Controller: Difference between revisions

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imported>CmdrAdeon (historical)
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* [[Illusion Control]]
* [[Illusion Control]]
* [[Mind Control]]
* [[Mind Control]]
* [[Plant Control]] (Issue 12)
* [[Plant Control]]


=== Secondary Power Sets ===
=== Secondary Power Sets ===
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* [[Sonic Resonance]]
* [[Sonic Resonance]]
* [[Storm Summoning]]
* [[Storm Summoning]]
* [[Thermal Radiation]] (Issue 12)
* [[Thermal Radiation]]
* [[Trick Arrow]]
* [[Trick Arrow]]



Revision as of 16:18, 30 July 2009

Overview

Archetypeicon controller.png

The Controller is at the same time the weakest and yet the most powerful of the hero Archetypes. The Controller has few offensive attacks and possesses the fewest Hit Points. But the Controller has access to a range of powers that no one else does. Armed with these powers, a Controller can affect the behavior of villains, from freezing them in place, to putting them to sleep, to routing them away. Armed with such abilities, the Controller is the backbone for any super group, but the Controller often depends upon teammates for protection.

Faction: Hero

The Controller's power sets are:

Primary: Control
Secondary: Buff/Debuff

The Controller has Low Hit Points and Low Damage.

Power Sets

Primary Power Sets

A Controller's primary power sets are designed specifically for control. They are:

Secondary Power Sets

A Controller's secondary power sets are designed for buffing or debuffing. They are:

Ancillary Power Pools

Inherent Power

  • Containment
  • An additional perk enjoyed by Controllers is a chance of getting an extra point of magnitude on the Status Effects that nearly all their primary powers cause. The word "Overpower" appears above affected enemies when this happens. This inherent is not represented by a power icon.

Historical

External Links