, Hero!

Mission Objective(s)

  • Save 3 exhibed items (time limit: 60 minutes)

Dialog:

Council Soldier 1: The Center wants this exhibit completely wiped out. Council Soldier 2: Understood.

Debriefing

I got a look at one of those sculptures you saved from the Council. It looks like it's a bust that was made of Paolo Tirelli, the low-level Italian dignatary who went on to become the Council's revered Center. No doubt the Council wanted to keep people from seeing Tirelli as he really is: an unremarkable man with a weak chin. As long as they keep the Center shrouded in mistery, people's fear of him will be easier to maintain.


Combat Council in Brickstown

Briefing

There's a problem in Brickstown that needs a hero's special touch. Council soldiers have been harassing the prison guards at the Ziggurat. Many of them don't even feel it's safe to come to work anymore. I need you go get over to Brickstown and convince those Council agents to get their jollies elsewere. Otherwise, the penitentiary could be looking at a major turnover crisis.

Mission acceptance

Being a guard at the Big Zig is no one's idea of a dream job. We owe it to those guards to guarantee their safety.

Mission Objective(s)

  • Defeat 40 Council in Brickstown

Debriefing

Warden Stanley just called. He wanted to thank you for getting rid of those Council goons. If you ever consider a career in the correction industry, he says you should give him a call.


Capture Council soldiers before they flee the country

Briefing

The Council is planning on getting a number of its men out of the country. Each one is on the most wanted list for numerous crimes, it would be a tragedy if they escaped justice. Luckily I got a tip about where they're being gathering for the voyage. Would you be interested in rounding up these men before they can flee the country? I think there may be more at stake here than getting these men out of the city. I have a feeling that this could be the start to something larger.

Mission acceptance

The objective for this mission is simple. Defeat all of the Council agents in that base. Make sure none of them get away.

Mission Objective(s)

  • Defeat all Council in base

Clue: A book called "The Rites of the Dark"

You found copies of this book on several of the Council soldiers you defeatedbefore they left the country. Each slender volume contains rituals, pledges and ceremonies used in initiation to something called "The Path of the Dark"

Debriefing

You caught them all, Hero, good work. It's a little strange that they all had these books on them.It looks more like an initiation guide than a book of information for fugitives. I'm going to look into this. Talk to me soon, I may have some more information on this "Path of the Dark"


Mission name

Briefing

Mission acceptance

Mission Objective(s)

Clue:

Debriefing

External Links