Council/War Wolves: Difference between revisions
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==Overview== | == Overview == | ||
The [[Council]]'s War Wolves are a division whose origins are unknown. | The [[Council]]'s War Wolves are a division whose origins are unknown. | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }} | ||
{{Power|[[ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge) | Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs. }} | ||
{{Power|[[ | {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Werewolves can inherently jump real high and travel very fast. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }} | ||
{{Power|[[ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge) | Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs. }} | ||
{{Power|[[ | {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Werewolves can inherently jump real high and travel very fast. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }} | ||
{{Power|[[ | {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed |Werewolves can inherently jump real high and travel very fast.}} | ||
{{Power|[[ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge) | Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }} | ||
{{Power|[[ | {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed |Werewolves can inherently jump real high and travel very fast.}} | ||
{{Power|[[ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge) | Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs. }} | ||
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===== Eclipse Warwolf ===== | ===== Eclipse Warwolf ===== | ||
The Warwolf has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the Warwolves are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature. | The Warwolf has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the Warwolves are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature. | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }} | ||
{{Power|[[ | {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed |Werewolves can inherently jump real high and travel very fast.}} | ||
{{Power|[[ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge) | Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }} | ||
{{Power|[[ | {{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed |Werewolves can inherently jump real high and travel very fast.}} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge) | Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs. }} | |||
[[Category: Council Enemies]] | [[Category:Council Enemies]] |
Revision as of 03:51, 10 June 2009
Overview
The Council's War Wolves are a division whose origins are unknown.
Minions
Eclipse Nightwolf
It is speculated that the sudden increase in the number of Nightwolves is due to some new, dark purpose of the Council, who recently subsumed the group the Nightwolves once belonged to. No one can be sure, however, since the process that creates Nightwolves is still shrouded in mystery. Unlike the Vampyri, these beasts are not the result of any known super serum treatment. Many suspect that a dark energy force is involved in their transformation.
Powers
Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Claw Swipe Melee(Cone), Heavy Lethal, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.
Resistance Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge)
Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs.
Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.
Darkwolf
The nature of the Nightwolves remains a terrifying mystery. These monstrous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.
Powers
Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Claw Swipe Melee(Cone), Heavy Lethal, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.
Resistance Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge)
Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs.
Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.
Lieutenants
Eclipse Nightwolf Champion
The Nightwolf champion has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the champions are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
Powers
Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Claw Swipe Melee(Cone), Heavy Lethal, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.
Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.
Resistance Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge)
Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs.
Eclipse Nightwolf Champion
Some Nightwolves have mastered the ability to temporarily transform back into their human body. This allows these soldiers to infiltrate targeted facilities before revealing their monstrous nature. The authorities have little time to react once they realize what they are dealing with.
Powers
Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Claw Swipe Melee(Cone), Heavy Lethal, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.
Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.
Resistance Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge)
Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs.
Bosses
Eclipse Warwolf
The Warwolf has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the Warwolves are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
Powers
Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Claw Swipe Melee(Cone), Heavy Lethal, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.
Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.
Resistance Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge)
Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs.
Eclipse Warwolf
Some Nightwolves have mastered the ability to temporarily transform back into their human body. This allows these soldiers to infiltrate targeted facilities before revealing their monstrous nature. The authorities have little time to react once they realize what they are dealing with.
Powers
Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Claw Swipe Melee(Cone), Heavy Lethal, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.
Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.
Resistance Auto, Self +Protect(Immob.) +Resist(All Damage, Immob., -Run, -Jump, -Recharge)
Werewolves are highly resistant to all damage and Immobilization, as well as movement and attack rate debuffs.