Peacebringer (Enemy Group): Difference between revisions
(Created page for NPC Peacebringers and Sunstorm's powers) |
(Checked the bin files, Sunstorm does have Sublimation and White Dwarf Step while in Dwarf form. I think his AI can't use Step though. Updated power descriptions.) |
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''Powers'' | ''Powers'' | ||
{{Power|[[File:LuminousBlast GleamingBlast.png|22px]]|Gleaming Blast|Ranged, High Damage (Energy), Foe: -Defense, Knockback| | {{Power|[[File:LuminousBlast GleamingBlast.png|22px]]|Gleaming Blast|Ranged, High Damage (Energy), Foe: -Defense, Knockback|Your Defenses have been reduced by the Gleaming Blast.}} | ||
{{Power|[[File:LuminousBlast_RadiantStrike.png|22px]]|Radiant Strike|Melee, Superior Damage (Smash/Energy), Foe: -Defense, -Fly, Knockback|The Radiant Strike | {{Power|[[File:LuminousBlast_RadiantStrike.png|22px]]|Radiant Strike|Melee, Superior Damage (Smash/Energy), Foe: -Defense, -Fly, Knockback|The Radiant Strike has reduced your Defense and knocked you to the ground.}} | ||
{{Power|[[File:LuminousBlast_ProtonScatter.png|22px]]|Proton Scatter|Ranged (Cone), Moderate Damage (Energy), Foe: -DefenseProton| | {{Power|[[File:LuminousBlast_ProtonScatter.png|22px]]|Proton Scatter|Ranged (Cone), Moderate Damage (Energy), Foe: -DefenseProton|The Proton Scatter has reduced your Defense.}} | ||
{{Power|[[File:LuminousBlast_LuminousDetonation.png|22px]]|Luminous Detonation|Ranged (Targeted Area of Effect), Moderate Damage (Energy), Foe: -Defense, Knockback| | {{Power|[[File:LuminousBlast_LuminousDetonation.png|22px]]|Luminous Detonation|Ranged (Targeted Area of Effect), Moderate Damage (Energy), Foe: -Defense, Knockback|The Luminous Detonation has reduced your Defense.}} | ||
{{Power|[[File:LuminousBlast_IncandescentStrike.png|22px]]|Incandescent Strike|Melee, Extreme Damage (Smash/Energy), Foe: Hold, -Defense, -Fly, Knockdown|Incandescent Strike | {{Power|[[File:LuminousBlast_IncandescentStrike.png|22px]]|Incandescent Strike|Melee, Extreme Damage (Smash/Energy), Foe: Hold, -Defense, -Fly, Knockdown|The Incandescent Strike has locked you in position. You cannot move and your Defense is reduced.}} | ||
{{Power|[[File:LuminousBlast_Pulsar.png|22px]]|Pulsar|Point Blank Area of Effect, Foe Disorient|Generates a brilliant pulse of Kheldian light around you that stuns nearby foes. Affected foes are Disoriented and unable to defend themselves.}} | {{Power|[[File:LuminousBlast_Pulsar.png|22px]]|Pulsar|Point Blank Area of Effect, Foe Disorient|Generates a brilliant pulse of Kheldian light around you that stuns nearby foes. Affected foes are Disoriented and unable to defend themselves.}} | ||
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{{Power|[[File:LuminousBlast_PhotonSeekers.png|22px]]|Photon Seekers|Summon Drones: Ranged Special, High Damage|You manifest 3 spheres of light from your Kheldian essence. These spheres will follow you until they detect an enemy target. The Photon Seekers will then zero in on their targets and detonate on impact. The explosion is small but devastating and may affect multiple foes if they are near the target.}} | {{Power|[[File:LuminousBlast_PhotonSeekers.png|22px]]|Photon Seekers|Summon Drones: Ranged Special, High Damage|You manifest 3 spheres of light from your Kheldian essence. These spheres will follow you until they detect an enemy target. The Photon Seekers will then zero in on their targets and detonate on impact. The explosion is small but devastating and may affect multiple foes if they are near the target.}} | ||
{{Power|[[File:LuminousAura_Incandescence.png|22px]]|Incandescence| | {{Power|[[File:LuminousAura_Incandescence.png|22px]]|Incandescence|Resists|Resists}} | ||
{{Power|[[File:LuminousAura_ShiningShield.png|22px]]|Shining Shield|Toggle: Self: +Resistance(Smash, Lethal)|When you toggle on your Shining Shield, you create an energy barrier that grants you high resistance to Smashing and Lethal damage.}} | {{Power|[[File:LuminousAura_ShiningShield.png|22px]]|Shining Shield|Toggle: Self: +Resistance(Smash, Lethal)|When you toggle on your Shining Shield, you create an energy barrier that grants you high resistance to Smashing and Lethal damage.}} | ||
