Werewolves: Difference between revisions
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''Powers'' | ''Powers'' | ||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Shadow Blast| Ranged, Negative, -Recharge, - | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Shadow Blast| Ranged, High DMG(Negative), Foe -Recharge, -Speed, Knockback| Your attack and movement rate have been Slowed by a Shadow Blast. }} | ||
{{Power|[[File:DarkCast Torrent.png|22px]]| Gravitic Emanation| Ranged Cone, Negative, Foe Disorient, -Recharge, - | {{Power|[[File:DarkCast Torrent.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Disorient, Knockback, -Recharge, -Speed| You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation. }} | ||
{{Power|[[File:PowerBlast_Explosion.png|22px]]| Dark Matter Detonation| Ranged (Targeted AoE), Moderate DMG(Negative), Foe | {{Power|[[File:PowerBlast_Explosion.png|22px]]| Dark Matter Detonation| Ranged (Targeted AoE), Moderate DMG(Negative), Foe -Recharge, -Speed, Knockback| Your attack and movement speeds have been reduced by a Dark Matter Detonation. }} | ||
{{Power|[[File:ShadowFighting StealPower.png|22px]]| Power Drain| | {{Power|[[File:ShadowFighting StealPower.png|22px]]| Power Drain| PBAoE, Moderate DMG(Negative), Self +DMG, +ToHit| Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. }} | ||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Umbral Shield| Toggle | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Umbral Shield| Toggle, Self {{DamResVal|50|50|50|50|50|50}}| This Shield Protects Requiem from all damage types except Psionics. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|20|e=-}}| [[Archvillain Resistance]] }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|20|e=-}}| [[Archvillain Resistance|Archvillain resistance]]. }} | ||
{{clr}} | |||
=== Named bosses === | === Named bosses === |
Revision as of 04:57, 15 August 2022
Overview
These monsters are all what is left of an alternate Earth where the alternate Requiem succeeded in his plans. Portal Corp knows of this dimension and can bring heroes here... if there's a reason powerful enough.
Villain types
Minions
Werewolf
These mostruous werewolves live their lifes completely in shadow. The sun never seems to rise on their bleak, ruined world.
Powers
Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Werewolves claw attack cover a wide cone and can knockback its foes.
Resistance Auto, Self +Resistances: All Damage. Resist: Immobilization
Werewolves are highly resistant to all damage and Immobilization.
Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.
Lieutenants
Werewolf Champion
These mostruous werewolves live their lifes completely in shadow. The sun never seems to rise on their bleak, ruined world.
Powers
Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Werewolves claw attack cover a wide cone and can knockback its foes.
Resistance Auto, Self +Resistances: All Damage. Resist: Immobilization
Werewolves are highly resistant to all damage and Immobilization.
Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.
Bosses
Werewolf Lord
These mostruous werewolves live their lifes completely in shadow. The sun never seems to rise on their bleak, ruined world.
Powers
Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Werewolves claw attack cover a wide cone and can knockback its foes.
Resistance Auto, Self +Resistances: All Damage. Resist: Immobilization
Werewolves are highly resistant to all damage and Immobilization.
Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.
Archvillains
Requiem
Ridolfo Uzzano has come a long way from his humble beginnings as one of Mussolini's lapdogs. The primary cause of his success was his fussion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
Powers
Shadow Blast Ranged, High DMG(Negative), Foe -Recharge, -Speed, Knockback
Your attack and movement rate have been Slowed by a Shadow Blast.
Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Disorient, Knockback, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.
Dark Matter Detonation Ranged (Targeted AoE), Moderate DMG(Negative), Foe -Recharge, -Speed, Knockback
Your attack and movement speeds have been reduced by a Dark Matter Detonation.
Power Drain PBAoE, Moderate DMG(Negative), Self +DMG, +ToHit
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy.
Umbral Shield Toggle, Self Res( S50 L50 F50 C50 E50 N50 )
This Shield Protects Requiem from all damage types except Psionics.
Resistance Res( E-20 N20 )
Archvillain resistance.
Named bosses
- Greywulf (Werewolf Lord)
- Scar (Werewolf Lord)