Devices: Difference between revisions

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{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}
{{PowerBlock_Effects|Toggle: Self Stealth, +DEF(All), +Special, +Regeneration, +Recovery}}
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(All), +Special, +Regeneration, +Recovery}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
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=== [[File:Gadgets_Turret.png]] Gun Drone ===
=== [[File:Gadgets_Turret.png]] Gun Drone ===
You can summon a Gun Drone. The Drone has an extremely fast firing rate and is equipped with a customized tracking system. Once locked on, the Drone will continue to unload a volley of lead into the target until it is destroyed. The Drone is armored, but can be destroyed.
You can summon a Gun Drone. The Drone has an extremely fast firing rate and is equipped with a customized tracking system. Once locked on, the Drone will continue to unload a volley of lead into the target until it is destroyed. Enemies hit by the drone, as well as those near it, will prioritize attacking it over it's owner. The Drone is armored, but can be destroyed.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Lethal)}}
{{PowerBlock_Damage|Moderate (Lethal)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}
{{PowerBlock_Effects|Build Turret: Ranged}}
{{PowerBlock_Effects|Build Turret: Ranged}}
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|{{Set Taunt}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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=== [[File:Gadgets_TargetingDrone.png]] Targeting Drone ===
=== [[File:Gadgets_TargetingDrone.png]] Targeting Drone ===
When this device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that debuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, the Targeting Drone costs endurance while active.
When this device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit, slightly increase the damage you deal, and increase your perception, allowing you to better see stealthy foes. If not engaged in combat, this power will give a large damage buff to your opening attack. Targeting Drone also grants you resistance to powers that debuff your chance to hit.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}
{{PowerBlock_Effects|Toggle: Self +To-Hit, +Perception, +Res(Debuff To-Hit)}}
{{PowerBlock_Effects|Toggle: Self +To-Hit, +Damage, +Perception, +Resistance(To-Hit Debuff)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme (Lethal/Fire)}}
{{PowerBlock_Damage|Extreme(Lethal/Fire)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior (Lethal/Fire)}}
{{PowerBlock_Damage|Superior(Lethal/Fire)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}

Revision as of 05:34, 4 July 2021

Overview

Devices is a standard power set that is a secondary set for Blasters.

"Devices are equipment you have constructed for use in combat. By using them strategically, you can gain a great tactical advantage. Traps, non-lethal munitions, and demolitions are available in this power set."

Power Table

The Devices power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Toxic Web Grenade 1 Ranged, Foe Immobilize, -Recharge, -Fly
Caltrops 2 Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD
Taser 4 Melee, Foe Disorient
Targeting Drone 10 Toggle: Self +To-Hit, +Damage, +Perception, +Res(To-Hit Debuff)
Smoke Grenade 16 Ranged (Targeted AoE), Foe -Perception, -To-Hit
Field Operative 20 Toggle: Self Stealth, +DEF(All), +Special, +Regen, +Rec
Trip Mine 28 Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback
Time Bomb 35 Place Bomb: PBAoE, Extreme DMG(Lethal/Fire), Foe Knockback
Gun Drone 38 Build Turret: Ranged, Moderate DMG(Lethal)

Powers

Gadgets Caltrops.png Caltrops

You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.

Damage Minor Damage Over Time(Lethal)
Recharge Slow
Minimum Level Archetypeicon blaster.png 2 (Blaster)
Effects Ranged (Location Area of Effect)
Foe -Speed
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged AoE Damage
Slow Movement

Gadgets Cloak.png Field Operative

Through a mixture of combat training and highly sophisticated devices you are considered a Field Operative. You use a LCD body coating to become partially invisible. While concealed you can only be seen at very close range. If you attack while concealed, you will be discovered. Even if discovered, you are hard to see but will retain some of your Defense bonus to all attacks. Unlike some stealth powers, Field Operative has no movement penalty. This power's stealth component will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist. In addition to being stealthy, your training also allows you to regenerate health and recover endurance at an accelerated rate while this power is active. However, only half of this regeneration bonus is enhanceable.

Recharge Slow
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Toggle: Self Stealth, +Defense(All), +Special, +Regeneration, +Recovery
Enhancements Enhance Defense Buffs
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Set Categories Defense
Endurance Modification
Healing/Absorb

Gadgets Turret.png Gun Drone

You can summon a Gun Drone. The Drone has an extremely fast firing rate and is equipped with a customized tracking system. Once locked on, the Drone will continue to unload a volley of lead into the target until it is destroyed. Enemies hit by the drone, as well as those near it, will prioritize attacking it over it's owner. The Drone is armored, but can be destroyed.

Damage Moderate (Lethal)
Recharge Long
Minimum Level Archetypeicon blaster.png 38 (Blaster)
Effects Build Turret: Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Ranged Damage
Recharge Intensive Pets
Taunt

Gadgets SmokeGrenade.png Smoke Grenade

The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.

Recharge Slow
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Ranged Target Area of Effect
Foe -Perception, -To-Hit
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Set Categories ToHit Debuff

Gadgets TargetingDrone.png Targeting Drone

When this device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit, slightly increase the damage you deal, and increase your perception, allowing you to better see stealthy foes. If not engaged in combat, this power will give a large damage buff to your opening attack. Targeting Drone also grants you resistance to powers that debuff your chance to hit.

Recharge Moderate
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Toggle: Self +To-Hit, +Damage, +Perception, +Resistance(To-Hit Debuff)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

Gadgets Taser.png Taser

The Taser is basically a stun-gun. This small device releases a high-voltage, low-amperage electrical charge that can Disorient most opponents with minimal damage. The Taser has a very short range.

Damage Minor (Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged Damage
Stuns

Gadgets Timebomb.png Time Bomb

You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bomb will still detonate.

Damage Extreme(Lethal/Fire)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Place Bomb: Point Blank Area of Effect
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee AoE Damage
Knockback

Gadgets WebGrenade.png Toxic Web Grenade

Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.

Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Ranged
Foe Immobilize, -Recharge, -Fly
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Immobilize
Slow Movement

Gadgets Mine.png Trip Mine

You can place a Trip Mine on the ground. Any villains that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate.

Damage Superior(Lethal/Fire)
Recharge Slow
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Place Mine: Point Blank Area of Effect
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee AoE Damage
Knockback

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links