Crey: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Yakovlev (historical)
(Added Crey Special Agent Infiltrator)
imported>Yakovlev (historical)
(Added Crey Eliminator)
Line 24: Line 24:
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}


{{Power|[[Image:Fighting_Boxing.png|22px]]| Boxing| (Melee, Smash) Disorient| You have been Disoriented by a strong punch. }}
{{Power|[[Image:Fighting_Boxing.png|22px]]| Boxing| Melee, Smash, Foe Disorient| A decent punch that has a small chance to Disorient foes. }}


{{Power|[[Image:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockback|
{{Power|[[Image:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockback|
Line 208: Line 208:


{{Power|[[Image:SuperReflexes FocusedFighting.png|22px]]| Focus| Self Toggle, +Defense| Crey Agent can Focus his mind to evade many melee and ranged attacks. }}
{{Power|[[Image:SuperReflexes FocusedFighting.png|22px]]| Focus| Self Toggle, +Defense| Crey Agent can Focus his mind to evade many melee and ranged attacks. }}
====Crey Eliminator====
With their heavy chain guns and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.
''Powers''
{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
{{Power|[[Image:Fighting_Boxing.png|22px]]| Boxing| Melee Smash, Foe Disorient| A decent punch that has a small chance to Disorient foes. }}
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Crey brawling attacks.}}





Revision as of 15:14, 7 February 2006

Overview

Villain types

Minions

Riot Guard

Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged Lethal, Moderate Damage
Small caliber side arm.

MedievalWeapons MaceSwing.png Riot Baton Melee Smash, Foe Disorient
Riot Baton deals minimal damage, but can Disorient a whole lot.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.


Mob Specialist

Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

Fighting Boxing.png Boxing Melee, Smash, Foe Disorient
A decent punch that has a small chance to Disorient foes.

Fighting Kick.png Kick Melee, Moderate Damage, Smash, Foe Knockback
A modest kicking attack that has a small chance to knock opponents down.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.


Patrol Guard

Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.

Powers

AssaultWeapons ARBurst.png Assault Rifle Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.


Radiologist

Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples - and do serious damage to anyone who get in their way.

Powers

Power Missing.png No Ranged attacks
Crey Radiologists do not have any ranged attacks at all.

RadiationPoisoning RadiationInfection.png Radiation Infection Targeted Area of Effect,Toggle, Foe -Defense, -Accuracy
Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Crey Scientist can keep this power toggled on or when the original infectedtargeted dies. Infected foes have severely reduced Accuracy and Defense.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.


Medic

Powers

Power Missing.png No Ranged attacks
Crey Medics do not have any ranged attacks at all.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.

Medicine Aid.png Hypo Ally Heal, Ressistance to Effects
Heals a single targeted ally of some Hit Points and frees an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.


Geneticist

Powers

Power Missing.png No Ranged attacks
Crey Geneticists do not have any ranged attacks at all.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.

Medicine SmellingSalts.png Reanimate Ally Rez, Special
Reanimates a fallen ally into a killing machine! The reanimated ally is extremely powerful, although these genetically altered subjects burn out fast, and will colapse dead after a short while. Should be performed away from combat as this power can fail if interrupted.


Researcher Assistant

Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples - and do serious damage to anyone who get in their way.

Powers

IceBlast FreezeRay.png Cryo Pistol Ranged, Cold, Foe -Recharge, -Speed, Light Sleep
The Crey Cryo Pistol deals moderate damage, but this freeze ray can slow an opponent. Repeated blasts from this pistol may encase the target in fragile ice. Even if a target is captured in this fragile ice, he can break free if attacked or disturbed in any way.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.


Researcher

Powers

StormSummoning SnowStorm.png N2 Cannon (Ranged) Cone, Cold, Foe -Recharge, -Speed
The Crey N2 Cannon can blast foes with a cone of Liquid Nitrogen. Enemy targets within the cone of freezing gas will take cold damage and will be slowed. Very accurate and very deadly at medium range.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.


Scientist

Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples - and do serious damage to anyone who get in their way.

Powers

IceBlast FreezeRay.png Cryo Rifle Ranged, Cold, Foe -Recharge, -Speed, Sleep
The Crey Cryo Rifle deals nominal damage, but this freeze ray can lock its target in a fragile block of ice as well as slow an opponent. The ice is fragile, however, and the target can break free if disturbed. Recharge rate is slower than the pistol

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.


Field Agent

The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assasination ops. They carry the latest weapons and receive intense close combat training.

Powers

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.


Vigilant

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged Lethal, Moderate Damage
Small caliber side arm.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .

PowerPunch Quick.png Barrage Melee, Smash/Energy Damage, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.


Infiltrator

The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assasination ops. They carry the latest weapons and receive intense close combat training.

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged Lethal, Moderate Damage
Small caliber side arm.

MartialArts ThunderKick.png Thunder Kick Melee Smash Damage, Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.

MartialArts CraneKick.png Crane Kick Melee Smash, High Damage, Knockback
A slow, high damage kick that can send your target flying! .


Lieutenants

Chief Cryo Scientist

The leaders of every Crey research team receive special training in leadership, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.

Powers

IceBlast BitterFreezeRay.png Heavy Cryo Rifle Ranged, Cold, Hold, Low Damage, Foe -Recharge, -Speed
Heavy Cryo Rifle can Hold your opponent frozen solid in a block of ice. The victim can be attacked and will remain frozen and helpless. After the ice thaws, the victim emerges chilled and slowed. Heavy Cryo Rifle deals minimal damage.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.


Chief Plasma Scientist

The leaders of every Crey research team receive special training in leadership, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.


Elite Security Agent

The leaders of Crey's security teamsare experts at identifying threaths and picking them off from a distance. With the latest in advanced assault weaponry at their disposal, these agents are a force to be reckoned with.

Powers

AssaultWeapons ARBurst.png Adv Assault Rifle Ranged Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.


Special Agent Vigilant

The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropiately.

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged Lethal, Moderate Damage
Small caliber side arm.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .

PowerPunch Quick.png Barrage Melee, Smash/Energy Damage, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

SuperReflexes FocusedFighting.png Focus Self Toggle, +Defense
Crey Agent can Focus his mind to evade many melee and ranged attacks.


Special Agent Infiltrator

The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropiately.

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged Lethal, Moderate Damage
Small caliber side arm.

MartialArts ThunderKick.png Thunder Kick Melee Smash Damage, Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.

MartialArts CraneKick.png Crane Kick Melee Smash, High Damage, Knockback
A slow, high damage kick that can send your target flying! .

SuperReflexes FocusedFighting.png Focus Self Toggle, +Defense
Crey Agent can Focus his mind to evade many melee and ranged attacks.


Crey Eliminator

With their heavy chain guns and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.

Powers

AssaultWeapons ARFullAuto.png Chain Gun Ranged Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.

Fighting Boxing.png Boxing Melee Smash, Foe Disorient
A decent punch that has a small chance to Disorient foes.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.


Bosses

Archvillains

Named enemies