Controller: Difference between revisions

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'''Secondary''': Buff<br />
'''Secondary''': Buff<br />


The Controller has Low Hit Points and Low Damage.
[[File:Stat Bar Survivability.png]][[File:Stat Bar 4.png]]<br />
[[File:Stat Bar Melee Damage.png]][[File:Stat Bar 2.png]]<br />
[[File:Stat Bar Ranged Damage.png]][[File:Stat Bar 3.png]]<br />
[[File:Stat Bar Crowd Control.png]][[File:Stat Bar 10.png]]<br />
[[File:Stat Bar Support.png]][[File:Stat Bar 7.png]]<br />
[[File:Stat Bar Pets.png]][[File:Stat Bar 5.png]]<br />


&#42; Controllers require [[VIP Player|VIP status]], purchase on the [[Paragon Market]], or 13 [[Reward Token]]s in the [[Paragon Rewards Program]].
&#42; Controllers require [[VIP Player|VIP status]], purchase on the [[Paragon Market]], or 13 [[Reward Token]]s in the [[Paragon Rewards Program]].

Revision as of 03:01, 25 October 2011

Controller
Archetypeicon controller.png
Primary Control
Secondary Buff
Inherent Containment
Base HP 1017.4
Max HP 1606.4
Primary Sets 12
Secondary Sets 16
Epic Power Pools 5
v  d  e


Overview

The Controller is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses few hit points. But the Controller has access to a range of powers and abilities that no one else does. Armed with these powers, a Controller can affect the behavior of villains, from freezing them in place, to putting them to sleep, to routing them away. Armed with such abilities, the Controller is the backbone for any super group, but the Controller depends upon their teammates for protection.

The Controller's power sets are:

Primary: Control
Secondary: Buff

File:Stat Bar Survivability.pngFile:Stat Bar 4.png
File:Stat Bar Melee Damage.pngFile:Stat Bar 2.png
File:Stat Bar Ranged Damage.pngFile:Stat Bar 3.png
File:Stat Bar Crowd Control.pngFile:Stat Bar 10.png
File:Stat Bar Support.pngFile:Stat Bar 7.png
File:Stat Bar Pets.pngFile:Stat Bar 5.png

* Controllers require VIP status, purchase on the Paragon Market, or 13 Reward Tokens in the Paragon Rewards Program.

Power Sets

Primary Power Sets

* Electric Control used to require VIP status, purchase on the Paragon Market, or purchase of Going Rogue.

Secondary Power Sets

* Time Manipulation used to require VIP status or purchase on the Paragon Market.

Ancillary Power Pools

Patron Power Pools

Inherent Power

  • Containment
  • An additional perk enjoyed by Controllers is a chance of getting an extra point of magnitude on the Status Effects that nearly all their primary powers cause. The word "Overpower" appears above affected enemies when this happens. This inherent is not represented by a power icon.

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • Controllers have been in the game since Issue 0, originally as a City of Heroes archetype. Their original primary powersets were Earth Control, Fire Control, Gravity Control, Ice Control, Illusion Control, and Mind Control. Their original secondary powersets were Empathy, Force Field, Kinetics, Radiation Emission, and Storm Summoning.
  • Fire Mastery, Ice Mastery, Primal Forces Mastery, Psionic Mastery and Stone Mastery were added to the game in Issue 3.
  • Sonic Resonance and Trick Arrow were added to the game in Issue 5.
  • Plant Control and Thermal Radiation were proliferated to Controllers in Issue 12.
  • Cold Domination was proliferated to Controllers in Issue 16.
  • Electric Control was added to the game with Going Rogue.
  • The Patron Power Pools were made available to Controllers in Issue 18.
  • As of Issue 21, access to Controllers requires VIP status, purchase on the Paragon Market, or 13 Reward Tokens in the Paragon Rewards Program.
  • Poison was proliferated to Controllers in Issue 21.

See Also

External Links