Force Field: Difference between revisions

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== Power Tables ==
== Power Tables ==
=== Controller/Defender ===
=== Controller/Corruptor/Defender ===
The Force Field power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows the levels at which each power is available:
The Force Field power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows the levels at which each power is available:



Revision as of 04:32, 8 June 2021

Overview

Force Field is a standard power set that is a primary set for Defenders and a secondary set for Controllers, Corruptors and Masterminds.

"The Force Field powers give you the ability to create shells of energy that protect yourself and your allies from various forms of damage and harm. Force Fields do not reduce damage, but reduces your allies chance of getting hit in the first place."

Power Tables

Controller/Corruptor/Defender

The Force Field power set is available as a primary set for Defenders and as a secondary set for Controllers and Corruptors. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Personal Force Field 1 1 Toggle: Self +DEF(All), +Res(All except Toxic)
Deflection Shield 1 2 Ranged, Ally +DEF(Smash, Lethal, Melee), +Res(Toxic)
Force Bolt 2 4 Ranged, Minor DMG(Smash), Foe Knockback
Insulation Shield 6 10 Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), +Res(End Drain)
Detention Field 8 16 Ranged, Foe Capture(Special)
Dispersion Bubble 12 20 Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient), +DEF(All)
Repulsion Field 18 28 Toggle: PBAoE, Foe Knockback
Repulsion Bomb 26 35 Ranged (Targeted AoE), Moderate DMG(Smash), Foe Disorient, Knockdown
Force Bubble 32 38 Toggle: PBAoE, Foe Repel, Knockdown

Mastermind

The Force Field power set is available as a secondary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Force Bolt 1 Ranged, Minor DMG(Smash), Foe Knockback
Deflection Shield 2 Ranged (Targeted AoE), Ally +DEF(Smash, Lethal, Melee), +Res(Toxic)
Insulation Shield 4 Ranged (Targeted AoE), Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), +Res(End Drain)
Detention Field 10 Ranged, Foe Capture(Special)
Personal Force Field 16 Toggle: Self +Def(All), +Res(All)
Dispersion Bubble 20 Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient), +DEF(All)
Repulsion Field 28 Toggle: PBAoE, Foe Knockback
Repulsion Bomb 35 Ranged (Targeted AoE), Moderate DMG(Smash), Foe Disorient, Knockback
Force Bubble 38 Toggle: PBAoE, Foe Repel, Knockdown

Powers

ForceField DeflectionShield.png Deflection Shield

Dramatically protects an ally from Smashing, Lethal and all Melee attacks for a limited time. Also reduces Toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon controller.png 2 (Controller)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
Ally +Defense(Smashing, Lethal, Melee), +Resistance(Toxic)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Defense

ForceField RefractionShield.png Detention Field

Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid their allies. The target can, however, use powers on themselves.

Recharge Slow
Minimum Level Archetypeicon controller.png 16 (Controller)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Ranged
Foe Capture(Special)
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

ForceField DispersionBubble.png Dispersion Bubble

Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attack types. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.

Recharge Slow
Minimum Level Archetypeicon controller.png 20 (Controller)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Toggle: Point Blank Area of Effect
Team +Resistance(Hold, Immobilize, Disorient) +Defense(All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

ForceField ForceBolt.png Force Bolt

Discharges a bolt of force that knocks down foes and deals some Smashing Damage.

Damage Minor (Smashing)
Recharge Fast
Minimum Level Archetypeicon controller.png 4 (Controller)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback

ForceField ForceBubble.png Force Bubble

Creates a large bubble which protects all allies inside. While active, this power keeps all foes at bay, protecting all allies inside from melee or short ranged attacks. More powerful foes may be able to penetrate the Force Bubble, but may slip and get knocked down and forced back if they try.

Minimum Level Archetypeicon controller.png 38 (Controller)
Archetypeicon defender.png 32 (Defender)
V archetypeicon mastermind.png 38 (Mastermind)
Effects Toggle: Point Blank Area of Effect
Foe Repel, Knockdown
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

ForceField InsulationShield.png Insulation Shield

Dramatically protects an ally from Fire, Cold, Energy, Negative Energy, Ranged and AoE attacks for a limited time. The Insulation also protects the target from Endurance Draining effects. You cannot stack multiple Insulation Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon controller.png 10 (Controller)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Ranged
Ally +Defense(Fire, Cold, Energy, Negative, Ranged, Area of Effect), +Resistance(End Drain)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Defense

ForceField PersonalForceField.png Personal Force Field

The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest.

Recharge Slow
Minimum Level Archetypeicon controller.png 1 (Controller)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Toggle: Self +Defense(All), Resistance(All except Toxic)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

ForceField RepulsionBomb.png Repulsion Bomb

A powerful Repulsion Bomb is hurled at your foes dealing a moderate amount of damage and knocking them off of their feet. Foes struck by Repulsion Bomb have a good chance to become disoriented.

Editor's Note:

The Mastermind version of this power causes Knockback instead of Knockdown at higher character levels.

Damage Moderate (Smashing)
Recharge Slow
Minimum Level Archetypeicon controller.png 35 (Controller)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe Disorient, Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Knockback
Stuns

ForceField RepulsionField.png Repulsion Field

This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional Endurance.

Recharge Slow
Minimum Level Archetypeicon controller.png 28 (Controller)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Toggle: Point Blank Area of Effect
Foe Knockback
Enhancements Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Knockback

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links