Council Empire: Difference between revisions

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The Archons are at the very head of the Council Empire army. These men have served the Council with distinction, sacrificing their safety and that of their men all in the name of the Council's supremacy.
The Archons are at the very head of the Council Empire army. These men have served the Council with distinction, sacrificing their safety and that of their men all in the name of the Council's supremacy.


''Powers''
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
{{Power|[[Image:MartialArts CraneKick.png|22px]]|Crane Kick| Melee Smash, High Damage, Knockback| A slow, high damage kick that can send your target flying! . }}
{{Power|[[Image:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
{{Power|[[Image:MartialArts MonkeySweep.png|22px]]| Dragons Tail| Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockback| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow. }}
{{Power|[[Image:MartialArts EaglesClaw.png|22px]]|Eagle's Claw| Melee Smash, Very High Damage, Foe Disorient, Special| A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. }}
{{Power|[[Image:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash Damage, Foe Disorient| You have been Disoriented by a Thunder Kick. }}


===Named bosses===
===Named bosses===

Revision as of 22:04, 27 September 2006

Overview

Villain types

Minions

Council Empire Rifle

The front-line troops of the Council Empire have fought long and hard to cement Council control over the former United States. They are not afraid of wading into the thick of battle at a moment's notice.

Powers

Villain 5thcoldgun.png Cryonic Rounds (Ranged) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.

AssaultWeapons ARBurst.png Incendiary Rounds (Ranged) Minor Damage over Time, Fire
You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.

Inherent Brawl.png Brawl Melee, Smash
Council Empire brawling attacks.


Council Empire Force

The front-line troops of the Council Empire have fought long and hard to cement Council control over the former United States. They are not afraid of wading into the thick of battle at a moment's notice.

Powers

AssaultWeapons ARFullAuto.png Chain Gun Ranged Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.

Inherent Brawl.png Brawl Melee, Smash
Council Empire brawling attacks.


Council Empire Grenade

The front-line troops of the Council Empire have fought long and hard to cement Council control over the former United States. They are not afraid of wading into the thick of battle at a moment's notice.

Powers

AssaultWeapons ARM30grenade.png Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your Assault Rifle. The explosion of this grenade affects all within the blast and can knock them back.

Inherent Brawl.png Brawl Melee, Smash
Council Empire brawling attacks.


Council Empire Rocket

The front-line troops of the Council Empire have fought long and hard to cement Council control over the former United States. They are not afraid of wading into the thick of battle at a moment's notice.

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

Inherent Brawl.png Brawl Melee, Smash
Council Empire brawling attacks.


Lieutenants

Council Empire Adjutant

Those elite few who achieve distinction within the armies of Axis America are promoted to the coveted rank of Unteroffizier. They execute their orders with an almost religious zealotry, and do not hesitate to send their subordinates into certain death in service of the Axis cause.

Powers

AssaultWeapons ARM30grenade.png Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your Assault Rifle. The explosion of this grenade affects all within the blast and can knock them back.

MartialArts ThunderKick.png Thunder Kick Melee, Smash Damage, Foe Disorient
You have been Disoriented by a Thunder Kick.

MartialArts CraneKick.png Crane Kick Melee Smash, High Damage, Knockback
A slow, high damage kick that can send your target flying! .

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Minor Damage, Smash, Foe Immobilize, -Speed
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target.

MartialArts MonkeySweep.png Dragons Tail Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow.

MartialArts EaglesClaw.png Eagle's Claw Melee Smash, Very High Damage, Foe Disorient, Special
A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage.

Bosses

Archon

The Archons are at the very head of the Council Empire army. These men have served the Council with distinction, sacrificing their safety and that of their men all in the name of the Council's supremacy.

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

MartialArts CraneKick.png Crane Kick Melee Smash, High Damage, Knockback
A slow, high damage kick that can send your target flying! .

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Minor Damage, Smash, Foe Immobilize, -Speed
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target.

MartialArts MonkeySweep.png Dragons Tail Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow.

MartialArts EaglesClaw.png Eagle's Claw Melee Smash, Very High Damage, Foe Disorient, Special
A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage.

MartialArts ThunderKick.png Thunder Kick Melee, Smash Damage, Foe Disorient
You have been Disoriented by a Thunder Kick.

Named bosses

  • Archon Grauman (Council Empire Archon)
  • Archon Ito (Council Empire Archon)