Vis scale (Slash Command): Difference between revisions
Jump to navigation
Jump to search
(edit based on Discord discussion) |
No edit summary |
||
Line 8: | Line 8: | ||
==== Warning ==== | ==== Warning ==== | ||
Setting /vis_scale to 4.0 or higher values may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again. | Setting /vis_scale to 4.0 or higher values may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again. | ||
==Example== | |||
/viscale 5 | |||
{{Navbox Graphic Commands}} | {{Navbox Graphic Commands}} | ||
[[Category:Graphic Commands]] | [[Category:Graphic Commands]] |
Revision as of 08:36, 31 July 2022
/vis_scale scale
Controls the distance at which objects are rendered and the amount of details rendered.
The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The /vis_scale command allows you to increase the scale up to 2000% (20), but there is a cap to the effective value; players have observed improvements going from 4 to 10, but no higher.
Warning
Setting /vis_scale to 4.0 or higher values may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again.
Example
/viscale 5