Flight: Difference between revisions
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== Powers == | == Powers == | ||
=== [[File:Flight ArialAssault.png]] Air Superiority === | === [[File:Flight ArialAssault.png]] Air Superiority === | ||
This two-handed overhead melee attack can knock a flying target to the ground. | This two-handed overhead melee attack can knock a flying target to the ground. | ||
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{{PowerBlock Blank|{{Set Universal Travel}}}} | {{PowerBlock Blank|{{Set Universal Travel}}}} | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
<blockquote> | |||
=== [[File:Flight Afterburner.png]] Afterburner === | |||
Afterburner greatly increases your maximum fly speed, provides a high amount of defense, flight protection and additional flight control, however while active you can only use powers that target yourself. You must be level 14 and have two other Flight Powers before selecting Afterburner. This power only grants flight protection while Hover, Flight, or Group Fly is active. | |||
{{PowerBlock Start}} | |||
{{PowerBlock_Recharge|Long}} | |||
{{PowerBlock Level|4 (all except Kheldians)}} | |||
{{PowerBlock Effects|Toggle: Self +FlySpeed, Resistance(-Fly), +Defense(All), +Flight Control}} | |||
{{PowerBlock Enhancements|{{Enhance Defense}}}} | |||
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock Blank|{{Enhance Flight}}}} | |||
{{PowerBlock Sets|{{Set Defense}}}} | |||
{{PowerBlock Blank|{{Set Flight}}}} | |||
{{PowerBlock Blank|{{Set Universal Travel}}}} | |||
{{PowerBlock End}} | |||
</blockquote> | |||
=== [[File:Flight GroupFly.png]] Group Fly === | === [[File:Flight GroupFly.png]] Group Fly === |
Revision as of 22:41, 21 April 2021
This article is about the power pool. For a more general discussion on flight powers, including calculating flight speed, see Flight Powers.
Overview
Flight is one of the Power Pools available to all characters. It grants various travel abilities and flying combat abilities.
Players are able to pick Air Superiority, Hover, and Fly starting from level 4 in any order without any prerequisite. Afterburner and Group Fly are level 14 power choices, and require two other Flight Powers before selection.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Air Superiority | 4 | Melee, Moderate DMG(Smash), Foe -Fly |
Fly | 4 | Toggle: Self Fly |
Hover | 4 | Toggle: Self Fly, +DEF(All) |
Afterburner | 14 | Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control |
Group Fly | 14 | Toggle: Team Fly, -ACC |
Powers
Air Superiority
This two-handed overhead melee attack can knock a flying target to the ground.
Recharge | Fast |
Minimum Level | 4 (all except Kheldians) |
Effects | Melee |
Foe -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Fly
Fly allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level.
Minimum Level | 4 (all except Kheldians) |
Effects | Toggle: Self Fly |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Flight |
Universal Travel |
Afterburner
Afterburner greatly increases your maximum fly speed, provides a high amount of defense, flight protection and additional flight control, however while active you can only use powers that target yourself. You must be level 14 and have two other Flight Powers before selecting Afterburner. This power only grants flight protection while Hover, Flight, or Group Fly is active.
Recharge Long Minimum Level 4 (all except Kheldians) Effects Toggle: Self +FlySpeed, Resistance(-Fly), +Defense(All), +Flight Control Enhancements Enhance Defense Buffs Reduce Endurance Cost Enhance Flight Speed Set Categories Defense Flight Universal Travel
Group Fly
You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly. You must be at least Level 14 and have two other Flight Powers before selecting Group Fly.
Minimum Level | 14 (all except Kheldians) |
Effects | Toggle: Team Fly, -Accuracy |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Flight |
Universal Travel |
Hover
For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in Issue 8.
Minimum Level | 4 (all except Kheldians) |
Effects | Toggle: Self Fly, +Defense(All) |
Enhancements | Enhance Defense Buffs |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Defense |
Flight | |
Universal Travel |
Historical
- As of 8-16-06, Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight.
- Issue 8 brought with it a 10% increase to Hover's base speed.
- Masterminds can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, Robotics pets have a flight animation specifically for group fly.
- Issue 21 reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14.
See Also
External Links
- Flight Pool at City of Data v2.0
- TopDoc's Complete Movement Guide on the Official Forums