{{Power|[[File:LuminousAura_WhiteDwarf.png|22px]]|White Dwarf|Toggle: Shapeshift, +Resistance(All but Psychic) +Status Protection +Endurance Recovery|Kheldians are masters of energy and matter. A Peacebringer can transform into a massive unstoppable energy beast known as a White Dwarf. When you choose this power, you will have access to 6 other powers that can only be used while in this form. You will not be able to use any other powers while in White Dwarf form. White Dwarf has awesome resistance to all damage except Psionics, as well as | {{Power|[[File:LuminousAura_WhiteDwarf.png|22px]]|White Dwarf|Toggle: Shapeshift, +Resistance(All but Psychic) +Status Protection +Endurance Recovery|Kheldians are masters of energy and matter. A Peacebringer can transform into a massive unstoppable energy beast known as a White Dwarf. When you choose this power, you will have access to 6 other powers that can only be used while in this form. You will not be able to use any other powers while in White Dwarf form. White Dwarf has awesome resistance to all damage except Psionics, as well as controlling effects. White Dwarf also has improved HP and Endurance Recovery, but is limited to melee attacks.}} | ||
:{{Power|[[File:LuminousAura_Antagonize.png|22px]]|White Dwarf Antagonize| | :{{Power|[[File:LuminousAura_Antagonize.png|22px]]|White Dwarf Antagonize|Taunt|The White Dwarf grabs your attention and you focus your attacks on it.}} | ||
:{{Power|[[File:LuminousAura_SolarFlare.png|22px]]|White Dwarf Flare|PBAoE Melee, High Damage (Energy), Foe -Defense, Knockback| | :{{Power|[[File:LuminousAura_SolarFlare.png|22px]]|White Dwarf Flare|PBAoE Melee, High Damage (Energy), Foe -Defense, Knockback|The White Dwarf Flare has weakened your Defenses!}} | ||
:{{Power|[[File:LuminousAura_WhiteDwarfSmite.png|22px]]|White Dwarf Smite|Melee, High Damage (Smashing/Energy), Foe -Defense, -Fly|White Dwarf Smite | :{{Power|[[File:LuminousAura_WhiteDwarfSmite.png|22px]]|White Dwarf Smite|Melee, High Damage (Smashing/Energy), Foe -Defense, -Fly|You have been knocked down by the White Dwarf Smite. You are Disoriented and cannot fly.}} | ||
:{{Power|[[File: | :{{Power|[[File:LuminousAura_TeleportSelf.png|22px]]|White Dwarf Step|Self Travel|The White Dwarf can Teleport long distances.}} | ||
{{Power|[[File: | :{{Power|[[File:LuminousAura_WhiteDwarfStrike.png|22px]]|White Dwarf Strike|Melee, Moderate Damage (Smashing/Energy), Foe -Defense, Knockback|The White Dwarf Strike has weakened your Defenses!}} | ||
{{Power|[[File:LuminousAura_LightForm.png|22px]]|Light Form|Self, +Resistance(Disorient, Sleep, Hold, Immobilize | :{{Power|[[File:LuminousAura_ReformEssence.png|22px]]|Sublimation|Self Heal|Through perfect control of your body and energy, you can concentrate for a few moments and heal yourself. This power is only available while in White Dwarf Form.}} | ||
{{Power|[[File:LuminousAura_RestoreEssence.png|22px]]|Restore Essence|Self Rez|Should you fall in battle, you can restore your essence and bring yourself from the brink of death. You will be restored with most of your Hit Points and half your Endurance and be protected from XP Debt for 20 seconds.}} | |||
{{Power|[[File:LuminousAura_LightForm.png|22px]]|Light Form|Self, +Resistance(Disorient, Sleep, Hold, Immobilize, All Damage except Psionics))|When you activate Light Form, you become pure Kheldian energy and are extremely resistant to most damage. You are also partially protected from some Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. While in Light Form, you cannot shape shift into Bright Nova or White Dwarf form. Light Form costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Hit Points and Endurance.}} | |||
{{Power|[[File:Leadership_Defense.png|22px]]| Maneuvers| (Toggle) Point Blank Area of Effect, Team +Defense| A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates.}} | {{Power|[[File:Leadership_Defense.png|22px]]| Maneuvers| (Toggle) Point Blank Area of Effect, Team +Defense| A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates.}} | ||
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{{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Point Blank Area of Effect, Team +Accuracy, +Perception. Resist: Confuse| While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes.}} | {{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Point Blank Area of Effect, Team +Accuracy, +Perception. Resist: Confuse| While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes.}} | ||
{{Power|[[File: | {{Power|[[File:InherentPeacebringer_EnergyFlight.png|22px]]|Energy Flight|Flight|Flight}} | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 02:47, 17 May 2020
This article is about the Peacebringer Enemy Group. For the Archetype, see Peacebringer.
Overview
This group consists of Sunstorm. Villains face him in the Take out Sunstorm mission from Abyss for levels 45-50.
Background
These Kheldians only merge with those who are willing and tend to choose members of law enforcement or other forces for justice in the world as their new hosts.
Enemy Types
Hero
Sunstorm
Main Article: Sunstorm
Sunstorm is the Peacebringer created when the Kheldian Perihelion bonded with host PPD Sgt. Benjamin Carter. While he has no real rank over the rest of his kind, Sunstorm usually coordinates the activities of his fellow Peacebringers on Earth, mainly due to his great experience and wisdom.
Powers
Gleaming Blast Ranged, High Damage (Energy), Foe: -Defense, Knockback
Your Defenses have been reduced by the Gleaming Blast.
Radiant Strike Melee, Superior Damage (Smash/Energy), Foe: -Defense, -Fly, Knockback
The Radiant Strike has reduced your Defense and knocked you to the ground.
Proton Scatter Ranged (Cone), Moderate Damage (Energy), Foe: -DefenseProton
The Proton Scatter has reduced your Defense.
Luminous Detonation Ranged (Targeted Area of Effect), Moderate Damage (Energy), Foe: -Defense, Knockback
The Luminous Detonation has reduced your Defense.
Incandescent Strike Melee, Extreme Damage (Smash/Energy), Foe: Hold, -Defense, -Fly, Knockdown
The Incandescent Strike has locked you in position. You cannot move and your Defense is reduced.
Pulsar Point Blank Area of Effect, Foe Disorient
Generates a brilliant pulse of Kheldian light around you that stuns nearby foes. Affected foes are Disoriented and unable to defend themselves.
Photon Seekers Summon Drones: Ranged Special, High Damage
You manifest 3 spheres of light from your Kheldian essence. These spheres will follow you until they detect an enemy target. The Photon Seekers will then zero in on their targets and detonate on impact. The explosion is small but devastating and may affect multiple foes if they are near the target.
Shining Shield Toggle: Self: +Resistance(Smash, Lethal)
When you toggle on your Shining Shield, you create an energy barrier that grants you high resistance to Smashing and Lethal damage.
White Dwarf Toggle: Shapeshift, +Resistance(All but Psychic) +Status Protection +Endurance Recovery
Kheldians are masters of energy and matter. A Peacebringer can transform into a massive unstoppable energy beast known as a White Dwarf. When you choose this power, you will have access to 6 other powers that can only be used while in this form. You will not be able to use any other powers while in White Dwarf form. White Dwarf has awesome resistance to all damage except Psionics, as well as controlling effects. White Dwarf also has improved HP and Endurance Recovery, but is limited to melee attacks.
- White Dwarf Flare PBAoE Melee, High Damage (Energy), Foe -Defense, Knockback
The White Dwarf Flare has weakened your Defenses!
- White Dwarf Smite Melee, High Damage (Smashing/Energy), Foe -Defense, -Fly
You have been knocked down by the White Dwarf Smite. You are Disoriented and cannot fly.
- White Dwarf Strike Melee, Moderate Damage (Smashing/Energy), Foe -Defense, Knockback
The White Dwarf Strike has weakened your Defenses!
- Sublimation Self Heal
Through perfect control of your body and energy, you can concentrate for a few moments and heal yourself. This power is only available while in White Dwarf Form.
Restore Essence Self Rez
Should you fall in battle, you can restore your essence and bring yourself from the brink of death. You will be restored with most of your Hit Points and half your Endurance and be protected from XP Debt for 20 seconds.
Light Form Self, +Resistance(Disorient, Sleep, Hold, Immobilize, All Damage except Psionics))
When you activate Light Form, you become pure Kheldian energy and are extremely resistant to most damage. You are also partially protected from some Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. While in Light Form, you cannot shape shift into Bright Nova or White Dwarf form. Light Form costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Hit Points and Endurance.
Maneuvers (Toggle) Point Blank Area of Effect, Team +Defense
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates.
Assault Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt
While this power is active, you and your nearby teammates deal more damage.
Tactics Point Blank Area of Effect, Team +Accuracy, +Perception. Resist: Confuse
While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes.